Pokémon Universe > Game Features

Trainer Professions

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Reafer:
I know it's not part of the game :P
Just suggesting

Bryan:
I need to figure a way to incorporate these "bonuses" with out effecting the balance of the game; or strictly stats related to a Pokemon. It was a good idea, just needs to be trimmed and perfected.

Reafer:
Well instead of Pokemon stats why not incorporate it into the guild system as a function?

Bryan:
Having guild bonuses my be neat. But what do you mean? Might need to elaborate that a bit. Lets talk about the first profession first.

The Researcher:
Guild Benefit
Trainer Benefit

Not sure on the guild thing, probably need to think about that a bit.

I was still thinking along the lines of a slight increase in the capture rate for the crafted Pokeball's done by a Researcher. Maybe they have the ability to create a Pokeball at a higher quality. And the higher you get in level, as a researcher, you get a higher percentage at making better quality Pokeballs. You'd have four levels of quality. Okay, Good, Great, and Perfect. At first, as a researcher, your Pokeball crafting skill wont be that effective, obviously. So any ball made on an Okay quality would actually get -1% to that balls already set capture rate. Good would obtain +1%. Great would obtain +2%or+1.5%. Perfect would obtain +3%or+2%. The better the ball, the higher these are to hit to gaining these bonuses on said balls.

Still an idea, but just focusing on one Profession at a time.

Jerry:
[commenting on the crafting only since it was the thing most discussed here]

To avoid having too high of a catch rate, we could also increase the chance of having a critical catch. The critical capture has a slight chance of occurring. So something like, after 10 levels, you get increase in catch rate, after 20 levels, you get increase in critical catch rate, after 30 levels, you get another increase in catch rate, after 40 levels, another increase in catch rate, after 50 levels, another increase in critical catch rate, etc. (note that the increases are not exactly catch rate/critical/catch rate/critical, just so that one does not depend too much on the other, but instead, move along some same level).

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