Pokémon Universe > Ideas & Suggestions
Highscores/Leaderboards - Highly Detailed Concept
Vaderico:
--- Quote from: genbor on March 18, 2012, 02:43:58 PM ---I don't know about the clothing as trophy. Since your character will be fully customizable, it would have to be something flashy to make you stand out and I don't know whether I'd like that. As for the names having different colors: I think it would be fine to keep it to something what is already on the forums right now.
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I half agree with the clothing as not being a suitable trophy, but it could work in this way:
A player has the ability to change his/her appearance from the get go. However in the clothing selection window there are various hats, capes, that are inaccessible to the player and trying to equip these items will display a text informing the player that 'they must catch all Pokémon in-game before they are able to wear this item'.
As for sticking to what already exists in the forums now, thats fine apart from the fact that when a game is completely up and running, over 50% of the player base do not access the forums in any way, and on top of that a 25% of people wouldn't ever look at the leaderboards. So to keep everyone aware of the goals that do exist, and the boasting rights to be gained, having in-game trophy's that are with the player as apart of their attire, is the most effective way of achieving this goal.
Clothing and names aren't the only options to trophy's either. The list I gave was just an example of the possibilities. There could be things such as:
-A mist follows the player around
-Tiny electric sparks flicker from the player
-The player seems to walk around as if he/she was on fire
-A faint coloured trail follows the player wherever he/she walks
...Like i said, the list is as big as you imagination, but it's not about what trophy the player gets, its about the player actually getting it. I personally would grind for hours to be able to walk around with a glowing misty-like colour trail behind me wherever i walk. Because I Love the feeling of not being the average player, just like many other players out there. They wan't people to know that they are playing on this game and they are proving their worth to every person that walks past them.
genbor:
--- Quote from: Vaderico on March 18, 2012, 03:13:34 PM ---
--- Quote from: genbor on March 18, 2012, 02:43:58 PM ---There could be things such as:
-A mist follows the player around
-Tiny electric sparks flicker from the player
-The player seems to walk around as if he/she was on fire
-A faint coloured trail follows the player wherever he/she walks
...Like i said, the list is as big as you imagination, but it's not about what trophy the player gets, its about the player actually getting it. I personally would grind for hours to be able to walk around with a glowing misty-like colour trail behind me wherever i walk. Because I Love the feeling of not being the average player, just like many other players out there. They wan't people to know that they are playing on this game and they are proving their worth to every person that walks past them.
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Yes I've seen such things in other MMORPGs where Donators would get these types of auras. Can't say I'd disagree to have something nice like that around me, but give me the option to able/disable it on will.
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Vaderico:
--- Quote from: genbor on March 18, 2012, 03:29:03 PM ---Yes I've seen such things in other MMORPGs where Donators would get these types of auras. Can't say I'd disagree to have something nice like that around me, but give me the option to able/disable it on will.
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Of coarse, there would definitely be the option to disable any trophy. How I envision it would be like this;
In the player customization window there will be a section where you can select which trophy you would like to have equipped.
In this 'trophy section' you would also be able to select 'nothing' which is what would be selected at character creation, due to the player not yet obtaining the right to any of them.
NexosYourGayBestFriend96:
This is a great idea, and your right, I havent seen this discussed all that much at all. It would give players more motivation into being better than a certain player, and would make more rivals in the game. You put decent effort and detail into this, and creativity. And if someone really likes PvP, they can use the rankings to search for someone of their level to fight, if it's not just for the top 10 trainers.
Vaderico:
--- Quote from: Lugiafan96 on March 18, 2012, 06:15:58 PM ---And if someone really likes PvP, they can use the rankings to search for someone of their level to fight, if it's not just for the top 10 trainers.
--- End quote ---
Yes, you bring up a point that I seem to have forgotten to mention. The leaderboards used on Runescape's website do no only show the top 5-10 players/guilds.
For example, I'll use this image to describe what I mean:
In this image you can see the current level's of the individual named Blockie.
However, someone viewing Blockie's page may want to see how his Attack level is compared to the rest of the playerbase.
So that user would simply click on Blockie's Attack symbol:
And then they would be directed to this page:
This page is one of many showing players where they stand amoungst they rest of the world, and who out there is Just behind them or Just infront of them.
So Blockie would look at this image, then look for his name:
And straight away he can see that Mor Asha is just beating him and he is just in front of St Lucis.
So then if Blockie scrolls down the page and looks at this:
He will see that his ranking is on the 11,106th page, giving him a lot more work ahead of himself to be the best at Attack
that a similar system be implemented into the Pokemon Universe Leaderboards.
For it is an extremely user friendly way of letting the community quickly access the information they are curious about, and the simpler a feature is to use, the more often it will be used.
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