Pokémon Universe > Ideas & Suggestions
Highscores/Leaderboards - Highly Detailed Concept
genbor:
Having track of a "ranking system" would be great indeed. Not everyone is into PvP (Player vs Player) and this might give them a chance to have a non-combat competition with friends and others. Maybe we could also include some Titles or Trophies people set up in their rooms/houses/Guild Halls where it would not give any in-game benefits, but would be there to show-off to others. As long as I could score the top ranking in something random, I would be happy.
Ex: Ranking - Cut Tress
1. Genbor
10. Someone (the difference in score would be so high, that I would have a monopoly on rankings through 1-9)
Well in any case, the Leaderboard could go hand in hand with an Achievement System.
Vaderico:
--- Quote from: genbor on March 18, 2012, 01:25:01 PM ---Maybe we could also include some Titles or Trophies people set up in their rooms/houses/Guild Halls where it would not give any in-game benefits, but would be there to show-off to others.
--- End quote ---
I agree with you 100% here. What's the point of grinding your ass off to only have your name on the games website.
Adding rewards for reaching certain milestones in-game, without benefits, would be essential.
The most obvious thing I can think of concerning a reward for reaching the end of a hard grind would probably be something like:
-An item of clothing. e.g. Special hat, Cool cape, Special shoes, pant's, top
-A different coloured shadow. so it would give that player a very car neon look, zooming around the map with their green shadow for all the world to see their achievement
-Having their character hold an item of some sort: if they catch all the Pokémon it will be a Pokéball, if they get all pokemon to level 100 it would be a rare candy etc.
-A different coloured name: red for beating 100 players in ranked pvp, white for beating 1000, blue for catching all Pokémon etc
These in-game trophy's would act as an in-game highscores list. enabling a new player (who is just trying out the game) to see someone walking around a with trophy item that make them look really really cool, and that new player says to them self 'that's it, i want to be that player who everyone "wows" at when I walk past'.
So right there in the simple act of having players gain rewards, the entire game gains this whole new exciting set of goals to reach.
BlazingApollo:
--- Quote from: Vaderico on March 18, 2012, 02:09:47 PM ---These in-game trophy's would act as an in-game highscores list. enabling a new player (who is just trying out the game) to see someone walking around a with trophy item that make them look really really cool, and that new player says to them self 'that's it, i want to be that player who everyone "wows" at when I walk past'.
--- End quote ---
BlazingApollo
Ranking-"Most Losing Streak"
I don't want to get on when I get that (-__-")
Anyways, good job Vaderico, I'm 'wows' for this topic.
Vaderico:
--- Quote from: BlazingApollo on March 18, 2012, 02:15:09 PM ---BlazingApollo
Ranking-"Most Losing Streak"
I don't want to get on when I get that (-__-")
--- End quote ---
Haha, well... Thankfully I doubt the PU team would ever decide to implement a Leaderboard listing how poorly people are playing.
It would be bad for new players creating a negative vibe straight off the bat.
It would be bad for existing players having to play in fear of 'not playing well enough' (that's a great reason to get people to stop playing)
It would also create a part of the game that people would use to put each other down. 'Look at you, you suck at PvP, I'm surprised you're not number one on the losing leaderboard'
So for obvious reasons, pessimistic leaderboards would be Bad :P
genbor:
--- Quote from: Vaderico on March 18, 2012, 02:09:47 PM ---
--- Quote from: genbor on March 18, 2012, 01:25:01 PM ---Maybe we could also include some Titles or Trophies people set up in their rooms/houses/Guild Halls where it would not give any in-game benefits, but would be there to show-off to others.
--- End quote ---
I 100% agree with you here. What's the point of grinding your ass off to only have your name on the games website.
Adding rewards to reaching certain milestones in-game without benefits would be essential.
The most obvious thing I can think of concerning a reward for reaching the end of a hard grind would probably be something lie:
-An item of clothing. e.g. Special hat, Cool cape, Special shoes, pant's, top
-A different coloured shadow. so it would give that player a very car neon look, zooming around the map with their green shadow for all the world to see their achievement
-Having their character hold an item of some sort: if they catch all the Pokémon it will be a Pokéball, if they get all pokemon to level 100 it would be a rare candy etc.
-A different coloured name: red for beating 100 players in ranked pvp, white for beating 1000, blue for catching all Pokémon etc
These in-game trophy's would act as an in-game highscores list. enabling a new player (who is just trying out the game) to see someone walking around a with trophy item that make them look really really cool, and that new player says to them self 'that's it, i want to be that player who everyone "wows" at when I walk past'.
So right there in the simple act of having players gain rewards, the entire game gains this whole new exciting set of goals to reach.
--- End quote ---
I don't know about the clothing as trophy. Since your character will be fully customizable, it would have to be something flashy to make you stand out and I don't know whether I'd like that. As for the names having different colors: I think it would be fine to keep it to something what is already on the forums right now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version