Pokémon Universe > Ideas & Suggestions

PvP Arena Match-Up system - Broken Down

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CelaGhost:
instead of ranking based on wins in a row and loses in row, you could rank based on wins-loses and have the rankings reset every week or so. resets would cause a players ranking to lower to the next 10 or 5 multiple ranking, unless you're the highest rankings, in which you keep your rank obviously.
cause wins in a row means you need to have the best team(which there really isn't one that is best) or really good luck with picking your team

Vaderico:

--- Quote from: genbor on March 21, 2012, 10:53:39 AM ---This system would only allow you to advance/retreat in Ranking if you win 3 times in a row or lose 2 times in a row?
So if we takes James' battles in 4 matches in a row which are: 2 Wins and 1 Loss after which another 1 Win. So even though he would have the 3 wins necessary to progress forward he would still be a rank 35 since those wins weren't in a row? (Same goes vice versa)

--- End quote ---

Ah genbor sorry it may not have been that clear.

If James battles 4 times in a row while being at level 35 in the order of: win - win -loss -win, the system would work as follows:

A win     - Two more wins until he Ranks up
A win     - One more win until he Ranks up
A loss     - One more loss until he Ranks Down (which also canceled out the other two wins)
A win     - Two more wins until he Ranks up

End result: James does not end up getting enough wins Or losses to enable him to Rank Up or Down, so he stays at Rank 35 where he started. So yes, your presumptions we're correct.

However, if this system is tested properly and a verdict has been decided that's its too hard to level up when every loss completely cancels out your win streak it could work in such a way that having a loss would subtract one win.
For Example:

A win     - Two more wins until he Ranks up
A win     - One more win until he Ranks up
A loss     - One more loss until he Ranks Down (which also subtracts 1 point from his win streak)
A win     - One more wins until he Ranks up

So you see that instead of having to start again from scratch, his two wins from earlier don't count to nothing, and he gets to keep one of them.
However, the mathematics behind how people rank up and down can only be perfected by testing out the game.
So the number of wins/losses required to rank up or down could be what we least expect once the system has been polished.


--- Quote from: CelaGhost on March 21, 2012, 11:11:35 AM ---instead of ranking based on wins in a row and loses in row, you could rank based on wins-loses and have the rankings reset every week or so. resets would cause a players ranking to lower to the next 10 or 5 multiple ranking, unless you're the highest rankings, in which you keep your rank obviously.
cause wins in a row means you need to have the best team(which there really isn't one that is best) or really good luck with picking your team

--- End quote ---

Well there are problems with this strategy. A game company should Never penalize people for not being logged on, It's a deterrent from playing in itself because people may not want to return to a game after having a break due to 'missing the party'. Nobody want's to feel like they have missed the party, and i have known of many people who have stopped playing MMORPG's because they were on a break for too long, and they have missed so much.

So to answer the theory of having levels reset every week i don't think will be good for the community. What happens to all those learning PvPers out there who don't find it so easy to Rank up due to constantly winning and losing? So whenever the weekly roll back comes along, they will find themselves back where they started. This is extremely negative and will surely stop those pvp learners to stop pvping, and could be an eventual cause for people to quit the game. Not a good idea from my perspective.

And as for only getting to a high rank due to luck. This is not true in any way shape or form. In the beginning, yes players will be throwing teams together and sometimes winning from luck due to all the low level pvpers not knowing what exactly they are doing. but the more someone battles and learns what Pokemon beat what, and learn how to set up their 6 Pokémon, the PvP scene will be all about who has the most knowledge and skill to set up the best team.

Luck will not be apart of winning Or losing for End Game pvpers, It will be about knowledge and strategy

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