Pokémon Universe > Ideas & Suggestions
PU Dungeons/Instances
lubbies:
Well the one thing i know about Genbor is that when he posts he posts hard and with great reason, I'm loving the idea.
Zatir:
--- Quote from: Jerry on April 10, 2012, 08:09:08 PM ---Well, I'm with Zatir on that 'particular quest' -> 'particular skill point'. Say Quest 087 gives you 2 skill points in intelligence. The quest requirements maybe would itself require a minimum amount of intelligence, which might be what someone training for that particular skill is looking for! So, there won't be much problem on that optic.
--- End quote ---
Then there could be more follow-up quests for that particular attribute. Like an intelligence quest-course can be a serious training where you have to figure out a lot of puzzles, to finally fulfill the final intelligence-quest where all those puzzles are combined in one gigantic, difficult puzzle.
genbor:
--- Quote from: Zatir on April 10, 2012, 11:28:45 PM ---Then there could be more follow-up quests for that particular attribute. Like an intelligence quest-course can be a serious training where you have to figure out a lot of puzzles, to finally fulfill the final intelligence-quest where all those puzzles are combined in one gigantic, difficult puzzle.
--- End quote ---
Sounds good to me, I would definitely want something like this. So here's what I was thinking of:
At Character creation, you can adjust your Attributes from a certain Pool, of course explaining each Attribute in detail so that new people will understand what they are choosing between. Let's say all attributes start from 10, and you have a Pool of 15 to add before even leveling up. After you are satisfied with the outcome you Save the changes and move on in the Character creation (or finish). I was also thinking whether we should introduce a benefit/disadvantage for gender, for example, a Female would have -2 on Strength but + 2 on Agility, and a Male would have -2 on Agility but +2 on Strength.
Male Attributes: Female Attributes:
Endurance [-](+) 10 Endurance [-](+) 10
Agility [-](+) 8 Agility [-](+) 12
Strength [-](+) 12 Strength [-](+) 8
Wisdom [-](+) 10 Wisdom [-](+) 10
Intelligence [-](+) 10 Intelligence [-](+) 10
The [-] and (+) signs represent the buttons for adding and subtracting points from the Pool, but of course you can't go under the Base listed above. The reason why I chose Agility and Strength to set apart the two genders, is because men are usually stronger the women, but women are more agile. I just think it makes sense. Of course later on, at higher levels, the gap that exists now won't matter, you will be easily able to train yourself up regardless of gender.
So finally the Character is created, and every level you get 5 more points into the Pool which you can spend on the Attributes. This would be called the 'self-learning' phase. After a while you can't learn on your own and would need help from Tutors and the like. That's where the Quests come in, where you need to go to certain places, talk to certain NPCs and complete the Quests if you wish to progress more in that certain Attribute.
Another thing I was thinking of, is that you could get buffs/debuffs from managing a particularly hard puzzle or challenge associated with your Attribute. Let's say you as a person who went for Wisdom solve a chain of puzzles, and you get a +1 buff to your Wisdom for an hour or so. "You feel like after solving that, nothing can stand in your way." But if you keep on failing a Puzzle, you would get a -1: "Maybe I'm just not good enough to do this."
PkMn Trainer Black:
Beastliness. This is probably one of the best "trainer mods'' of all time. OF ALL TIME!
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