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Author Topic: Mule characters (2nd chars)  (Read 15038 times)

Offline The Fireball Kid

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Re: Mule characters (2nd chars)
« Reply #15 on: February 22, 2010, 01:14:41 AM »
It's not an exploit in any kind of form. Unless it unbalances PU, im all for being able to create alts/mules.


Offline Skilganon

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Re: Mule characters (2nd chars)
« Reply #16 on: February 22, 2010, 01:37:58 AM »
Honestly as far as i've seen i dont really see a huge benefit from making a mule char, maybe should make it possible to not cross trade from one of your chars to another, but even if that was possible it surely cant be as productive as just traing/skilling/leveling a single character can it??
Never eat yellow snow o.O

Offline Mr_Dark

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Re: Mule characters (2nd chars)
« Reply #17 on: February 22, 2010, 01:40:07 PM »
You can only login with 1 character at the time.
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Offline ghandor

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Re: Mule characters (2nd chars)
« Reply #18 on: February 22, 2010, 07:01:02 PM »
my wife and i often both try games together and have no interactions between our accounts even so far as not buying each others wares on a general in game marketplace.

So, wouldn't the simplest solution to be to put a block on interactions between characters off the same ip, but allow multiple accounts to access from the same ip at the same time? 
 
this would

A) allow family members playing on the same ip at the same time and students at the same school (with the same ip) to be playing at the same time etc

B) prevent abuse by allowing ppl that have the capability playing 2 characters from 2 computers on the same ip from trading/battling to gain cheap xp~lvls etc between the two (or more) accounts.

*** (for us personnally having only 1 computer connected to the web only one of us would be connected at any one time, so it doesn't matter to us what direction regarding this is taken, but it might matter to those covered in my point A)

Offline spirit

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Re: Mule characters (2nd chars)
« Reply #19 on: February 22, 2010, 08:23:07 PM »
my wife and i often both try games together and have no interactions between our accounts even so far as not buying each others wares on a general in game marketplace.

So, wouldn't the simplest solution to be to put a block on interactions between characters off the same ip, but allow multiple accounts to access from the same ip at the same time? 
 

At first i thought this was a great idea, then i realized, people are just going to trade something to their friend, and then have it traded back to their other character, or find some other method to "cheat" the system.

I think it will be impossible to avoid these problems without limiting characters to one per account, but I don't like that choice either.

Offline Alais

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Re: Mule characters (2nd chars)
« Reply #20 on: February 22, 2010, 08:36:00 PM »
If people insist on making other accounts for the purposes of farming and/or monopolising the crafting market, we will just make it harder to reach decent crafting levels. My personal favourite is to link max craft level to actual player level, such that you can't cap your craft before you reach character level 40. Happy grinding ^^/
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Offline Quote

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Re: Mule characters (2nd chars)
« Reply #21 on: February 23, 2010, 12:26:02 AM »
How about you need to hit a certain player level to trade?

That way you can't just get a starter, first pokemon center, trade. Delete. Remake. Repeat.





Offline Alais

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Re: Mule characters (2nd chars)
« Reply #22 on: February 23, 2010, 01:01:25 AM »
I doubt you can trade the original starter
Remember, unless we say it will be included, a Team Member's speculation and ideas are still just speculation and ideas. Though it may be more likely to be included, there are no guarantees!

Please check out our Jobs forum if you would like to help us with the development of Pokemon Universe. We don't bite, but we do have high standards. Hope to see you on IRC!

Offline Mr_Dark

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Re: Mule characters (2nd chars)
« Reply #23 on: February 23, 2010, 03:30:11 PM »
No you can't trade your starter Pokémon. However it will be possible to obtain the other starters.
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That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline Interested Listener

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Re: Mule characters (2nd chars)
« Reply #24 on: March 01, 2010, 11:58:57 PM »
The only thing I would worry about with mules is that if the population of the game is increasing will the lag also?
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Offline Mr_Dark

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Re: Mule characters (2nd chars)
« Reply #25 on: March 02, 2010, 12:02:13 AM »
The population will not increase. There's a cap of 1000 players on each server.
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That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline Interested Listener

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Re: Mule characters (2nd chars)
« Reply #26 on: March 02, 2010, 12:51:49 AM »
Oh alright excellent. :) That solves the problem.
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