Pokémon Universe > Game Features

Move System Alteration

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dazzvazz:
My Proposal to Altering Pokemon Move System

Sorry if this is a bit lengthy or verbose...

The current system only allows a Pokemon to maintain four moves at any given time. I suggest this restriction should only be limited to battle. The Pokemon can learn all of it's natural moves, but the trainer must select four moves that the Pokemon will use for battle. This four moves for battle will be referred to as the 'battle move set' for the remainder of this post, and the moves the Pokemon learns naturally will be called the 'natural move pool'. Outside of battle the trainer can switch moves between the battle move set and the natural move pool, as long as the battle moves does not exceed four moves.

Next up is TM's. As mentioned in the previous paragraph, there is a natural move pool for the natural moves the Pokemon will learn as it levels up, but, I would like to separate the natural move pool from the TM move pool. The reason being; To avoid allowing a Pokemon to have a gargantuan list of moves to freely switch to the battle move set I suggest we limit the TM move pool to a small finite number. The moves in the TM move pool can be replaced at will by the trainer by teaching a Pokemon moves from a TM. The new moves must replace an old move if the finite number is reached in the TM move pool.

Last, but not least, HM's. One thing I found annoying in the previous games is that I needed to teach a Pokemon a HM to get to various places. This led to having Pokemon on hand specifically to teach HM's to. I suggest once a trainer obtains a HM any Pokemon on hand can use the associated ability outside of battle as long as the Pokemon is eligible to use that type of move. HM's can be taught to a Pokemon which will take up a slot in the TM move pool. HM's like before have an infinite use.

This amendment will maintain the four move balance during battle like always while allowing trainers to be more flexible and make their high level Pokemon more interesting.

My reasoning is as follows...

Once a Pokemon gets to the higher levels they learn more powerful moves, which subsequently have less PP. This makes it rather tedious when trying to grind levels. Trainers generally want to keep powerful moves for when they encounter other trainers, but for grinding levels it can be a bother. Being able to switch sets will allow a trainer to use moves with more PP for grinding levels while having moves on hand for when they want to battle trainers.

When two trainers are about to battle, they generally won't know what types of Pokemon they will be up against before they enter the battle. This means that this new system won't allow players to change their Pokemon's battle move set to give them an advantage.

Although this may make Pokemon more flexible, it won't make them too flexible. The finite TM move pool assures this. The natural move pool will generally consist of moves that are somewhat similar, plus older moves become somewhat redundant once more powerful moves become available (when battling trainers anyway).

I hope you consider this proposal, and if you do not, please explain your reasoning (for my curiosities sake).

Tickles:
NO!

The game is being made as close to the originals as possible. You will only have 4 moves at any given time. If you want a new move, just find a tutor, use a tm, or find a move deleter.

Mr_Dark:
I like your way of thinking! But like Cortex said, we're trying to keep PU close to the original games (battle wise).

Although we are thinking of some way to deal with HMs so they won't take up a move spot. Probably a seperated slot where you can put a HM, but then it would not be possible to use this in battle, but only use it for funtionality purposes like cutting trees and surfing.


P.s. Welcome to PU :)

Darkstar64:
Well, if you wanted, you could give HM's two purposes. You could make it so when you clicked on an HM, it would give you the option to teach it to a pokemon as a 'Field Move' (as in using it in the overworld), or as a battle move. Maybe you could have it to where a pokemon can learn two field moves, and four battle moves. Just pitching ideas.

genbor:
 That was a nice and lengthy layout of ideas. In my opinion, as long as it's logical, the more the better. I can't say that I particularly dislike this idea, since I always found it funny how Pokémon can only use four moves, and always found it more logical that once a Pokémon learns a move, he should not forget it, sort of like what happens in the anime and the manga. I'm satisfied with what you suggested for TMs, and I like the HMs part too (I had an idea regarding that once: http://pokemon-universe.com/index.php/topic,2756.msg60347.html#msg60347) since I always hated how I had to carry a Pokémon armed with nothing but HMs if I wanted to get around. While the idea seems nice enough, I think there should be something that limits the frequency of the move changes from the natural move pool to the battle move pool.

 Here's my proposal: You have all the moves in the natural move pool, but just because you know something, doesn't mean you can use it. So if you want to use a new move, you will have to switch it out to the battle move pool, and then that movepool will have a "skill level". The higher the "skill level" means it works on higher level opponents. What this would mean, is that if you wish to take the trouble of switching out a new move, you will have to go back to the basics, so even though your Pokémon is a lvl 50, he will not be able to hit anything above a lvl 5 with that new move. Each try it will advance up in rank, but the higher the rank, the longer it takes for it to advance (sort of like how you need to train your weapon skills in other MMORPGs). This would, for one, limit people endlessly switching between moves.

 The second proposal, is to have a time limiter on how often you can switch moves. If you switch moves there should be a time limiter which tells you, "You have already switched a move in the past X hours," where you would have to wait to switch again if you wanted. The reason for this, is exactly what you have suggested: to have moves for grinding and moves for battling. That's something I disagree with, the game makes it so that you grind your way up, but you do it in a way that you still have enough PP to face down another Trainer if you need to. If not, you just weren't careful enough. Another thing, if you could just change between "grind set" (battle move pool for grinding) and "battle set" (battle move pool for facing tougher opponents), that would ruin the whole purpose of having less PP on more powerful moves, since you have to reserve them. If you could just switch out to a more powerful move, you would ruin the one of two purposes of it having less PP.

 
--- Quote from: Cortex J. on June 02, 2012, 04:08:03 AM ---NO!

The game is being made as close to the originals as possible. You will only have 4 moves at any given time. If you want a new move, just find a tutor, use a tm, or find a move deleter.

--- End quote ---

 His idea pretty much goes along with the "find a tutor, use a tm, or find a move deleter." I would agree if he only posted a demanding "m4ke moar movepools pl0x!" for his idea, but since he took his time to actually think about it and write it out in more detail, I think it deserves more than the simple "NO!" It's just an idea that he proposed, which is interesting enough to discuss even if it doesn't get implemented.

 So I commend you for posting, great job. Hope to see you more on the forums.

 

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