Pokémon Universe > Game Features

Move System Alteration

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Pokemaster MAC:
HMs have always been a Pain in my rump. Mainly because you use some of them like once/twice and that's it. B/W didn't exactly use them all in the story, just extra side areas mostly.

Something I had thought of was something like an Egg pouch so you can keep 6 Pokes on belt at a time...seems like a good idea, but would need a lot of tweaking

Tickles:
Yes, the idea seems good on paper, but in a competitive sense, it's more of a hassle than a convenience. I can understand the HM slave things, yes, it is annoying, but some of the HM moves are actually perfect in battle, like surf, waterfall, and rock smash.

If you were allowed to switch off moves at any moment, even with a time limit, the having a guy help you remember those moves for a price will be useless. And if we allowed to switch moves at will, and have a time limit, that means for a few hours of however long it will be, you'll either be grinding, or battling competitively. It would be an extreme hassle if someone keeps sending you a challenge, and feel a bit lonely if you set yourself to not accepting battles.

And if we did some kind of skill based switch system, that means dropping the accuracy of a move, which completely breaks the balance. Any move with 100 accuracy would become useless because you wanted to switch to it that move for whatever reason. And if moves increased based on skill, that means increasing their power over time as well. That is the direction it would ultimately lead to. Some one can spam a high BP Pursuit now that it counts as no type.

The move tutors, the move re learner, and the move deleter has been essential since Gen III, because it offers an easy way to get rid of an HM move, learn a new one, or relearn an old one you had to give up for the HM.

Here is my remedy for the HM, don't have main roads require an HM, but have side roads, or hard to get in areas be blocked where a HM move would be needed. That way, a player can do the main quest HM free if they want, or take an HM slave to go explore that path located behind the tree and see where it takes them.

I'm not too sure about the HM slot, so I won't comment on that.

@MAC:

B/W was sort of the direction I was thinking, the HM's were for side things.

Also, don't use another thread to start posting ideas, make a new one for different ideas.

Pokemaster MAC:
Keeping on the idea of Pokemon learning moves, what about Pokemon learning moves they don't normally get, from like a move tutor? Different from a typical tutor, teaching like Flamethrower to...i dunno, like Caterpie (Example) 
(Kinda like how the Shadow Lugia gets Psycho Boost, or several other 'gift'/event Pokemon etc.)

Roloc:

--- Quote from: Darkstar64 on June 02, 2012, 10:36:37 AM ---Well, if you wanted, you could give HM's two purposes. You could make it so when you clicked on an HM, it would give you the option to teach it to a pokemon as a 'Field Move' (as in using it in the overworld), or as a battle move. Maybe you could have it to where a pokemon can learn two field moves, and four battle moves. Just pitching ideas.

--- End quote ---

Pretty sure this has all been talked about before but I think Darkstar put it together nicely and that is the way it should be.
Pokemon battling is a vital part of pokemon and letting someone switch moves at will would heavily change the workings of the game. The 4 moves should be left alone and do as Darkstar suggested about the HMs. Or like said in another thread and just let the player learn the HMs. The player will learn the field moves and they will still be available to the pokemon as useful attacks.

Declan_23:
Personally, I think as far as HMs are concerned, the moment you aquire the relevant HM, all pokemon that can learn it automatically have ability to use it out of battle. I mean, a fish won't forget how to swim, and a bird won't forget how to fly will it? Only thing is some pokemon can learn loads of HMs, so it could make them more desirable, even if they're not great in battle.

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