Pokémon Universe > Ideas & Suggestions
Useless/almost useless Abilities
Roloc:
--- Quote from: Ursaring on August 16, 2012, 08:16:29 AM ---Any plans to remove some awful pokemon abilities? Examples being:All the "attacks against you may cause you to get effected by X status effect", Oblivious, shell armor is kinda bab not 99% useless though, super luck,illuminate,battle armor,damp,sniper is good on beartic but thats it I *think*,own tempo would be alot better but the pokes that get it can't really abuse it,keen eye,sticky hold/suction cups the pokes that get this have better choices to make use of, and big pecks.
I can't think of anymore off-hand ,but there are others. Some abilitys are not bad they are just outclassed pretty hard making them never used. If anyone wants to share a ability they find useless then please do so! This thread is not for "but but my pikachu is so tanky with his static so your stupid" ,so keep that in mind.
--- End quote ---
Static, Poison Point, Flame Body and the others:
These abilities are all very useful. Flame Body for example on a pokemon such as...Volcarona which has decent special defense but no physical defense. If Volcarona was attacked by lets say a Machamp and if flame body were to activate then Machamp would be burned and it's attack would be cut, making machamp pretty much useless.
And about 90% of the abilities you named can be used in some way. Own Tempo for example can be used with a berserk gene and the pokemon won't be confused.
and like Jerry said, not everyone will be looking for a certain ability. Some people just play pokemon cause they like and have no interest in completive play or making their pokemon perfect.
--- Quote from: Arctus on August 16, 2012, 01:37:35 PM ---I may be wrong here, but in terms of the whole Super lick and the critical hit thing, i'm fairly sure PU just took out random crits, so super luck, which boosts critical hit ratio, then gives you a 6.25% chance of a critical hit, so it is possible, which, if you then use a move like night slash, which has a high crit hit ratio along with super luck, then you have a +2 chance of getting a crit hit, or a 12.5% chance, and then there are also items and moves which raise it further, but thats not the point. The point is, super luck is still a useful ability.
And about the dumping a pokemon because it doesnt have the right ability, there is no one singly "right" ability, in terms of emolga, some people may want static, whereas i prefer Volt absorb (Emolga lost Motor Drive). So every team is going to be different, and each pokemon can use the abilities it has been given well, so i have no objection as to how things stand now with all the balanced pokemon so far.
--- End quote ---
You got close :)
The table for crits in PU are below.
Stage Percentage of critical hit
1 0.00%
2 12.5%
3 25%
4 33.3%
5 50%
All pokemon have stage 1 crit chance and anything increasing crit chance ups it to the next level. Like using night slash would give you a stage 2 crit chance.
In the games(HG, Diamond, White etc.), stage 1 is 6.25% but since in PU random crits have been removed, stage 1 is now 0.00%.
Sazaraki:
I personally love Static, Poison Point, Flame Body, and especially Cute Charm. Infatuation can be very disabling and will usually either force a switch or for the Pokemon to lose. At least when my Pokemon fall in love with another they usually refuse to attack :( And with Super luck and some critical hit increasing moves you can crit your way through entire teams :D
Navigation
[0] Message Index
[*] Previous page
Go to full version