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Author Topic: 8 paths... DUNGEON QUEST  (Read 10679 times)

Offline boyben10

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Re: 8 paths... DUNGEON QUEST
« Reply #15 on: February 27, 2010, 08:18:47 AM »
Hey, maybe for room 7 you could have an encounter with a slightly stronger uncatchable pokemon like an Aggron or Charizard.
I like slowpoke.

Offline Phosphorous

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Re: 8 paths... DUNGEON QUEST
« Reply #16 on: February 27, 2010, 03:33:19 PM »
The only problem I see is time.
I don't think there should be a time limit, but people might get lost in the maze, or some people might go around the maze looking for the "miracle potion" just because they need it that badly.

All I'm saying is I wouldn't want to be waiting for like 5 people to finish their battles or going through a maze for too long.

So maybe there should be a time limit, and if you're not through the maze within that time you get automatically kicked out ?

I dunno, maybe time could be implemented into Hell Mode or something just to really make it hard.


ALSO, in a double battle, what if someone disconnects or takes forever to pick their move while battling?
Maybe if they take too long you can choose a move for them just encase they decided to go AFK or something.

Anyways just some problems I feel like should be talked about a little more. Mostly time being a main problem to me.