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Author Topic: [Profiles] Poisoned Utopia Remastered  (Read 15614 times)

Offline Tickles

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[Profiles] Poisoned Utopia Remastered
« on: September 10, 2013, 02:36:35 AM »
Do not post profiles here! Any profiles posted here without GM approval will be deleted! Please PM your profile to either Cortex J. (GM) or the blades slave (Sub-GM)

Playable Races

Humans- People unaffected by the virus. Though they have no powers whatsoever, they do have an easier time adapting to situations than the other races. They can use both lead and conventional weapons. Life span is 75-80 years

Chosen- Though they have a human appearance, they are not in any way. Each chosen has a power unique to them, and usually has them from birth. They have a weakness to the element lead, which drains both their powers and life force. Touching it can prove fatal. Can use conventional weapons, but unable to use lead based ones. Life Span is 45-50 years

Unique Monsters- Humans mutated beyond recognition, their powers are more physical and vary slightly from each other. They have a higher resistance to lead, but still suffer the same power draining effect. These monsters still retain their human minds. Unable to use lead or conventional weapons. Life span is 100-150 years

Android- Robots made to look like humans the predate the great war. Though they can act human, they can't go against their programming. They are highly susceptible to electrical interference, which can almost completely disable them. Able to use weapons and internal weapons. Life span is ageless, but most are at least 200 years old.

NPC Races/Classes

General Monsters- Any of the creatures that roam in then Underlands. They were more commonly animals that mutated in the same way. Noted monsters are the Zigarex and Grenchlar, which are very common, to the rare Milsot. They range from herbivore, omnivore, and carnivore, and most are usually docile.

General Robots- Remnants of the technological era, robots were the main way to convey status. They usually follow the same programming they once had many years ago, but some brilliant minds were able to reprogram them for their basic needs. Melonies and Security bots are common forms of robots, while the fabled Golem can only be found in areas of great importance.

Paladins of the New World- The elite soldiers of Utopia, they only have one mission: To take over the Underlands and expand their power. Most are genetic super soldiers to help combat the various chosen and monsters found in the Underlands. They are led by the President.

Utopian guard- The police force in Utopia, they are responsible for maintaining the laws. They hold a high standard for following protocol. Security bots make up most of the guard.

Rebels- Fighters in the Underlands that help hold back the paladins. They come in a variety of different races and can be found all over the Underlands. They all share the same goal: To retake Utopia for everyone.

Factions

Rebels- Group of fighters led by Wrench, they all wish the take Utopia and open it for everyone, as well as unify the 12 Sectors of the Underlands.

Paladins of the new World (Utopia)- Led by President Zeta, their goal is to invade the Sectors and expand territory thanks to the recent discovery of Infinium.

Skeleton

Code: [Select]
[b]Username:[/b] Your PU Username
[b]Name:[/b] Character name
[b]Race:[/b] Choose one Playable Race
[b]Age:[/b] Any legal age for your race, but don't be too young (0-12)or too old(Over 50 for humans).
[b]Faction:[/b] You can put your own faction if you wish, the others were suggestions.
[b]Personality:[/b] How your character acts
[b]Bio:[/b] Their life story. Make at least two paragraphs
[b]Weapon/Power[/b] List all weapons and abilities they have here. No more than two can be put at once per profile, and chosens can only have ONE power.
[b]Appearance:[/b] Please provide an image, as we do not have time to read all that.
[b]Additional notes:[/b]Anything you feel needs to be added.

Rules

1. You are allowed up to three characters at once.

2. Each character must be of a different race.

3. At least one of your characters must be of a different faction. For example, John is a rebel, while Jack and Jane are Paladins

*You can request a new NPC, but please send them as a PM.

Accepted Profiles
GM Cortex J./ Wrench, Archie, and Ko
Sub-GM Blades/ Warren and Mortecai
Nexalas/Isaach, Nexos, Urusu
Darkstar/Unknown
Lubbies/Felix and Jake
Yuki/Tanith
Humen/MAC and John
NPC Profiles
« Last Edit: October 01, 2013, 08:32:32 PM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #1 on: September 10, 2013, 03:48:45 AM »
Username: Cortex J.
Name: Wrench
Race: Android
Age: Unknown
Faction: Rebels
Personality: Fatherlike, though his actions are considered odd
Bio: Wrench is the result of a human mind being transferred to a robot body. Over his many years, he experienced the great war, the rise of Utopia, and the start of the 12 sectors. He alone built the Rebel base, and leads it without problems. Though his appearance makes him seem weak, he has proven to be a capable fighter. Wrench is well loved by his fighters, and usually called Grandpa. He provides food and shelter to all that need it, and trains those to survive when they themselves want to join. He also has a knack for hacking into robots and machinery with a simple touch, and invented many different technologies to make life easier.

Wrench has one goal, to unite the Underlands, and bring Utopia for everyone. He is accompanied by Archie, his second in command and oldest friend. The two built a town together as a refuge to those that wish to escape the dangerous sectors.
Weapon/Power Gear Staff- Wrench's main weapon and tool, he uses it to hack into machinery with a simple touch.
Appearance:
Additional notes: Wrench's shell is made of Infinium, and is unbreakable.

Username: Cortex J.
Name: Archie
Race: Unique Monster
Age: Unknown
Faction: Rebels
Personality: A gentle Giant, though will fight when it is absolutely necessary.
Bio: Archie's past is a mystery even to himself, but in his recent years, he was a famous fighter at the Arena. He was considered unbeatable until Wrench came along, and won without taking so much as a scratch. Wrench asked him to join a noble cause, and with nothing else to lose, Archie accepted. Since then, he has been second in command of the rebels, and has formed bonds like no other with his comrades.

Archie acts as the Mayor of Hope City, a rebel operated place that is refuge to any that seek it. Deep down, he wants to find out who he was in the past, but sets it aside for the needs of other people.
Weapon/Power Monstrous Strength- He can lift pretty much anything, and his punches can break stones to dust.

Power Boost- Archie changes to a second, more terrifying form, further increasing his strength to impossible levels.
Appearance:
Additional notes: Archie is shy about his true appearance, and never removes his bandages.

Username: Cortex J.
Name: Ko
Race: Chosen
Age: 25
Faction: Paladins
Personality: Cold and unfeeling
Bio: Ko is a genetic experiment known as Project Demon. He was given a set of powers to fit this description, and only given missions that involve as much death as possible. He is quick and efficient, and only takes orders from his creator. He doesn't say much, and doesn't care for most things. He never considers human life, or anyone's life whatsoever. Though with this, he remains level headed, and polite for the most part.

Ko only obeys Mortecai, as he feels a strong bond between him and his creator. this gets him in a lot of trouble, but alas, he never cares.
Weapon/Power Jagged Edge

Teleportation- Ko can travel anywhere within his line of sight. He uses this to his advantage constantly. Lead decreases the range he can teleport, and the frequency.
Appearance:
Additional notes: Do not approach. You will Die. Ko does not rest until you are dead. Seriously.
« Last Edit: September 27, 2013, 02:18:37 AM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #2 on: September 10, 2013, 07:42:05 PM »
Monster and Robot NPC Profiles.

The following are profiles for the NPC's themselves. These are available to everyone to use. You may request to add to this list, but send all profiles as a PM.

Monsters

Name: Zigarex
Personality: Wolf pack mentality, highly aggressive
Bio: Zigarex are the ultimate hunters of the Underlands. They are ruthless and strong, and will attack with vigor. They are most active at night, when their camouflage works best, but it's not unheard of them attacking in the middle of the day. They are the descendants of grey wolves, and communicate through a series of barks, growls, and howling. Their breath reeks of rotted flesh, and is a good sign one is nearby.
Weapon/Power
Active Camo: Able to almost blend in with their surroundings. Wears off once they attack.

Sharp teeth and Claws
Appearance:
Additional notes:Zigarex always attack in a pack of at least 3, but can up to 10 at once. Larger ones are female, and don't have spikes on their arms.

Name: Grenchler
Personality: Lone wanderer, territorial
Bio: Grenchlers are found all over the Underlands, and can adapt easily to any environment. Their tough hide is impossible to break through without a strong lead weapon, and their strength and speed is almost unrivaled. Thought strong, they are not that intelligent. They attack without warning, and almost immediately. They seem to be descendants of rhinos.
Weapon/Power
Iron clad shell- An unbreakable shell that covers all the body. This is the reason behind their survival.
Appearance:
Additional notes:They command small areas, but will leave these areas to pursue anything that dares cross it's boundaries. Most Grenchlers move from place to place because of this reason.

Name: Fire Hounds
Personality: Loyal friend, ruthless fighter
Bio: Fire hounds are excellent companions, as they remain loyal to their master and protect them with their life. Though not commonly found in the wild, these massive monsters are always terrifying to approach. Hunters and Scavengers usually have one nearby, and their strength allows them to be ridden like a horse, and carry large amounts of equipment. They are descendants of common dogs.
Weapon/Power
Fire Breath- Each head can unleash a hot flame in different directions, allowing for maximum coverage.
Appearance:
Additional notes:Wild ones can be tamed, but takes a while. Use caution when approaching. Puppies are born with one large head, and two small heads on the sides.

Name: Milsot
Personality: Mysterious
Bio: Milsots are a rare sight throughout the underlands. Their feathers are as soft as a cloud, and their beaks are as hard as diamonds. They are hunted for these reasons, and are on the verge of extinction. They are descendants of Quails.
Weapon/Power
Strong Winds- Their wings are strong enough to whip up a gust of wind powerful enough to move boulders.

Sharp Pecks- Their beaks can cut through stone and certain metals
Appearance:.
Additional notes:They will usually try to escape when approached. Most people go their whole life without seeing one.

Name: Crawler
Race: Monster
Personality: Quick to react
Bio: Crawlers exist in the darkest sectors of the underlands. They are descendants of the centipede. Though normally solitary predators, they do live in clusters of 15 or more for warmth. They have been known to sport a very high resistance to lead, and some rumors speculate that they even ingest the lethal metal regularly to improve this resistance. They are extremely vulbnerable to fire, however, and prefer to stay in dark areas until nightfall.
Weapon/Power

Mandibles and pincers- They use these to shred their victims apart

Poisonous bite- Their bites inject a slow working poison in the victim that slows down their motor skills
Appearance:
Additional notes:Though terrifying to look at, they only stand at three and ahalf feet tall. The poison is easily treatable.

Name: Owlbear
Race: Monster
Personality: Territorial and aggressive
Bio: Owlbears were once thought to be myths, but the virus allowed these creatures to becaome an extreme reality. They roam the northern parts of the underlands, hunting smaller creatures and eating various plants. Few people have faced off against these creatures and lived, and even then some believe them to be lying. Owlbears are known for their intellegence and strength, and climbing ability.
Weapon/Power

Sharp claws- Used as slashing weapons, owlbears are very skilled at using them

Heat vision- Owlbears see only in infrared, allowing them to track targets via heat signature

Appearance:
Additional notes:Owlbears do not shy away from a meal. They have been known to feast on humans, chosen, and monsters alike

Robots

Name: Melony
Personality: Adaptable unit
Bio: Melonies were designed to make life easier for their masters. They were mostly built before the war, and in large quantities. They were later fitted with a lead shell to protect from monster attacks. They are relatively easy to program, but they are most commonly used as a maid or butler.
Weapon/Power
Depends on the programming
Appearance:
Additional notes:They never stray from their programming, no matter what. Their usual response is "Yes master" or " Does not compute"

Name: Utopian Guard
Personality: Follows protocol
Bio: These robots are a recent invention to solve the corruption in Utopia by having an uncorruptable being tasked with upholding the law. They always follow protocol, and are deemed unhackable. Most of the citizens know to obey when these machines roll out.
Weapon/Power
Quick Area Scan- Allows the robot to find hidden criminals, as well as maneuver through the environment.

5.56mm Tactical Assualt Rifle

Iron grip- The solution to handcuffs.
Appearance:
Additional notes:They only use deadly force when prompted, and only the president can give that order. Otherwise, they attempt to subdue their target.

Name: Falconbots
Personality: Acts like a falcon
Bio: These robots were used to replace falconry before the war, but were later fitted with a lead shell and used for tactical scouting after the war. The modern version reverted back to their wild falcon programming, and will hunt random creatures. They are difficult to program, but those with the ability have used to as spy robots.
Weapon/Power
Far sight- Their eyes are equipped with high zoom cameras, infrared and night vision.

Sonic screech- A high pitched sound that disorients anything nearby.
Appearance:
Additional notes: Their internal components are very advanced. and highly valuable

Name: Robot Golem
Personality: Sentinel
Bio: These massive machines are the remains of the great war. They protect the long abandoned lab from any intruder, and are impossible to disable. No scavenger is brave enough to get near one, and they always kill on sight.
Weapon/Power
Rocket powered fist- A large chunk of metal is sent careening towards the target. Used first, and retrieved later.

Massive strength- Way stronger than Archie
Appearance:
Additional notes:They stop attacking once the target is out of the kill zone, or if the target has a special object.
« Last Edit: October 01, 2013, 09:12:13 PM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #3 on: September 20, 2013, 04:40:23 PM »
Username: The-Blades-Slave
Name: Warren Renniger
Race: Chosen
Age: 18
Faction: Rebel
Personality: Warren is an enigma. Barely a man, yet his eyes hold wisdom beyond his years. His stature is not intimidating, but his voice veiled threats to those who scorn him. He doesn't want friends, but he will go out of his way to save the ones he has. An enigma that has confused even the most wise, Warren is Warren.
Bio: Warren seemed to just come into existence two years ago. Found on the edge of hope city by Archie, the child was a bloody mess. His clothes were in tatters, his skin sallow, stomach sunken in and clutching at his ribs. His hair was matted and brown, streaked with patches of blood, and there was a scabbed over gash above his eye. He was hunched over, struggling to stand, but strapped across his back was a sword, and in each hand he held a dagger.

The child seemed broken, but protruded an aura of pride and...wavering sanity.

Without hesitation Archie took him into the city, finding him medical care and making sure he was fed. He even offered to get his weapons looked at, but the boy snapped at him, struggling to his feet (and pushing the doctor who helped him away) and snatched his weapons out of Archie's hands. Archie did not ask abut the weapons again, and kept his questions to a low amount until the child had recovered.

Once the child had recovered, it was clear he was no child. He stood at roughly six foot, and with some meat on his bones, the hard muscles he had were clear. Scars lined his torso and abdomen, their was a nasty red scar from the gash above his eye, but he was healthy. And his eyes held a certain... look. One of wisdom, caution, and most prominently: One of regret.

Archie came to know him as Warren, and found out he was trained well in combat with his daggers, but his sword play was weaker. It didn't take long for them to recruit him into the rebel alliance, and begin his training. Nothing was certain about the bo-no, man. But he would make a good ally for them, and Archie was willing to trust him.
Weapon/Power http://fc07.deviantart.net/fs71/f/2012/180/7/0/stygian_iron_sword_by_beautifu91-d55d4jc.jpg



Being a chosen, he also wields the power of telekinesis. He can move objects with his mind, though the larger the item, the harder it is
Appearance:

That's one down, any problems with it?


Username: The-Blades-Slave
Name: Mortecai
Race: Human
Age: 25
Faction: Paladins
Personality:  Mortecai is a big-mouthed, cocky asshole. At least, he appears to be. He can be quite caring at times for those he loves, though he tries not to show it.
Bio: Mortecai was born the son of the leader of the Paladins right hand man, and due to his father's rank he did not have many children he was allowed to associate with. So he began to create his own friends. At first it was just things made of cardboard, and eventually it worked up to barely working robots who malfunctioned constantly. But he kept getting better.

When he was seven, he was informed he would have a baby brother. He was happy enough, glad he would finally have someone other than his creations to talk to, but fate would not have it. His brother was born frail and sickly to his mother's dismay, and immediately his father attempted to kill the child. After all, only the strong could survive. His mother sneaked the child away, though, and allowed him to live, even as a city child.

Mortecai kept up with his brother, even though the child never saw him. Years passed, and he watched him grow sicker. Finally, he could take it no longer. Convincing his brother to come with him, he sneaked into the Paladins lab, and attempted to make a concoction to help with his sickness.

At first, it seemed to work, then it went horribly wrong. his brother seemed to be being ripped apart. It went on like this for minutes, Mortecai watching helplessly. When it ended, he scooped up his brother and ran, leaving the... thing he had created behind in the lab.
Weapon/Power http://warisprejudice.com/wp-content/themes/prejudice/images/uploads/S8USIFPistol.png He carries this on him at all times. It fires in small burst, and is only useful in close range.

http://4.bp.blogspot.com/_vlc1QV0QVHs/S8clkjQM1gI/AAAAAAAAAIg/aknmlBulghY/s1600/military_rifle_proposal1.jpg This weapon only comes out when he is expecting resistance, which is surprisingly often.
Appearance:
Additional notes:Not really.

Username: The-Blades-Slave
Name: Zeta
Race: It is believed he is human, as would be expected of the leader of Utopia, but his presence chills even his followers to their very core, and he looks at everyone like the are a worm. Good for nothing but his next meal.
Age: His age is unknown, though he looks to be in his early to mid twenties. Rumors hold though he he is ancient, and was there long before any living person could remember. How much of this is true is unknown.
Faction: He is assumably of the Pladins, being the leader of Utopia, but one must ask himself if he holds allegiance with anyone but Lucifer himself.
Personality: His subjects find him disturbing, his hysterical laughter haunting them in their darkest nightmares. He seems to take joy in everything, and is so unpredicatble that one moment he will be sentencing his guard to deathn, and the next gifting a prisoner with freedom, just to have him shot down the second he leaves the gates.
Bio: Unknown.
Weapon/Power Unknown.
Appearance: He has been described as handsome, he has been described as deformed, or in some cases a female in drag. Few people have seen him face-to-face and lived to tell about it. (You'll get a description in the RP, until then, you'll be imagining. Just like your characters. Much more realistic.)
Additional notes: This character was meant to provide little information. Deal with it, brah.

« Last Edit: September 23, 2013, 12:10:57 AM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #4 on: September 20, 2013, 04:45:52 PM »
Username: 9Nexalas6
Name: Isaach
Race: Monster
Age: 25
Faction: Rebellion (Well, not officially yet.)
Personality: Normally a cheery type of creature, and often acts like a goof around allies when it's not time to be serious. Whenever he's not fighting for his life against another monster in the Underlands, he often hums a tune he remembers back when he was human.
Bio: Was born a human, but was mutated at the age of sixteen, a relatively young age. Technically his transformation started at the age of fifteen, but in a year he changed from a perfectly normal human to a short little monster. For the most part he grew up alone in the Underlands, wandering the lands while  avoiding other monsters and humans, and doing what's necessary for survival since the day he was born.
He normally doesn't interact with humans unless it's to steal things from them ever since his transformation. However, as of late he has taken it upon himself to travel to the Eastern sector, thinking its about time to stop being a cowardly thief and to instead join the Rebellion he heard was located there. He knows he isn't that much of a powerful force, but he also knows he needs to at least try to make a difference with his life.
Weapon/Power
Claws - Razor sharp claws able to cut through flesh.
Is able to climb walls he can get a grip on with his claws, and can see extremely well in the dark. The crystal-like parts on his hands and chest can glow in the dark, but he can will this to not happen.
Appearance:

Additional notes:He still has his humanly fear of insects and the such, having a modo to avoid any bugs at all costs. He can still speak the human language clearly, but he tends to have a problem with his "s" sounds.


Username: 9Nexalas6
Name: Nexos
Race: Human
Age: 19
Faction: Paladin
Personality: He has a strong sense of duty to Utopia and looks to everyone in the Underlands as vermin, and does what he can to exterminate them. Can be skeptical and sarcastic, but most of the time he humbles himself to others and tries to intimidate his enemies.
Bio: He has always been a strange individual, was once thought to be a monster with his weird skin mutation, but was discovered that it was nothing but a large birthmark covering parts of his hands and his chest. For the majority of his life he has lived the citizen life, but has taken upon himself to train to be a soldier at the age of sixteen. He has then officially dubbed a Paladin at the age of eighteen.
He is new to the war, and is fairly inexperienced with warfare of any kind. However, he has shown recent promise to someday be a captain with clever strategies that have helped the Paladins complete a few missions. He dreams to someday win the war and to bring glory to Utopia, but his ignorance and still-developing potential are a set back.
Weapon/Power
Has a paddle sword that was custom made by a family member for him, it is heavier as it goes to the tip, making it able to have more powerful swings than the average sword. It is sharp on certain parts of it, meaning one part can smash someones head in while the other part can cut it off.

Is also armed with a pistol with two clips in case of emergency.
Appearance: (Ignore the Heartless emblem, and instead imagine him in paladin armor.  I might update this later.)

Additional notes:Ironically, even though he practically lives in the air he is deathly afraid of heights. Also, flashes tend to freak him out for some reason.


Username: 9Nexalas6
Name: Urusu (Model: U-RU5U)
Race: Robot
Age: 34
Faction: Rebellion
Personality: He is overall humble and nonviolent in nature ever since he has been re-programed. However, if his allies are in danger, he turns into a full out weapon and saves them to the best of his abilities.
Bio: Model U-RU5U was built as an experimental weapon, having the ability to adapt to virtually any situation. Built by a mad mechanic in Junk Village, he proved too powerful for control and went berserk, killing the mechanic and a few bystanders. However, with intervention from rebels who happened to be in the area, he was captured and reprogrammed to suppress his violent and dangerous nature by the Rebellions mechanics.
Since then he has dedicated his life to helping others, and has proven to be helpful upon many occasions. Ever since they added emotions into his programming he has proven to be a lot less violent, but he still knows when it is necessary. Of course even though he still has his unique ability, most of his weapons have been removed for safety purposes and to make him much faster in combat.
Weapon/Power
Gun Arms - Has two guns built into his arms, the right arm has low ammo, but has high fire power and is equivalent to a shot gun. The left arm has less fire power, but high ammo capacity, and is equivalent to a pistol. Both arms can transform into normal arms for certain situations, whether it's repairs or simply opening a door.
Adaptability - His unique programming allows him to adapt and learn from situations, giving him excellent foresight and the ability to question situations that seem familiar, giving him the equivalent to human experience and intelligence. However, this can also be a weakness that leads to paranoia, making him vulnerable.
Appearance:
Additional notes: He can't see the color yellow for reasons unknown, and he seems to use his left hand the most, even though he has equal skill in both arms. Strangely enough he is also a fine cook given the right ingredients...
« Last Edit: September 23, 2013, 10:29:34 PM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #5 on: September 20, 2013, 04:47:53 PM »
Username: Darkstar64

Name: Currently nameless; Can't remember

Race: Chosen/Human (explained in Bio)

Age: 15

Faction: Unaligned

Personality: Switches between 4 different personalities (explained below)

Bio: Our nameless friend is a boy who lives in the Yontela Sector. He lives in a ramshackle "hut" (more like a lean-to) between two buildings. He mostly has to steal from one of the neighboring sectors to eat, as he is about as dirt poor as everyone else in Yontela, if not more so. He is a chosen with powers that allow him to create and control electrical charges. However, his powers are much weaker than that of a regular chosen. Born of a human mother and a chosen father (neither of which he knows the whereabouts of), he holds traits of each race. As such, his powers aren't as strong as they would be had he been entirely chosen, nor does he have complete control over them. His electrical powers create a chemical imbalance which alters the electrical signals in his brain. Because of this, his personality is split into 4 different archetypal personalities; Enthusiasm, Depression, Audacity and Rage; which randomly trade control over his body.
Each of his personalities generally acts as the name implies. Enthusiasm is generally optimistic and is almost always happy (sometimes, even when he's not supposed to be). Depression is either a realist or just plain pessimistic. He sometimes randomly bursts into fits of crying and is constantly plagued by wondering which of the archetypes is the closest representation of "the REAL him". Audacity is overly cocky with no value placed on his own life, as he constantly puts himself in danger just to prove his bravery. Rage has a destructive and hateful personality, as he hates the world and everything and everyone in it. He tends to be the most subdued of the personalities and doesn't come out often. Each of them are aware of each other's existence and will sometimes have conversations with each other (or just fight over who's turn it is to "walk around"). As well as this, he also has lost a fair amount of his memories due to his powers, and cannot even remember his own name (but it's not like anyone asks him for it anyways).

Weapon/Power Control over Electricity (Both that which he creates and otherwise)

Appearance:


Additional notes: His eyes change colors depending on which archetype is taking the lead at the moment. Enthusiasm is a bright orange, Depression is a deep blue, Audacity is a light green, and Rage is a dark red.
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #6 on: September 20, 2013, 04:49:47 PM »
Username: Lubbies
Name: Felix
Race: Human
Age: 21
Faction: Himself
Personality: introverted and reckless
Bio: Felix has lived in the Underlands for as long as he can remember, his family lives in Utopia but they abandoned him down below for reason he does not know. He swore from an early age to find his parents and make them pay. He doesn't beg or steal he simply did what needed to be done. He is a bounty hunter. He has no friends, he works alone and he likes it that way. After all, the one time he had a partner, he was betrayed and left in the dust for the zigarexes. Felix doesn't have an arsenal of weaponry but he has enough to put a dent in most things living. Humans, chosen and even monsters, he doesn't care, although he has a certain phobia of robots and androids. He could care less about the war between the rebels and the Utopians but he knows one day he will have to make a choice...
Weapon/Power He has a conventional assault rifle and a lead based (ammo too) revolver.
Appearance:
Additional notes:Not really

Username: Lubbies
Name: Jake
Race: Chosen
Age: 20
Faction: Utopia
Personality: Arrogant, intelligent
Bio: Jake, just like his former partner Felix, was born in utopia. He was born chosen. Unlike Felix however, he was not sent to the underlands, instead he thrived in Utopia. Jake aspired to be a top ranking paladin from a very young age. His father had been a high ranked Politian in Utopia and influenced his decision. His parents gave him weapon training as well as lessons in strategy and science. When he was 19, he showed great promise and was given a chance to become a paladin. He was assigned to retrieve a codex as his first mission but this required for him to become trusted among the lawfully unwise. He ended up becoming partners with a bounty hunter named Felix and he did develop a mild friendship in him. However, orders came above friendship and in a job to retrieve the codex he betrayed Felix and left him for dead. He returned to Utopia thinking he had successfully completed his mission but in actual fact obtained the incorrect data. He had failed. His parents were heartbroken and his father went on to believe that he was no longer his son. He was almost disregarded as useless potential, but Jake is determined to show Utopia that he has the ability to do great things…
Weapon/Power He is able to clone himself up to three times, each time he clones, he becomes weaker. If a clone were to die, he would have to regenerate it over a period of time. (a time change). He also has a triple bladed sword that splits each time he clones, if there are two of him, one would have 2 swords.
Appearance:
Additional notes:Will do anything to appease the Paladins higher ranks.

« Last Edit: October 01, 2013, 08:32:12 PM by Cortex J. »
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Re: [Profiles] Poisoned Utopia Remastered
« Reply #7 on: September 20, 2013, 04:50:54 PM »
Username: Yukimenoko
Name: Tanith
Race: Unique Monster
Age: 14
Faction: Neutral-Rebel
Personality:
- Prefers to listen rather than talking
- Hates to fight
- Rarely gets angry
- When angered goes into full aggression
- Likes traveling
- Dislikes suppression
Bio: Tanith was born with a strain from the virus showing obvious mutations right from the start showing few scales and a tail. It was noticed early that she grew at a very slow pace, yet her muscle development grew as it was supposed, followed by scales covering more and more of her body. She was being kept inside a small room and had to deal with daily experiments. No window to look outside and she quickly got bored of her tiny ‘prison’ as she called it. How long has she been in custody? She wanted to be free. The day she grew wings and tiny horns and she was brought to the examination room she managed to escape and run to freedom.
Nowadays, she has mutated beyond something that could be recognized as a human. She prefers traveling around and enjoy some peace. Which can rarely be found, forcing her to pick a side whenever she stumbles in a conflict. Usually picking the rebel’s favor for they fight for what she’s interested in but trying to stay out of as much trouble as possible which get harder as time passes due paladins recognizing her for assisting the rebellion.
Weapon/Power Tanith has the ability to breathe fire. And her strength equals that of a normal female 14 year old making her seem surprisingly strong.
Appearance:

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Re: [Profiles] Poisoned Utopia Remastered
« Reply #8 on: September 21, 2013, 05:48:01 AM »
Username: Humen
Name: M.C.A.D. model #52 (nicknamed "Mac"
Race: Robot
Age: 180
Faction: Undecided
Personality: Curious Gentle except in the presence of a categorized monster
Bio: The Monster Counter Assault Drones or M.C.A.D.s were robots designed to counter the new and rising monster populations brought about by the great war. The drones were designed with heavy ranged weaponry and durable close combat weapons and armor they had even been equipped with night vision optics to search for monsters at all hours. The drones were sent out with two constant objectives "To eliminate all monsters before them" and the robots are to follow ultimately follow Zeroth Law in which the robots may not harm a human being, unless they finds a way to prove that ultimately the harm done would benefit humanity in general. When a presumed monster is met it is cataloged in their database for future reference and to be shared amongst the other M.C.A.D.s. The robots had been quite successful battling monsters it was thought to have been a great achievement although not very many had been made but plans for mass production had been put in the works as they could be easily modified as in warfare. Around 20 years after the great war the M.C.A.D. had covered most of the terrain looking for monsters on one fateful day on the west outlands an M.C.A.D. had found inside a large cave opening was a zigarex nest presumably with more than 100 residing inside. The M.C.A.D.s were gathered to this location to destroy the nest believing it would cause a decent drop in the monster population.

The drone we focus on is M.C.A.D. model #52. The monster as of now weren't fully understood. The discovery of the zigarexes camouflage ability was recent. #52 had been design and was the first robot equipped with infrared vision to be able as a believed way to counter this ability. When all the droids had assembled they marched into the cave. It seemed barren but as the robots went farther into the cave the low growls of zigarex could be heard. Entering an opening in the cave tunnel the original droid who founded the cave saw a zigarex scavenging meat off the bones of some dead human. The monster had rushed down the cave as the droids gave pursuit more growls could be heard. when the robots finally cornered the zigarex howls could be heard from all sides. The nest had been found and the original robot had shot of a flare inside the cave revealing the true size of the cave opening it was a huge opening in the cave with many zigarexs inside. #52 had come in following behind some of the other robots. as shot were fired and the battle between the zigarexs and the M.C.A.D. began #52 had put his infrared vision to work to see if there were any monsters hiding . But to his astonishment the walls were covered with zigarexs all camouflaged. There was almost 5 times as many hiding with their camouflage then there were actually visible. And before anyone else had notice they all attacked at once raining from the roof tops onto the droids. The monster sheer numbers forced the robots to switch to their heavier weapons causing explosions destroying the cave to stop the monsters before they could escape to the outside world. The destruction and damage began to make the cave give way and collapse on the warring groups. The robots trying to escape through the cave they entered in from had fallen in the collapsing cave. Many of the zigarexs died most from the robots and some from the collapsing cave, a few others had escaped through a smaller tunnel to the outside. #52 may have been consider fortunate as when he tried to escape following the zigarexs who went through the tunnel been trapped under the debris. He was soon forced to shut down as a result of lacking power being trapped in the tunnel.

Decades after this event the plan of mass producing the M.C.A.D. was cancelled as some investors had entered utopia and were since then unconcerned about the monsters and the people below. Scavengers had found their way to the buried site which was now known as Jagged Sector hearing they could find rare and ancient tools underneath the rubble. To their surprise they had unearthed many corpses of zigarex and destroyed husk of robots but the most valuable thing they made found was a rusted robot but still fully intact. When they brought it out to show off to other before disassembling it . #52 had begun to use his solar battery collecting energy and beginning a reboot. On startup #52 was unable to access parts of his memory multiple files had been lost and he was unable to recall what had happened before he shut down. The scavengers ran from the re awoken automaton fearing he'd attack like the golems of old. #52 was unable to recall anything other than his main objectives and the place he was originally manufactured.
Weapon/Power:
Retractable Lead Sword,
Railgun
Three ocular settings(standard, night & infrared vision)
Appearance:
Additional notes:the third paragraph is what has most recently happened to Mac


Name: John Anderson
Race:Human
Age: 23
Faction: Mercenaries
Personality: Care-free, Lazy
Bio: John is an average human living in the world. He's lived a fairly average life in the northern underlands. At one point when he had reached a certain age John began doing odd jobs to make cash on the side and not having anything better to do. As time went on the number of jobs John began to do increase. He found himself doing numerous jobs a day which had naturally goes against his personality. When John was around the age of 19 he took a more demanding job then what he was used to. John had got hired on to assist in transport some supplies from the northern underlands through the west down to the south and back up again. Although the job would take some time the pay had been well worth it. On the trip there were others alongside John who had gotten hired on to assist with the task. Most of them had seemed aquatinted with each other to say the least. John had learned over time that that the others were mercenaries selected for the task.  The assignment had gone smooth for the most part although the group had run into some trouble with hostile monsters and bandits. When the group made it back up to the north and money was given out to John and the mercs he had begun to show some interest in their work. The mercenaries had explained to John how they operated, that they’d get hired on for jobs and when group assignment had been given the pay was split. Jobs like that tended to pay hefty amounts even the pay they were splitting amongst themselves now was better than John's average income. John decided to he'd try joining up with mercenaries. He went up to the oldest gentlemen in the group asking to join up with them. The old guy had explained that they were called by and assigned the job by Hark who picked them out for their individual skills after the client made the request. The old man said that when he went back down south he'd recommend John to Hark for assignments. Although it wasn't immediate John did hear from a man named Hark asking him to do another transport job. It would be through this that John would receive his assignments as mercenary. Over the years John had worked with several peoples even some of the mercenaries he first on his first job. John had seen many things around the underlands doing these jobs fighting against monsters and golems. And sadly seeing friend meet their ends in the midst of escape and battle. Once he even saw a milsot not that anyone believes him. When Johns not on a job or updating his gear he tends to just laze around in the Sai sector.
Weapon/Power .50 cal pistol,
 Arming sword,
 Combat knife,
Canister grenades
Appearance:
Additional notes:The combat knife is kept in a slot on the inside of his boot.

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