Pokémon Universe > Ideas & Suggestions
Degree of open-worldness
Alais:
So PU will be an open world game. You will be able to take your level 5 charmander and walk for 2 hours along various roads until you reach The Plains of Death, and if you so choose, you will be able to encounter level 50 pokemon, and you will be owned for your trouble. All this is well and good (if you wander that far, you kinda deserve what's coming to you).
However.
I think there should be certain (small) islands, caves, hidden valleys etc. which must be unlocked or inaccessible in some way to players who either aren't the right level or haven't completed some kind of quest. Having everything open from day 1 takes away from the feeling of progress and prestige. The reason you can get away with almost full open world roaming in 3D mmos is because the monsters will literally see you and kill you before you can get very far into areas that are too high a level for you. Perhaps if we have large patches of grass which a player must cross, this would simulate such a situation (repels don't work if you haven't got a high level pokemon, as in the official games). This would be in addition to special unlockable areas.
I also think there should be some kind of warning when you walk into or near (maybe within 2 tiles) of a patch of grass which contains pokemon higher than 10 levels above your highest pokemon. Something like "You feel a little uneasy..." in the chat window, visible only to yourself. Then when the pokemon are more than 15 levels above, "You feel a strong urge to turn back...". For 20 levels+, "You feel a sense of immediate danger, as if something terrible might happen at any moment...".
baralai15:
Sounds good, a bit of freedom and even responsibility if you want to put it that way. You gotta be responsible and train your Pokemon to keep up with the difficulty as you go along your journey. Also if someone somehow gets a master ball then you could walk towards the end of game and catch a very high level Pokemon and zoom through the gyms lol. Only if you have a master ball ;) Good idea though, I admire it.
Taze:
So basically what your saying is players will have to use things like surf, strength, cut ect ect ect....
Obviously some other player could move a boulder or a cut a tree for you, but in MMO's it could be thought of as a walk through or power leveling.
If you don't want that to happen then just ask a dev to make it so that you have to have a pokemon in your party at XX level to continue...
ghostman50:
--- Quote ---also think there should be some kind of warning when you walk into or near (maybe within 2 tiles) of a patch of grass which contains pokemon higher than 10 levels above your highest pokemon. Something like "You feel a little uneasy..." in the chat window, visible only to yourself. Then when the pokemon are more than 15 levels above, "You feel a strong urge to turn back...". For 20 levels+, "You feel a sense of immediate danger, as if something terrible might happen at any moment...".
--- End quote ---
I like that idea but one of the joys of pokemon is the option to run from a battle. Even if a superior wild poke' were to show up, the run option would always be there, making the warnings somewhat pointless in a way.
Instead of a long patch of grass, how about a (somewhat) long line of high level trainers(NPCs), to deter newbs, similar to the handhelds.
I like the idea of unlocking certain areas through quests and etc. If it can be done, im pro-unlockables.
baralai15:
Yea i like the ability to run, I get annoyed with the weedles and i gotta run lol so im sure they will be there anyways ;D
Navigation
[0] Message Index
[#] Next page
Go to full version