Pokémon Universe > Ideas & Suggestions
Degree of open-worldness
wiggums:
I think more difficult areas should be unlocked after you beat the gym. For instance, you are in a city area that you can only escape by using the ability you unlock when you beat the gym. Your only exit could be a small tree, and the gym leader in your town would leave you the ability to use cut. This would assure that the player has beaten the gym and is ready for the next highest difficulty.
josh_squash0:
I think trainers should have an open game to work with. The only deterrents, to exploring areas, being one's own fear, superior pokemon, npcs, and trainers.
I dont like the idea of unlocking too many things. Maybe clothing, items, and quests but I thought that the point of making this MMORPG was to enhance the experience. If we're all bound to similar laws as the handhelds then its kind of defeating the purpose.
Of course, having such "high lvl" areas open, this could lead to some abuse later on. After everything is settled "hack" wise, I think that a completely open world (along with the warning text bought up in the opening post) would be ideal.
wiggums:
Then what would be gained from defeating Gyms? Would they no longer have any value? Before, gyms would allow you to access more areas. I think it'd be a good idea, as one would advance in the game and slowly be exposed to more and more of the world, until when they complete the "Main Questline" they now have the whole world that they are familiar with to do what they please.
Mr_Dark:
You would still need badges to train high level Pokemon.
josh_squash0:
--- Quote from: wiggums on March 23, 2010, 11:21:18 PM ---Then what would be gained from defeating Gyms? Would they no longer have any value? Before, gyms would allow you to access more areas.
--- End quote ---
There is a thread in the forums some where that asks each player what their goals are in the game. Look through it and you wont see many that has a goal of getting all of the badges, unlocking areas, etc.
Some may want to enter contests. Some may want to catch specific types (i.e. steel, dragon, ghost) of pokemon, that can only be found in the "potentially locked areas", or be an extreme fisherman. limiting too too much (especially in an MMO) doesnt sound like a good idea.
Of course, there should be limits to open worldness but because its an MMO, the basic push box/ flip switch quests and beat gym leader to unlock area doesnt sound like too much fun.
Everyone has goals in Pokemon Universe and limiting everyone to the same restrictions as the handheld would be, like I said before, defeating the purpose.
Dont get me wrong. I would like to see limitations to open worldness but it would be up to the PU team to be creative in making sure the game isnt too linear.
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