Pokémon Universe > Ideas & Suggestions

Degree of open-worldness

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stephenkill2:
I am quite partial to "noob defenses" , as in, the patches of grass they must walk through without repels, and also I feel there would of course be NPC trainers in the area , so it would be like pokemon D-Day walking through these areas for noobs ^_^

Quote:
That sounds nice, but should there be also words if you are going to a patch of grass that contains pokemon that are to weak?
10- = You feel as if you're being robbed from a challenge if you go here.
15- = You feel like this isn't even worth your time.
20- = You scoff at the pokemon ahead, and know they will cower in fear.


Then again that might get annoying to see every-time you are going to a low level area to catch certain pokemon.

Alais:

--- Quote from: Taze on March 16, 2010, 01:22:01 AM ---So basically what your saying is players will have to use things like surf, strength, cut ect ect ect.... 

Obviously some other player could move  a boulder or a cut a tree for you, but in MMO's it could be thought of as a walk through or power leveling. 

If you don't want that to happen then just ask a dev to make it so that you have to have a pokemon in your party at XX level to continue...

--- End quote ---

There would be HM blocked areas but that wasn't what I was talking about. I mean areas which you can't access until you complete a quest. Examples:
Need a boat/plane ticket.
Need a cave entrance unblocked (via quest element).
Need a certain trainer level to get past a guard.
Need an HM that can't be used for you (Waterfall/Rock Climb/Surf move the player, not clear the path)

Btw, I am a dev, lol.


--- Quote from: ghostman50 on March 16, 2010, 01:39:51 AM ---I like that idea but one of the joys of pokemon is the option to run from a battle. Even if a superior wild poke' were to show up, the run option would always be there, making the warnings somewhat pointless in a way.

--- End quote ---

It is extremely hard to run from a much higher level pokemon. Chances are it will wipe you out before you can successfully escape. I think the messages add a sort of forbidden-ness feel to areas way higher level than you, and everyone likes breaking rules, so they will have to come up with strategies such as using a pokemon with the equivalent of "Run Away" ability, or having a stash of pokedolls.


--- Quote from: Quote on March 16, 2010, 11:33:46 AM ---That sounds nice, but should there be also words if you are going to a patch of grass that contains pokemon that are to weak?

--- End quote ---

Apart from being annoying, it isn't really necessary. Once you encounter one pokemon in a patch of grass, you know what level the grass is approximately.

chainedheart:
yea i bileve all these are good point, i agree alot of the fun in the games was encountering pokemon at a much higher level then u and going HOLY CRAP RUN, or in some other kids case HOLDY CRAP CHARMANDER EMBER. ether way its a good idea as well so ether way u choose it sounds like a good idea its a both way kinda thing. XD

Jerry:
What about making signposts before each route, instead of 'words' that pop up.

Explorers should read any signpost in my opinion, and it's their problem if they didn't read the warning. However, I don't know how what the signposts would say...

Perhaps:
' 'low' level wild pokemon ahead' for 25-35
' 'medium' level wild pokemon ahead' for 35-50
' 'high' level wild pokemon ahead' for 50+

I find not much problem for the high level warning since a well experienced trainer will a team around  level 50 should be able to pawn even a wild Lv 100 pokemon.

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