Pokémon Universe > Ideas & Suggestions

How about trainer party?

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chainedheart:
I agree with the dual battles just like in ruby and sap, it really seamse like that would be the best way to go about it, even more so if its turn based which i hope it is :D

mightygamer2:
i personally don't like the idea. what i'm thinking is if the ubber gamers with the high level pokemon team up and completely defeat the purpose of this idea. i mean it's a great idea, but there need to be a limit on it.

Alais:
I think travelling as a pair will be fairly well developed, with a system for shared xp (maybe 70% per pokemon defeated). We may even implement double battle skills which can only be trained while playing as team of two players.

With apologies for borrowing slightly from ffxi, we could also have a system where you could chain wins against wild pokemon so that as long as you don't leave the grass/cave/water, you get a boost in xp for every pokemon you defeat. Chain could work like:

Defeat pokemon 1 (unlimited turns): 100% xp (normal)
Defeat pokemon 2 (6 turns or less): 110% xp
Defeat pokemon 3 (4 turns or less): 120% xp
Defeat pokemon 4 (3 turns or less): 130% xp
Defeat pokemon 5+ (3 turns or less): 140% xp

i.e. Every pokemon defeated after number 6, as long as it takes 3 turns or less, gives 140% xp

Applying this to double battles, you would need to defeat both opponent pokemon in:

Pokemon 1&2: unlimited turns : 70% xp (normal for double battle)
Pokemon 3&4: 8 turns : 80% xp
Pokemon 5&6: 6 turns : 90% xp
Pokemon 7&8: 5 turns : 100% xp
Pokemon 9&10+: 5 turns : 110% xp

Quote:
I actually did like that chaining system. It kind of gave it a "momentum" feel.

Taze:
I don't think a party would be the best way to go... but an area where the NPC's throw out two pokemon and you and your friend have to fight it might be fun.  I honestly don't think it would be the best thing, but it might be something.  Also that's something that will differ us from other Pokemon MMORPG's

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