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Author Topic: Experience  (Read 5126 times)

Offline Taze

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Experience
« on: March 18, 2010, 01:20:39 AM »
It's a question if you've talked about it, it's a suggestion if you haven't.  Experience form battles.  ( I searched leveling, battles, and experience).  Everyone knows you get more experience from battling a trainer.  Will this be implemented?

Offline Sch3rox

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Re: Experience
« Reply #1 on: March 18, 2010, 01:40:12 AM »
It's a question if you've talked about it, it's a suggestion if you haven't.  Experience form battles.  ( I searched leveling, battles, and experience).  Everyone knows you get more experience from battling a trainer.  Will this be implemented?

They will implement a system where players have levels and stats. These stats will make a difference when catching Pokémon and while having battles.

Offline chainedheart

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Re: Experience
« Reply #2 on: March 18, 2010, 01:38:58 PM »
well i Think if they make the xp system mostly like the orginal it would be great i dont see no flawes in the origanal games xp system. bc really any other system seems like (to me) that it would take away from the game itself and the original feel. i know its a new game and new fetures(sorry horrible spelling) but to change some of the more impotant things to me would seem a crime. Ether i just it will work fine.

Offline kniveslove

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Re: Experience
« Reply #3 on: March 18, 2010, 01:55:04 PM »
It make sense to have extra EXP when we defeat another trainer because it will be a harder foe (more prepare, organized, well rounded(sometimes) and unpredictable compare to wild Pokemons.

But the question we should focus on is how fast will this NPC be ready for another battle after being defeated?

In the original games, the NPC will remain inactive for a very very long time unless being provoke or affected by an item.
But we looking at a MMO at the moment. Every player will want to have a shot at this NPC for the extra EXP that he give. So it would not be fair if his Pokemon will be revive once a day. It also wont work out if they are revive every minute. The player who just defeat that NPC will keep on killing him until they satisfied with the level they achieved.

So In my opinion, finding the balance point for this will determined if there will be extra EXP for defeating trainer or not.
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Offline Wrathes

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Re: Experience
« Reply #4 on: March 20, 2010, 05:02:25 AM »
extra EXP are nice but would be unbalanced to other people. But for extra EXP to be given, I prefer special events where your exp you get is 2x or something like that for a certain amount of time.

Offline baralai15

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Re: Experience
« Reply #5 on: March 20, 2010, 06:23:45 AM »
Like a double experience event, may be cool im sure something like that would happen along the lines who knows.

Offline Mr_Dark

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Re: Experience
« Reply #6 on: March 20, 2010, 10:35:37 AM »
It's a question if you've talked about it, it's a suggestion if you haven't.  Experience form battles.  ( I searched leveling, battles, and experience).  Everyone knows you get more experience from battling a trainer.  Will this be implemented?

Yes.
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