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Author Topic: How do you make your teams?  (Read 40243 times)

Offline Counter Bug

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Re: How do you make your teams?
« Reply #15 on: January 09, 2010, 10:33:11 AM »
Depends on what you are talking about. Do you talk about the original Pokemon games, online games (like PU) or do you want to know what team we would buildt if we had every pokemon?
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Offline Declan_23

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Re: How do you make your teams?
« Reply #16 on: January 09, 2010, 12:10:05 PM »
I almost always use Machamp. It has pretty decent base stats and can also learn some moves like flame thrower that are great for sneak attacks XD

Offline Counter Bug

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Re: How do you make your teams?
« Reply #17 on: January 09, 2010, 12:17:24 PM »
I almost always use Machamp. It has pretty decent base stats and can also learn some moves like flame thrower that are great for sneak attacks XD

NO, OH NO. Man, Machamp's attack base value is 130. Don't use special attacks on it. And while you are talking about Machamp, here is a tip:

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch

Dynamicpunch will never miss because of No Guard, so the oponent will be confused after the powerful damage. Stone Edge for flying pokemon, and this attack won't miss, too. Thunderpunch is good against Gyarados. Bullet Punch as revenge move... So the only staller is Yanmega.
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Offline Declan_23

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Re: How do you make your teams?
« Reply #18 on: January 09, 2010, 05:21:15 PM »
Haha to be honest I haven't heard of most of those moves. I only played up until Ruby and whats E.V?

Offline Nando

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Re: How do you make your teams?
« Reply #19 on: January 09, 2010, 05:25:00 PM »
Depends on what you are talking about. Do you talk about the original Pokemon games, online games (like PU) or do you want to know what team we would buildt if we had every pokemon?

Original/online games. Both. :)

Judging by your posts, CounterBug, you seem to know a bit more than your average trainer. I look forward to reading how you build your team.

Offline ghostman50

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Re: How do you make your teams?
« Reply #20 on: January 09, 2010, 05:54:56 PM »
The best team ever would consist of pokemon with the most ridiculous names.

You can guarantee that your opponent has never heard of them and there is a chance that that pokemon evolves into something even more ridiculous (increasing its strength by 100)
Am I a ghost or a man? Or a man-ghost offspring that come from mi father's inexplicable penetration of mi mother's ghostly woman parts? Or am I a child imitating a man's ability to change into a ghostly form in order to preserve mi appellation?

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Offline Kamaran

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Re: How do you make your teams?
« Reply #21 on: January 09, 2010, 06:05:02 PM »

 @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch


As far as I know. Machamp can't learn Bullet Punch unless breed and by luck have the steel move.
Also; Bullet Punch is not a revenge move but more a "I hit first so you faint first" move.
Remember that it is a steel move and thus effective against ice and rock. Both inwhich you have covered with the Dynamicpunch (fighting).

If you want a "revenge move" I suggest payback which is good against psychicks types. One of Machamps weaknesses.

So the only staller is Yanmega.

Yanmega is weak to:
Electrick: Thunderpunch (it is flying) 2x dmg
Rock: Stone edge (it is flying and bug) 4x dmg.

Back on topic:
My team would consist of randomly picked and über trained pokemons.
« Last Edit: January 09, 2010, 06:15:11 PM by Kamaran »
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Offline Counter Bug

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Re: How do you make your teams?
« Reply #22 on: January 09, 2010, 06:24:07 PM »
@Declan_23:
EV means Effort Values. Effort Values are extra points for the pokemon's states(hp,(sp)attack,(sp)defense,speed).
You should know that every pokemon has a minimum of a stat. The minimum depends on the pokemon's base values/base stats, their Nature and the DVs. I think, explaining DVs would be too long. Imagine DVs are genes.
And then, there are the effort values.
Can I train to get these extra points? Yes! Your pokemon gets EVs when it has beaten a pokemon. It needs a special ammount of EVs to get extra stats. So using Rare Candys is bad as your pokemon won't get evs if it had not fought before with that level.
You should know that every pokemon gives a special ev. Evolutions give more evs ofc. While Mightyena gives two Attack evs, Poochyena only gives one.
As said above, you need a special ammount of evs to get the extra stats. Here is the formula:
EVs/4   *   Level/100   *    Nature   +  other factors.
With EVs, there can be differences up to 63 points. So good trainer train evs, what needs lots of time.
Here you can read something more:
http://bulbapedia.bulbagarden.net/wiki/Effort_values


@Nando:
there are lots of opportunities, you can build powerful teams, which are not so tactical, or you can build tactical teams. Every team can be beaten!

I give you two examples:

Powerful:

Quote
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Stealth Rock
- Trick

Yanmega (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Spd / 252 SAtk
Hardy Nature (Neutral)
- Air Slash
- Bug Buzz
- Hidden Power [Ground]
- Protect

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Softboiled
- Thunder Wave

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Substitute
- Waterfall

Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 Atk / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Sleep Talk

The only weakness is Stealth Rock as there is no Pokemon which knows Rapid Spin.

More tactical:

Quote
Roserade (M) @ Focus Sash
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Sleep Powder
- Synthesis
- Toxic Spikes

Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
- Trick

Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Stealth Rock
- Thunderpunch

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Thunder Wave

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 60 Atk / 84 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Thunder Wave
- Waterfall

Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 44 Atk / 238 Spd / 228 SAtk
Mild Nature (+SAtk, -Def)
- Draco Meteor
- Flamethrower
- Superpower
- Thunderbolt

If the oponent doesn't have a Spinner, you have good chances. A mixed team.


@Kamaran:
In Platinum, Machamp learns Bullet Punch^^
Everybody plays with Platinum Mod.
And sorry, I meant priority move insteed of revenge move  :-\
So yeah, Bullet Punch is not used because of its type. Its good if a pokemon could endure with few hp. You shouldn't leave out, mate, that Dynamic Punch only has 5 pp.

And yeah, I Machamp's other moves can beat Yanmega. I meant that its the only pokemon you can switch in Dynamic Punch without high damage. And everybody, who is able to predict well, will switch to a pokemon, which is resist to rock moves (stone edge).
« Last Edit: January 09, 2010, 06:27:25 PM by CounterBug »
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Offline Kamaran

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Re: How do you make your teams?
« Reply #23 on: January 09, 2010, 06:49:08 PM »
[...]
@Kamaran:
In Platinum, Machamp learns Bullet Punch^^
Everybody plays with Platinum Mod.
And sorry, I meant priority move insteed of revenge move  :-\
So yeah, Bullet Punch is not used because of its type. Its good if a pokemon could endure with few hp. You shouldn't leave out, mate, that Dynamic Punch only has 5 pp.

And yeah, I Machamp's other moves can beat Yanmega. I meant that its the only pokemon you can switch in Dynamic Punch without high damage. And everybody, who is able to predict well, will switch to a pokemon, which is resist to rock moves (stone edge).

No he does not.
Veekun
Bulbapedia

Indeed Dynamic Punch only have 5 PP, but it also has a maximum of 8 PP.
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Offline Counter Bug

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Re: How do you make your teams?
« Reply #24 on: January 09, 2010, 06:55:29 PM »
Yes, it does. However I could have used it when not with Platinum mod.
The reason is that the pokemon webpages are only done for Diamant/Perl.
Register at pmnb.net and ask, they will give you the answer.
8pp only with noob clause
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Offline Amphi

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Re: How do you make your teams?
« Reply #25 on: January 09, 2010, 09:31:06 PM »
maybe i should have counterbug help me create a decent team ^ ^' lol
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Offline Counter Bug

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Re: How do you make your teams?
« Reply #26 on: January 09, 2010, 11:18:29 PM »
maybe i should have counterbug help me create a decent team ^ ^' lol

If you are talking about your pokemon games for gba or nintendo ds, its difficult to create a team like the posted one. But you can tell me some pokemon you have, and then I could try to make a team with them.
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Offline Amphi

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Re: How do you make your teams?
« Reply #27 on: January 10, 2010, 09:02:03 PM »
lol i have access to every pokemon(including legendaries) tho i dont like using them few pokemon i realy enjoy using involve charizard/raichu/pidgeot
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Offline Counter Bug

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Re: How do you make your teams?
« Reply #28 on: January 10, 2010, 10:16:06 PM »
You could use this funteam I made. Ill explain how to use it:



Ambipom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Double-Edge
- Fake Out
- Fire Punch

Starter; as you should know, Ambipom knows Technician. This useful trait raises the power of every attack with a base damage of 60 or less. You can see that it knows Fake Out. Lets calculate now: Damage: 60. With trait: 90. Now add the STAB, which is 1,5: 135. And now, as you can see in the first line, Ambipom wears a life orb, what gives 30% more damage: 175,5(180). See, Fake Out does 180 damage, thats pretty much. And this attack also makes the oponent flinch. Isn't that good? ;)
Double-Edge does 234 damage, this is the normal move to attack after the first turn. Fire Punch against Pokemon like Scizor, Forretress and other steel pokemon. Brick Break against screener and something like Heatran. Switch when there are no chances to beat the oponent, as you can use fake out again.


Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Protect
- Thunderbolt
- Wish

Switch to Jolteon whenever the oponent uses an electric attack, including special attacks like Thunderwave etc. This pokemon is really fast and thats its advantage. Thunderbolt does high damage and Hidden Power Ice is for pokemon like Salamence, Flygon, Garchomp, Gliscor etc. Wish to heal other pokemon, and if you must heal yourself, use Protect after Wish.

Porygon2 @ Leftovers ** Porygon2 (test)
Trait: Trace
EVs: 252 HP / 200 Def / 56 SAtk
Bold Nature (+Def, -Atk)
- Conversion2
- Recover
- Thunderbolt
- Tri Attack

The best pokemon  against Gyarados. Why? Its trait Trace copys the oponents trait, so when you switch to Porygon while Gyarados is in battling, you will get Intimidate and lower the attack stat -1. Then you can beat it with Thunderbolt. Tri Attack is a special STAB move, the damage is ok. Recover to heal yourself. Conversion is good when you don't have other pokemon left, as this is a good stalling move. I know the attack isn't supposed to be good, but it is when you know how to use it.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 76 Atk / 180 Def
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Stealth Rock

The physical wall. Switch in whenever the oponent attacks with a physical pokemon. Roost is good to recover. Spikes and Stealth Rock are important as this team is not a sweeper team.
Brave Bird  as attacking move. Does good damage. But don't forget the recoil damage. Well, here is not more to say.


Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 80 Def / 176 SAtk
Modest Nature (+SAtk, -Atk)
- Hypnosis
- Ice Beam/Sleep Talk
- Recover/Rest
- Surf

This is a good special wall. I wonder that it is only UU. The only disadvantage is that Milotic doesn't have a good attacking movepool. You can switch in every fire move. Recover explains itself ofc. Hypnosis can be useful when the oponent uses a water pokemon against Milotic as you can't do anything then. In this case, Milotic is not a tank as there already is Skarmory. Another option is Rest as the trait gives you a defense boost then. So you can also heal paralyze etc.

Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 Atk / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Sleep Talk

And the last one, Salamence. You need a good Sweeper. This is my own moveset. Switch it in when the oponent will use a move like Hypnosis, Sleeppowder etc. then you can use Sleep Talk and Mence will use an attacking move in every case. Choice Specs raise the special attack (50%).So lets calculate the damage: base damage: 140. STAB: 210. and that with a high special attack of 525. =/
Outrage is a physical move, also with STAB bonus.



...
« Last Edit: January 11, 2010, 03:35:50 PM by CounterBug »
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Offline Tattlefox

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Re: How do you make your teams?
« Reply #29 on: January 16, 2010, 02:56:13 PM »
I'm one who catches my favorites, why play with hideous pokemon?