Pokemon Universe MMORPG
Pokémon Universe => Ideas & Suggestions => Topic started by: SantaClaws on May 31, 2010, 08:52:23 PM
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Hi, I tried to use the search function to see if I could find some posts about this and I couldn't. But if it has been asked already I apologize, just try not to flame too much, I'm new here!
I asume legendary pokemon will not be catchable if they are even going to exist in the game. However, will we be able to fight some of them at all? I was thinking along the lines of you needing at team of say 2-5 or something, with high leveled trainers, and even then being difficult to beat.
In addition, if that is being considered, the legendary pokemon shouldn't spawn the same spot every time and they should have a long respawn period, of like 24 hours or maybe longer.
It would make a highly attractive goal, and the only way to achieve it is to interact with the other players, and in a quickly fashion since you'd never know how long it would stay there. And it would be somewhat of a gamble to start typing in general chat "I've just found mew at route 118!! Need party!!", since people in guilds would be there in a flash.
My 2nd question; will dots' be stackable? By dot I mean "damage over time", or in PU's case "damage over turns", such as poison and burns etc. That would really make combos between different types of pokemon powerfull against stronger pokemon.
-Santa
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As far as I know, legendaries may be implemented in quests and stuff. So they won't be completely gone :P
I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.
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For the first question, it was mentioned that legendaries will at some point be required for some quests. You might battle them, or even use them for some time in your party.
For the rest, the PU team has more details.
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I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.
I was thinking you're against lugia, it has a billion hp+recover :). The quickest way to beat it is to pump it full of stackable dots. Even in the gameboy games, the abillity curse deals damage over turns and is stackable with the various buffs as burn and sleep. So why wouldn't burn and poison be stackable? Personally I think it's ridiculous that a pokemon can't be poisoned and burned at the same time.
When ever Lugia attacks, it has an AOE effect. So everyone in the party gets dealt damage on the same turn. If it's a larger party (2+) however, you'll have problems with waiting a long amount of time for 1 player. If it takes more than 30 sec or so, you could automaticly make that player an npc which randomly picks a move, untill the trainer returns and presses a button. That could apply in 1v1 matches aswell, so you don't get "stuck" playing against a guy who's afk.
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I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.
I was thinking you're against lugia, it has a billion hp+recover :). The quickest way to beat it is to pump it full of stackable dots. Even in the gameboy games, the abillity curse deals damage over turns and is stackable with the various buffs as burn and sleep. So why wouldn't burn and poison be stackable? Personally I think it's ridiculous that a pokemon can't be poisoned and burned at the same time.
When ever Lugia attacks, it has an AOE effect. So everyone in the party gets dealt damage on the same turn. If it's a larger party (2+) however, you'll have problems with waiting a long amount of time for 1 player. If it takes more than 30 sec or so, you could automaticly make that player an npc which randomly picks a move, untill the trainer returns and presses a button. That could apply in 1v1 matches aswell, so you don't get "stuck" playing against a guy who's afk.
i see what you're saying it is stupid
also legendaries could be world bosses
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i really like the ideas above a quest wher at the end the boss level is a pokemon,
i also agree that you should be able to poison and burn and sleep a pokemon all at the same time unlike the nitendo game where if u try it says that it does not effect or unable to do at this time!
Great work!
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i also think dots should be stackable
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Stackable dots feels like overkill XD
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In an ideal world we could make Lugia into a 40man raid boss, and get real 3d graphics... *runs of to play wow*
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In an ideal world we could make Lugia into a 40man raid boss, and get real 3d graphics... *runs of to play wow*
I vote we do it. -Raises hand.-
Can my Hippowdon tank it and hold threat while everyone else DPS's? Remember, tell Blissey to keep the heals and HoT's up.
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In an ideal world we could make Lugia into a 40man raid boss, and get real 3d graphics... *runs of to play wow*
I vote we do it. -Raises hand.-
Can my Hippowdon tank it and hold threat while everyone else DPS's? Remember, tell Blissey to keep the heals and HoT's up.
my sceptile can be the main dps while we have gardevoir as back up healer and main buffer
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In an ideal world we could make Lugia into a 40man raid boss, and get real 3d graphics... *runs of to play wow*
I vote we do it. -Raises hand.-
Can my Hippowdon tank it and hold threat while everyone else DPS's? Remember, tell Blissey to keep the heals and HoT's up.
my sceptile can be the main dps while we have gardevoir as back up healer and main buffer
I don't play WOW and now feel left out :(
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i dont play wow either, i just know what to say because of my other mmorpg experience
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Ya you dont need to play wow to kno that.
L2 FTW baby
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aion for me lol
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I like the idea of dots being stackable, makes tank pokemon more viable imo (such as misdreavus) or a team with a poison type and a fire type as fire has buttloads of weaknesses.
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i dont play wow either, i just know what to say because of my other mmorpg experience
yeah, we give our information from other game pokemon. but i think PU have a great prospect for great pokemon game online.
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Mmm, well the idea of Legendary Pokemon is largely a gamble. Of course it would be unwise to add them to the "catchable" list, considering there are people who would invest way to much time into just filling their team with all Legendary Pokemon. Which would ultimately make game-play much harder and in some cases, less fun, for new players. Not to mention the whole mess if guilds and parties like Team Rocket could be formed, which of course, would be able to attack anyone on a whim. Then for sure we would have some people who love pvp, go and kill new players for "their" amusement.
However, the idea of adding them as a STORYLINE character, or boss type Pokemon would be a fun idea.
(: