Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Robinson3938 on August 25, 2010, 06:34:27 AM

Title: Alternate Training
Post by: Robinson3938 on August 25, 2010, 06:34:27 AM
I think instead of using Carbo, Iron, ect. to bring up Strength, Agillity ect. you should be able to go to a man who is willing to give your pokemon special training for a price, and then when your do this it would start a minigame to train the stats, (Ex. To train a Pidgy in Accuracy you use the mouse to guide it through rings.) and the more times you train that stat the harder the minigame gets, because it never made sense to me how just feeding your pokemon somthing would improve its stats.
Title: Re: Alternate Training
Post by: ChibiVampire on August 25, 2010, 06:37:19 AM
That's--...! Not that bad actually... And for Speed they run a track, like something from the Pokemon Stadium Mini-game where you run a track and jump over obstacles as a Rattata...
Title: Re: Alternate Training
Post by: spirit on August 25, 2010, 06:50:16 AM
Mini games have been discussed, and the general consensus is that they would be awesome, but very time consuming to make. Just think of all the sprites and such that go into that. Not to mention, it sounds like you are proposing different mini games for each stat, and having them also depend on the pokemon you're using.

I would like to point out, however, that those do make sense; they are essentially vitamins, and vitamins have varying effects on the body, depending on the one you take. Consuming certain nutrients will grow your body in certain ways; dairy increases your bone structure (defense), proteins give you more energy to perform tasks (attack).
Title: Re: Alternate Training
Post by: Kayn on August 27, 2010, 09:29:29 AM
If You Decided On The Mini Game Would Be Easier If You Use Something Say A Circle To Identify The Pokemon Instead Of Worrying About Getting All The Sprites. The Person Doing The Training Doesn't Need To See A Visiual Of The Pokemon Really. Would Cut The Work Down On The Mini Games To Being Much Easier And Less Straining. Just My 2 Cents Though.
Title: Re: Alternate Training
Post by: baralai15 on August 27, 2010, 01:50:31 PM
i like this idea, something to be implemented later on when PU gets running and everything. I dont think it should be bothered to be made right now because yes it is time consuming. I would still like to see this kind of thing in the game though, sounds interesting and maybe find a way of it not being overpowered.
Title: Re: Alternate Training
Post by: Robinson3938 on August 27, 2010, 07:41:25 PM
Well the mini-games themselves wouldn't make any pokemon more overpowered than what I recomended they replace.
Title: Re: Alternate Training
Post by: Mr Pokemon on August 27, 2010, 09:16:46 PM
Giving your Pokemon Iron, Carbos, Protein, etc. Only raises their EVs, and there is a maximum EV amount. All these items do is speed up EV training, and there will be no EVs in Pokemon Universe.
How will you create an alternative for something that isn't relavent to PU?
I'm not saying you have a bad idea, I'm just raising more questions
Title: Re: Alternate Training
Post by: Silver on August 28, 2010, 12:48:16 AM
http://ccinsider.comedycentral.com/2009/11/12/eric-cartman-is-simply-asking-questions-glenn-beck-style/ I'm just asking questions!

Yeah, you're post reminded me of that.
Alternative EV training doesn't work in this instance, yes, but it's definately not a terrible idea.
Oh well, it happens.
Title: Re: Alternate Training
Post by: Robinson3938 on August 29, 2010, 12:57:15 AM
Well I remember reading that EV's weren't going to be in the game, (but I had no idea what those where.)
Title: Re: Alternate Training
Post by: LeoReborn on August 31, 2010, 02:27:21 AM
I Would like to build off of Robinson's Idea.

Instead of Training via Mini Games, How about a Day-Care -Type System, That Doesn't Raise EVs, (As that would be point less) But the Individual Stats Themselves. (To a certain Extent, of course.)

What You do, is talk to the NPC, Then he'll Ask you What Stat to Train.

After a While, You Come back, The Amount that the Paticular Amount Increases, Determines the Amount you pay.

There should also be an Instant-Trade-off System for Stats, (IE: Trade Sp.Def -> Def) Again, to an extent. Like 2-5 times a Stat
Title: Re: Alternate Training
Post by: Frenchfry on August 31, 2010, 11:11:45 AM
After a While, You Come back, The Amount that the Paticular Amount Increases, Determines the Amount you pay.
You should also be able to opt out of the service at this point, just in case it's getting too pricey. Imagine iff you needed to spend 1,000,000 poke to get your pokemon back, just because you accidentally left it in there all week. It would be like getting your pokemon stolen by a computer program.
Title: Re: Alternate Training
Post by: Jerry on August 31, 2010, 06:25:53 PM
Well, about the day care, I use them only for breeding... but since PU will be probably using talent trees instead of EVs... I don't know how this would end up... whether the raised pokemon (through DayCare) will still have the bonuses provided to the trained pokemon to the same extent...
Title: Re: Alternate Training
Post by: LeoReborn on September 01, 2010, 12:07:11 AM
After a While, You Come back, The Amount that the Paticular Amount Increases, Determines the Amount you pay.
You should also be able to opt out of the service at this point, just in case it's getting too pricey. Imagine iff you needed to spend 1,000,000 poke to get your pokemon back, just because you accidentally left it in there all week. It would be like getting your pokemon stolen by a computer program.

Actually, I said it should be limited Preventing:

-Overpaying
-Super High Stats
-Ubers
Title: Re: Alternate Training
Post by: Robinson3938 on September 01, 2010, 04:23:48 AM
I think the daycare should only keep leveling them till they reach the last level need for the final evolution, because other than breeding what good is the daycare except for getting the pokemon you don't want to train yourself so they will evolve to fill your pokedex.
Title: Re: Alternate Training
Post by: LeoReborn on September 02, 2010, 02:12:22 AM
But I said Day-Care-Type System.

Meaning the pokemon stay there, but instead of getting Exp, They get Stat Training
Title: Re: Alternate Training
Post by: spirit on September 02, 2010, 06:36:13 PM
But I said Day-Care-Type System.

Meaning the pokemon stay there, but instead of getting Exp, They get Stat Training

That just sounds even more badass then the normal daycare.
Joe drops off Cyndiquill lvl5, Joe leaves for two days, Joe returns, Joe picks up Cyndiquill lvl5, Joe discovers that Cyndiquill lvl5 has the stats of a Cyndiquill lvl10.
Title: Re: Alternate Training
Post by: LeoReborn on September 03, 2010, 03:30:41 AM
But I said Day-Care-Type System.

Meaning the pokemon stay there, but instead of getting Exp, They get Stat Training

That just sounds even more badass then the normal daycare.
Joe drops off Cyndiquill lvl5, Joe leaves for two days, Joe returns, Joe picks up Cyndiquill lvl5, Joe discovers that Cyndiquill lvl5 has the stats of a Cyndiquill lvl10.

Spirit, sound like something you guys could add to the game?
Title: Re: Alternate Training
Post by: Declan_23 on September 03, 2010, 08:06:21 PM
But I said Day-Care-Type System.

Meaning the pokemon stay there, but instead of getting Exp, They get Stat Training

That just sounds even more badass then the normal daycare.
Joe drops off Cyndiquill lvl5, Joe leaves for two days, Joe returns, Joe picks up Cyndiquill lvl5, Joe discovers that Cyndiquill lvl5 has the stats of a Cyndiquill lvl10.

Spirit, sound like something you guys could add to the game?
/sarcasm ?
Title: Re: Alternate Training
Post by: spirit on September 03, 2010, 11:38:49 PM
But I said Day-Care-Type System.

Meaning the pokemon stay there, but instead of getting Exp, They get Stat Training

That just sounds even more badass then the normal daycare.
Joe drops off Cyndiquill lvl5, Joe leaves for two days, Joe returns, Joe picks up Cyndiquill lvl5, Joe discovers that Cyndiquill lvl5 has the stats of a Cyndiquill lvl10.

Spirit, sound like something you guys could add to the game?

I am all for a daycare, in fact, I encourage it...However, even if we are planning some way of boosting stats without levels, I am apposed to this idea...no offense.
Title: Re: Alternate Training
Post by: Pubbles on September 04, 2010, 01:07:53 AM
I agree with spirit on this.

The Vitamin option in the games is all well and good, since it caps out...

But being able to drop off your pokemon and wandering about to increase their stats would be a bit imbalanced. You may as well just make an NPC that sells Stats for money, that way we can avoid the need to make a new map, pop ups, dialogue or the limit of one pokemon at a time.

I know that sounds extreme, but it's essentially the same thing (minus the time requirement...)

I would greatly appreciate an MMO that doesn't require me to spend in game or real money (in excess) in order to simply maintain middle-class type stats and status.

The current Day Care/Breeding system in the game aside, I don't see any reason to add something that would require no actual effort on the Trainer's part to -le gasp- TRAIN their Pokemon to higher stats...

You may as well just hand off your Poke's to some guy and let him do your work for you... Because you're not going to be trying to increase the stats of a pokemon you don't plan on using... (I personally think that the Day Care service should always have capped out at the Evolving levels, since it's mainly used to assist you in filling your Dex.)

The Mini-Game thing sounds awesome and entertaining for the future, but just dropping off your Poke's with some stranger to Train for you is a bit over-the-top.

-Pubbs