Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Bing on January 04, 2011, 03:22:43 AM

Title: Gym battles
Post by: Bing on January 04, 2011, 03:22:43 AM
I was looking and i don't think anyone posted this idea yet.

I saw a post about keeping the gym types a secrete, and thought that what if the doors locked behind you kinda like the elite 4 battles.  this way you can't battle one jr. trainer then back out and adjust your team.  You would have to be ready for anything, if you lost you would still blackout or what ever the pu team decides to do (losing would reflect poorly on the trainer i'm assuming)
idk if it's a good idea or not but i think it could add a bit of a challenge for players upon entering a gym.

and yes i know it's hard to keep the gym types a complete secrete but I myself will try to avoid knowing the types to up the challenge
Title: Re: Gym battles
Post by: Bing on January 04, 2011, 04:10:10 AM
also i was a post about the gym leaders having a bank of pokemon, i think these two ideas together could make the gym battles more challenging, especially if you have to go through the jr trainers without being able to run to a pokecenter. 
Title: Re: Gym battles
Post by: Viper on January 04, 2011, 04:50:44 AM
The problem with that is the first guy who beats that gym is gonna blab to the world what type it is. They wont be secrets for long, no matter how much u dont want to kno
Title: Re: Gym battles
Post by: crozza159 on January 04, 2011, 06:42:06 AM
I'm not sure about anyone else, but I would love to see a dark type gym leader, mainly because in 5 generations of pokemon games, it is the only type to not have a gym leader.
Title: Re: Gym battles
Post by: zylonnick on January 04, 2011, 10:26:11 AM
The problem with that is the first guy who beats that gym is gonna blab to the world what type it is. They wont be secrets for long, no matter how much u dont want to kno

That's true, so it probably Won't help keeping it a secret. But by implenting a bank of pokémon, you still have an element of surprise (like lanturn or ludicolo in a water gym).

I'm not sure about anyone else, but I would love to see a dark type gym leader, mainly because in 5 generations of pokemon games, it is the only type to not have a gym leader.

There are going to be 17 gyms, and there are 17 types. I think it isn't hard to do the math;)
Title: Re: Gym battles
Post by: Bing on January 04, 2011, 01:09:30 PM
i get that the first guy through will blab but i still like the idea of the door locking until you either lose or win.  I think it would add a degree of difficultly to the gyms if you can't just run out and heal at a pokemon center.
Title: Re: Gym battles
Post by: Declan_23 on January 04, 2011, 01:50:27 PM
I'm not sure about anyone else, but I would love to see a dark type gym leader, mainly because in 5 generations of pokemon games, it is the only type to not have a gym leader.
There are going to be 17 gyms, and there are 17 types. I think it isn't hard to do the math;)

Wait, you mean there won't be 17 fire gyms? :O

i get that the first guy through will blab but i still like the idea of the door locking until you either lose or win.  I think it would add a degree of difficultly to the gyms if you can't just run out and heal at a pokemon center.

I see that you want to add a degree of difficulty, however all it does is encourage players to stock up on potions and revives before entering. If you really want to make it hard you just have to increase the gym leader's pokemon levels.
Title: Re: Gym battles
Post by: Azaeliaz on January 14, 2011, 11:34:15 PM
It's time for another one of Azaeliaz's probably-already-suggested ideas!

What if the game randomly chose a gym for you? Like, all the gyms would look the same, but when you go in, you get one out of a lot of gyms. When you first go in, you can heal Pokemon and switch them around and stuff. Then you go in and battle the junior trainers and the gym leader. You can exit the gym but when you do the gym randomly switches to a different gym, so you have to have a good stock of items 'cause you can't just go out and heal. I also think that the colour scheme should be plain so you can't guess the type.

I'm still a noob so my ideas probably suck/have been suggested before. I'm sorry if I repeated an already said idea!
Title: Re: Gym battles
Post by: Jerry on January 15, 2011, 03:44:51 PM
Well, I would guess that if that was possible, it would be okay/fun, but one question resides... is that programmable? I'm not sure (I'm almost sure it isn't)
Title: Re: Gym battles
Post by: BrodyMason on January 15, 2011, 06:19:51 PM
I think some sort of system that would calibrate the gym leader's overall pokemon level in comparison to yours would be a good way of keeping it challenging.

On a side note, I hope that the player would be able to get involved more with the gyms than in mainstream pokemon games. The gyms were always one of my favorite parts in pokemon and if each gym had a quest line or something along that area, that would be pretty awesome.