Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Retexks on January 24, 2010, 05:20:02 PM

Title: PvP and PvE areas
Post by: Retexks on January 24, 2010, 05:20:02 PM
Just an idea but we could have PvP and PvE areas.

Like make the starting areas PvE so even if high level trainers come in they cant just own all new players. As you get further in the game you would have PvP areas where if you see another trainer you have to fight regardless of level. This could also work with rare pokemon by having them located in PvP areas thus player will have to take the risk of defeat to get a good team.
Title: Re: PvP and PvE areas
Post by: Jerry on January 24, 2010, 05:28:26 PM
We have discussed issues about the level of a trainer too. Apparently, we'll be implementing a system where the trainer will also have levels.

Then, not all trainers will be able to battle others, depending on their level to avoid unfairness. This way, the whole area will be able to have PvP.
Title: Re: PvP and PvE areas
Post by: Retexks on January 24, 2010, 05:32:33 PM
Yes i have read that however i still think it would be fun to have some areas that u have to battle no matter what and in them have rare pokemon or items thus making it a "hard" area.
High risk, High gain sort of thing.
Title: Re: PvP and PvE areas
Post by: Jerry on January 24, 2010, 05:38:28 PM
Well, the pokemon you're looking for might be of a high level. The game is non-linear and you are practically allowed to go anywhere, but to your own risk as the wild pokemon can be of high levels. If the pokemon you want is in the 'high-level' areas, the pokemon itself will be giving you a hard time.

Also, I don't think any trainer will be waiting for you in the area you're heading to just to challenge you before you catch the pokemon you want. I guess they'll either be training or catching pokemon themselves if they're there.
Title: Re: PvP and PvE areas
Post by: Retexks on January 24, 2010, 05:54:18 PM
Well this is true i just thought it was a good idea to have the two areas to add to the feel of a MMORPG
Title: Re: PvP and PvE areas
Post by: Jerry on January 24, 2010, 05:56:42 PM
It's okay, just find some more creative ideas :)
Title: Re: PvP and PvE areas
Post by: Mr_Dark on January 24, 2010, 10:24:11 PM
Not gonna happen.
Title: Re: PvP and PvE areas
Post by: ghostman50 on January 25, 2010, 02:45:11 AM
Not gonna happen.

I dont get it. What is PvE?


I know its Player v. Environment (just looked it up)

But isnt PvE similar to finding/catching a wild Poke'  or randomly battling an NPC?
Title: Re: PvP and PvE areas
Post by: Kamaran on January 25, 2010, 07:34:48 AM
PvE: is you and your team vs. mobs and bosses in the enviroment.

Thus playing the storyline will mean that you play PvE.
Title: Re: PvP and PvE areas
Post by: Mr_Dark on January 25, 2010, 12:19:05 PM
But isnt PvE similar to finding/catching a wild Poke'  or randomly battling an NPC?

There will be no separate areas, our whole world is PvP & PvE.
Title: Re: PvP and PvE areas
Post by: Alais on January 26, 2010, 12:43:08 AM
If pvp battles are compulsory when someone challenges you (I'm not actually sure they should be, perhaps you could flag whether or not you want to be challenged) then I think at least towns should be safe areas. I can just imagine seeing some guy coming towards me and having to run away and hide in a pokecentre, lol.
Title: Re: PvP and PvE areas
Post by: Mr_Dark on January 26, 2010, 01:12:14 AM
Yes we have a challenge system where you have to challenge someone to battle with you. So if you don't want to battle you can decline the offer.
Title: Re: PvP and PvE areas
Post by: Phosphorous on January 26, 2010, 03:09:59 AM
Yes we have a challenge system where you have to challenge someone to battle with you. So if you don't want to battle you can decline the offer.

well that's cool, cuz id hate to have to battle every 5 steps when someone sees me lol.
Title: Re: PvP and PvE areas
Post by: The Fireball Kid on January 26, 2010, 03:22:03 AM
Though this would make a good event. Worldwide free for all winner takes all and whoever you run pass will automatically triggers a battle.

Title: Re: PvP and PvE areas
Post by: Phosphorous on January 26, 2010, 03:31:13 AM
Though this would make a good event. Worldwide free for all winner takes all and whoever you run pass will automatically triggers a battle.


haha that would be sick ! :D although there would have to be different lvl categories, since a lvl 50 character would obviously kill a lvl 3 noob.
Title: Re: PvP and PvE areas
Post by: JHShadon on January 26, 2010, 05:27:35 AM
So it would be like dueling in WoW.
Also would there be those npc trainers that you just cant avoid?
Title: Re: PvP and PvE areas
Post by: NaviGator on January 27, 2010, 04:37:39 AM
I hope that you will consider making an option you can check on and off at will that will make you unchallengeable and it should tell other players you cannot be challenged at this time so if someone is in the mood to just grind then they can do so. That like some other mmorpg's out you get re requested by some annoying person trying to get on top of some leader board and won't take no for an answer.
Title: Re: PvP and PvE areas
Post by: Alais on January 27, 2010, 03:13:14 PM
It might be fun to keep track of your streak of accepted battles (i.e. how long you go without turning someone down). Maybe even have achievements or rewards for it.
Title: Re: PvP and PvE areas
Post by: Mr_Dark on January 27, 2010, 05:29:12 PM
I hope that you will consider making an option you can check on and off at will that will make you unchallengeable and it should tell other players you cannot be challenged at this time so if someone is in the mood to just grind then they can do so. That like some other mmorpg's out you get re requested by some annoying person trying to get on top of some leader board and won't take no for an answer.

Yeah that's not a bad idea, maybe your name color changes when you're in no-challenge mode so people can easily see you don't want to battle.
Title: Re: PvP and PvE areas
Post by: Chaoseth on January 27, 2010, 05:40:53 PM
Will there be a way to look up trainers or find out their lvl range before randomly battling them so the match is evenly leveled. Im sure at some point there will be people that lie about their lvls to get more wins, so that's not a very reliable method.
Title: Re: PvP and PvE areas
Post by: Mr_Dark on January 27, 2010, 05:43:29 PM
Will there be a way to look up trainers or find out their lvl range before randomly battling them so the match is evenly leveled. Im sure at some point there will be people that lie about their lvls to get more wins, so that's not a very reliable method.

You'll be able to see their player level.
Title: Re: PvP and PvE areas
Post by: ghandor on February 03, 2010, 08:02:59 AM
if you use a level system for trainers (experience/badges/reputation/or whatever) can you not make it that you can only challenge players of equal or greater experience.

this would enable lower experienced players the option of challenging more experienced players if they want to.
this would prevent high level players targeting weaker ones.
this would enable the option of making these challenges result in compulsory battles in certain areas (eg non town). (maybe to prevent players lurking on the outskirts of a town/pokecentre to ambush returning trainers in need of healing an option in player options could be set to healing mode if your pokes are all damaged - which enables a decline option when challenged).

look fwd to seeing this platform in action regardless.
Title: Re: PvP and PvE areas
Post by: Mr_Dark on February 03, 2010, 10:02:18 PM
Quote
if you use a level system for trainers (experience/badges/reputation/or whatever) can you not make it that you can only challenge players of equal or greater experience.

Nope, you'll be able to challenge everyone (it's up to the challenged player to accept/decline the battle). Only thing is if you beat someone who is a lower level then you, you'll get less exp. then when you beat someone who has a higher level.

And yes, you'll be able to see the level of the other players.