Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: MiMoon on January 26, 2010, 08:51:23 PM

Title: Professions
Post by: MiMoon on January 26, 2010, 08:51:23 PM
I think it would be a good thing if you put something like professions that u can learn in the game so you can use them for making potions, herbs, runes or smtn like that an than u can sell your by profession made items or ingredients for those items ... something like in wow or other mmorpg games ..
Title: Re: Professions
Post by: Kuhns on January 26, 2010, 09:35:13 PM
Maybe you should expand on your idea and rethink it in terms of something PU can actually use as game features.

Quote
herbs, runes or smtn like that

Are things unrelated to Pokemon games in general.
Title: Re: Professions
Post by: Alais on January 27, 2010, 01:03:33 AM
I imagine it would be trainable crafts. These seem to exist in most mmos, as separate skills to your other character skills. Off the top of my head, crafts that apply to pokemon would be:


Title: Re: Professions
Post by: DragonTrainer on January 27, 2010, 03:20:53 AM
This is a decent idea but has some problems, or rather holes in the design. 1. as u said many mmos do have professions which add a whole other aspect to the game
2. do add professions to this game u would need gathering skills and adding these into the pokemon world could provide challenging but not impossible
   -the idea about making pokeballs from the fruit of the tree is a good idea
Title: Re: Professions
Post by: Osiris on January 27, 2010, 03:36:30 AM
Yes I love the PokeBall crafting idea as well.
I'm not sure which generation it was, but Ash and whatever group of people he was with at the time, had the chance of gathering berries and giving them to a PokeBall maker in town, to be
made into special balls.
If we can't do this ourselves, maybe have a building in a certain town that you can trade your
berries for custom PokeBalls, like NetBalls, etc.

Maybe even in the same building have a Poppins for Your Berries center?
^^.
Title: Re: Professions
Post by: NaviGator on January 27, 2010, 04:12:05 AM
I really like this idea it would throw a whole new dynamic into the game though I think it would probably be better to patch in later because it would need a little bit of attention to perfect.
I don't think that the need for a gathering skill is needed when there are literally hundreds of pokemon which could carry around different kinds of items I mean its not Farfetch'd to say a Bird pokemon could carry a leek  ;D . Leveling up of the skills and learning of recipes from NPC's or maybe even winning from tournament for unique recipes.
1. Potion Crafter (Good one Alias)
2. Pokeball Crafter (Another good one Alias and Osiris with the "Custom Ball" addition)
3. Furniture Maker (Probably will only be used if there become a lot of options)
4. Tailor (Great one Hopefully with lots of additons later on so you can customize yourself even more later)
5. Fishing Tackle (Make items for fishing like different level rods to up Max level of pokemon you catch and maybe lures to make certain kinds of pokemon more likely to catch)
6. Pokemon Personals (Make hold items i.e. item to up electric attacks, makes wild pokemon defeated 10% more likely to drop item or cuts stats by 25% and gain 150% EXP. Level requirements for pokemon could be added to these)
7. Berry Mixer (Make ?berry shake? that adds temporary effects to pokemon.)
Title: Re: Professions
Post by: MiMoon on January 27, 2010, 04:21:09 PM
I really like this idea it would throw a whole new dynamic into the game though I think it would probably be better to patch in later because it would need a little bit of attention to perfect.
I don't think that the need for a gathering skill is needed when there are literally hundreds of pokemon which could carry around different kinds of items I mean its not Farfetch'd to say a Bird pokemon could carry a leek  ;D . Leveling up of the skills and learning of recipes from NPC's or maybe even winning from tournament for unique recipes.
1. Potion Crafter (Good one Alias)
2. Pokeball Crafter (Another good one Alias and Osiris with the "Custom Ball" addition)
3. Furniture Maker (Probably will only be used if there become a lot of options)
4. Tailor (Great one Hopefully with lots of additons later on so you can customize yourself even more later)
5. Fishing Tackle (Make items for fishing like different level rods to up Max level of pokemon you catch and maybe lures to make certain kinds of pokemon more likely to catch)
6. Pokemon Personals (Make hold items i.e. item to up electric attacks, makes wild pokemon defeated 10% more likely to drop item or cuts stats by 25% and gain 150% EXP. Level requirements for pokemon could be added to these)
7. Berry Mixer (Make ?berry shake? that adds temporary effects to pokemon.)
agreed. I also think it would be better to add in later patches because: a.) it takes a lot of adaptation, so better to see how it works on a plane lvl
b.)i cant w8 anymore for the game release XD * breaks a sweat*
Title: Re: Professions
Post by: genbor on May 25, 2011, 10:14:13 AM
 I am sorry to bring this topic back to life, but I would add my humble opinions on the Professions, because I also think it could make the game more diverse and interacting.

 - First the Professions:
 I likes these ideas:
 
 +Potion Crafter -> Maybe it shouldn't be tied down to simply Potions, but have a more general role. So what I would propose for this, would be to have a profession that can create anything Consumable for Pokémons.
 
 +Pokéball Crafter -> I had no porblem with this one. Pokéballs could be made from berries or they could be created from new items introduced into the game. So a player that has a Pokéball Crafter profession could craft a plain old Pokéball out of materials.

 So what you would need for a standard Pokéball:

 - Digita - This forms the outer casing, giving a Pokéball its ability to alter sizes with a quick tap of the frontal command button.

 - Cryocite - The 'windows' that surround the inner portion of a Pokéball are made from a synthetic version of this Taragirite variant. Cryocite is the material responsible for keeping a Pokémon in stasis and its ring like set pattern deliberately mimics the circular patterns set by psychic Pokémon for the even distribution of Aura and data.
The Cryocite systems on older Pokéball models are known to malfunction in extreme low temperatures, restoring the consciousness of the Pokémon within.

 - Dejenium - The material responsible for reducing a Pokémon to its component parts for storage within the Pokéball. Said to simulate the effects of Incandium to some degree, Dejenium is situated in tiny dots between each Cryocite panel and works in a circuit which is activated by holding down the command button.

 - ID Tag Implementation Unit - To prevent the recapture of a previously caught Pokémon, the Pokéball scans for a trainer ID tag. If no ID tag is found, the Pokéball writes one to the captured Pokémon's data. This ID tag also is used by the PMI to keep track of how many Pokémon a trainer is carrying.

Source: http://pokemonrebirth.niftihalostudios.com/rebirpedia/technology/pokeball.htm

So there are plenty of things to do, and this is only a Standard Pokéball, we haven't even gone into Ultras and the rest. So it can be greatly explored as well.

 + Furniture Maker - Sure sounds nice, would go well along the Player/Guild housing.
 + Tailor - Definitely should be something that's included in the game, if Professions are ever implemented.

Well I can elaborate on this topic further, with some other possible Professions, and ideas on how it could work, but I just posted this for now since I want to know  if this could be a possibility in the game, or will be disregarded anyway.
                                                             Cheers, Genbor
Title: Re: Professions
Post by: Wire on May 25, 2011, 03:18:22 PM
I dont know what the pu team are capable off and what not but i dont see this potion mixer or pokeball maker etc working sound abit too much for a game which is perfetly fine the way it is being made in my opinion.
Title: Re: Professions
Post by: genbor on May 25, 2011, 03:53:42 PM
 I agree that it is perfectly fine without it, I just think it could be another possibility to explore. As long as there are ideas, the Team can sort through them and choose out the ones they think could work.
           Cheers, Genbor
Title: Re: Professions
Post by: zylonnick on May 25, 2011, 06:37:10 PM
I think the professions-idea is already mentioned. Try using the searchbar. i believe they called it skills.
Title: Re: Professions
Post by: Jerry on May 25, 2011, 07:21:20 PM
And this Ponge, might very well be the very first thread where those were mentioned and the search bar would most probably give you threads made after this one :P
Title: Re: Professions
Post by: genbor on May 25, 2011, 07:36:14 PM
I did use the search bar and this is what I got. Maybe there was one before it, but nobody mentioned that in this thread so after checking the date, I assumed this was the first among its kind.
If you are referring to http://pokemon-universe.com/index.php/topic,3008.0.html, than you should take note of it's date, which was posted later. I also found another one with the name Skills, but that one talked about sumo wrestling or something, so I disregarded that.
                                                       Cheers, Genbor
Title: Re: Professions
Post by: zylonnick on May 25, 2011, 07:54:41 PM
Wow, who digged this oldy back up? :o I didn't looked at the date, I assumed this was a new thread. My bad.
Title: Re: Professions
Post by: BurningReign on June 05, 2011, 07:28:04 PM
kinda digging this oldy back up (again) to add to the idea of a crafting type of system.

*pokeballs from apricots of course and mayb even upgrading pokeballs by combining? like 3 blue apricots and 2 ultraball to make a ultra lure ball for a better chance to catch water pokemon compared to the regular lure ball or something like that.

*crafting clothes for further customization.

*crafting pokemon held items (leftovers, leek, magnet, etc.)

*bag crafting for added inventory slots

*furniture crafting for housing decorations

*base or housing in caves, trees, etc.

*all of these in turn may cause a need for a farming system (akin to the caves that were in diamon/pearl i think) or mayb a job system where u go to various npc's around the world and they tell u to defeat x amount of pokemon and they give u the crafting supplies and a bit of extra cash

*also with all of this being suggested, mayb even an auction house type of function to make trading crafted goods easier and to cut down congestion in various chats

sorry if im mentioning things that r already in planning or addressed in the website. just a few ideas that i thought would add to the game beyond just catching, training, and battling. adding these might go as far as setting this game apart from other attempted mmorpg pokemon games
Title: Re: Professions
Post by: Annafu on June 06, 2011, 06:09:28 AM
I actually love this idea and think it would be really cool if implemented correctly. I especially love the pokeball, hold item, and tailor ideas. Shame my profession of choice wouldn't really be feasible to be implemented.
Title: Re: Professions
Post by: Wendigo7 on September 24, 2011, 02:06:45 PM
Right thought I'd put my 2 cents on this. We appear to have some professions. Can't really change that. Let's look at OTHER areas which although I don't want to turn to Warcraft.. it's revolutionised alot of things that are good about MMOs, and we can Nitpick some things of it that makes it good:

Make all areas accessible except Beginner areas

Skillsets - aka Non Profession Skills - PvP, Exploring, PvE (3 set in stone sets).. maybe 1 more called attachment (this means instead of training in the other skills, it allows you an extra 1 or 2 slots per level in Profession training in stead to make up for this loss...

Gyms used as LIMITERS. Here's an interesting idea off the top of my head. You have to have MORE than 8 gyms in the game, that seems a universal idea on here. If say, you fight the first gym at a fire gym, you cannot fight a "fire type gym" again. Therefore you have to play against 8 different types of gym at varying levels. Within this, each gym has a separate secluded area for catching pokemon if you beat that specific gym, and the pokemon in THAT area cannot be caught anywhere else in the game. Also, specific items could be bought from the shop in the gym itself.

This brings the trading and selling elements into the game, meaning there's not 1 set path.. you could link this to quests as well... Aka, if you beat your second gym at the Ice Type Area in "XXX Town" it unlocks a specific set of quests... This gives the game variation.. meaning there's NO RIGHT PATH - That's Key.

It would limit what you could do, but not feel restricted as you have access to all of the game. Just make it aware to players that going in certain areas there are MUCH stronger pokemon in grass...

Make some quests profession based.. So if your an explorer.. you can do an exploring quest XXX... And this has a leading quest following on etc.

"REMEMBER" - Make the Gym battles very hard. If they are Limiters or if we follow this idea.. They should be routes to unlocking new parts to the game (I dont mean land areas either..) The rewards to match it. Aka, if you beat your first gym.. your allowed more than 3 pokemon, they will obey you to X Level, and your pokemon can learn more than 2 moves. It also opens open "XXX Shop" and "XXX Training/Capture Area".. you have earned X Amount.

These might already have been said. But just a few ideas I'd put in.
Title: Re: Professions
Post by: genbor on September 25, 2011, 11:40:12 AM
 Thank you for your input, although it doesn't really say much about the Topic.

- Why would Gyms be good as limiters? I don't see a reason for certain type of Pokémon being catchable only if you beat a certain type of Gym. That's not really what Pokémon is about.

- I believe there will be a Gym for each type of Pokémon, so your idea about having more than 8 Gyms has already been mentioned.

- Profession based Quests? If there will be Professions, there will be quests attached.
Title: Re: Professions
Post by: Wendigo7 on September 26, 2011, 11:39:31 AM
Thank you for your input, although it doesn't really say much about the Topic.

- Why would Gyms be good as limiters? I don't see a reason for certain type of Pokémon being catchable only if you beat a certain type of Gym. That's not really what Pokémon is about.

- I believe there will be a Gym for each type of Pokémon, so your idea about having more than 8 Gyms has already been mentioned.

- Profession based Quests? If there will be Professions, there will be quests attached.

I saw that only in a thread this morning so apologies for not seeing that.

Hmm, what I meant was not beating a certain type of gym limited you to catching certain pokemon, you're right there. I meant each Gym was built in with a shop and a patch of grass. Nearly all pokemon we're catchable, but since, there's 8 badges or gym's (even though I know now you guys have taken a certain route with this it won't matter :) ), each gym had a pokemon (2 or 3) which couldn't be caught in the wild.

IE for example. Beating the electric gym for example, meant that, you had access to a grass area which had the pokemon: Electabuzz, Mareep, Pichu. These pokemon were only catchable here, so only if you did this gym for example could you catch these specific electric pokemon, but everywhere else electric pokemon (obviously within the region where they are catchable) are obtainable normally. Trying to put a meaning into choosing the right gym for you as you had a favourite pokemon in that specific area.

I'm just not sure it's very smart making all pokemon accessible and everyone being able to have them all. I've played alot of MMOs and when things are accessible for everyone, it takes away from the game rather than adding value to it. There's less work etc. It would mean people having in theory if they were all accessible, people just going into grassareas and hoarding new pokemon, and there would be no reason to trade items or pokemon with people as we would all have them kind of thing  :-\.

It's hard to know what has and hasn't been outlaid on here  :-[. I've seen sections which have been set in stone but there's no finite page of what has and hasn't been set in place. If I knew that (hope I haven't come across too brash and arrogant, just thought I'd add a few ideas more than anything) I'd look at those ideas and add something to them, rather than just spout rubbish like this on here  :-\
Title: Re: Professions
Post by: Jerry on September 26, 2011, 07:26:19 PM
Oh, about the 'no reason to trade', I see many reasons to trade.

- Some pokemon will be rare, and others accessible only through quests.
- IVs are an important part of the competitive play. I'm sure a lot of trainers would like to trade a pokemon with better IVs.
- Favourites? People do love some particular pokemon and would trade to get them early instead of later in game.
- Some pokemon might be tournament exclusive, or some specific pokemon be, and sometimes, the one getting the pokemon for the 2nd, 3rd, 4th or 10th time might want to trade it to please a friend.
- Event pokemon? One might want to trade an event pokemon which one got plenty of and don't find anything particularly special about that pokemon while another trainer might be eager to trade it.
- Some people want other people to train their pokemon...
- Some pokemon evolve through trade. I doubt that they will be much different in PU.

And probably more.