Pokemon Universe MMORPG
Pokémon Universe => Ideas & Suggestions => Topic started by: Gingimon on February 01, 2010, 03:30:58 AM
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Whats the deal with Safaris in PU? is there exclusive SZ pkmn? Is there even a SZ? Is it less difficult?
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There will be a safari "zone".
Exclusive SZ Pokémon: Yes
Less/More difficult? No idea
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It would be kinda cool if there were two SZs
One (the first) would be for regular poke's that vary in types lvls and etc (like a normal safari zone)
while the second would be an entire "safari island"
It would be home to much stronger poke's and would be ideal for upper lvl players and would be basically the ideal training area.
on the North part of the island, it could house varying types of ice pokes
On the South end of the island, There would be an abundance of water types.
The east and/or west could house insects, random plant/grass types
There could be a cave in the center of the island that leads downward instead of upward.
And the futher down you get, the stronger the poke's you encounter and on the last floor, the player is more likely to come across lava/fire type poke's
I had a couple other ideas earlier but cant remember them. but this is something i thought about earlier.
WOuld something like this be do~able?
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It would be home to much stronger poke's and would be ideal for upper lvl players and would be basically the ideal training area.
Correct me if I'm wrong, but I thought that you didn't battle in the safari zone? So do you mean the ideal training area for player levels??
Also will the lmited balls and steps be used? These always used to annoy me when I was searching for a particular pokemon.
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Also will the limited balls and steps be used?
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In this SZ are we going to have to put berries in the berry holders if we want to attract a better pokemon then, say, oddish. I always hated doing that because I never knew what to put in the holder.
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No idea, we don't have anything concrete yet.
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Ok. But if possible keep these things in mind when it comes time to decide.
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I know nothing has been made conrete yet about the safari zone, as Mr_Dark reiterated multiple times, but I think the idea of two safari zones by ghostman50 was excellent. One safari zone could be on the mainland where it was just like the standard RBY/RSE safari zone where your only weapons are your rocks and your treats. This safari zone should contain very rare pokemon only catchable here or maybe just have it earlier in the game, making these rare pokemon catchable later in the game in the wild. The safari island however, could be an island like ghostman50 said with all of his details. Some things I would like to add on though include maybe it requires a special item like a card key to access and different parts may only be accessible by different leveled trainers. You would be able to bring your pokemon in it, catching the island pokemon just like you would anyother but these pokemon would be a tad bit more difficult to beat and much more difficult to catch. Just a thought....
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I don't think having extremely rare pokemon in the SZ is a good idea. The idea of a rare pokemon is that it is hard to find, not hard to battle. If you just put a lot of rare pokemon in the SZ, that defeats the purpose of "rare". I think that if the safari zone is created, it should include pokemon that are only catchable inside it, but not both inside and out.
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I'm sorry I worded that wrong. "Extremely rare" was a bit of a hyperbole. That's basically what I meant. Thanks for the clarification.
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I agree with Pwadman, having an area with rare pokemon would defeat the purpose of it being rare, maybe just higher leveled pokemon that you could unlock once you do a certain quest, or defeat a certain gym leader.
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I believe I corrected myself Socrates
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Safari Zone's usually have common grass/water types found in other area's of a region, but they also have those horribly rare types only found in a specific zone. Usually dragon types like dratini or other starter types are hiding deep within the safari's. That is what makes the place so popular and why there is a cost and time limit.
If you could go in for free for unlimited amounts of time the rare Pokemon wouldn't be hard to find, defeating the place's purpose.
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exactly. and what you called the 'second sz' wouldn't really be a sz if you could fight there. plus a place like that would get really crowded once everyone was at a high enough level
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Safari Zone's usually have common grass/water types found in other area's of a region, but they also have those horribly rare types only found in a specific zone.
I figured the PU team was still in search of new ideas. Just throwing an idea out there. I wouldnt want this game to be exactly like R/B/G/S/C/Rby/etc.
Having an exclusive area like this would be something different and could add a layer of depth into the game.
Instead of having every poke' available in caves, on a route, in a town; why not an exclusive island?
If you could go in for free for unlimited amounts of time the rare Pokemon wouldn't be hard to find, defeating the place's purpose
Never said you could go in for free.
I assumed that it being a "second SZ" would hint at some kind of cost/time limit if implemented
plus a place like that would get really crowded once everyone was at a high enough level
Where do you think all of the low level players will go to catch "exclusive" SZ poke's?
Don't you think that place would be somewhat crowded as well?
Like I said earlier, by it being ideal for "upper level" players, I assumed that you all got the idea of a price spike between the two SZs
exactly. and what you called the 'second sz' wouldn't really be a sz if you could fight there.
I never said that fighting would take place in this "second SZ"
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The idea for the second SZ was to, kind of, place the poke's in their natural habitat. (on an island of course)
An Undisturbed and preserved island.
I do understand that the map would be huge with poke's dispersed throughout the region, (so why place them on some random rip-off island calling it a SZ?)
It would be a zone where slightly stronger common/rare types would be present on this island.
I didnt realize how flawwed this idea was, at the time of the post.
Not really sure to what I was smoking, at the time of the post
I was only looking to suggest something different.
Possibly an area with different rules, restrictions, yet keep the integrity of an actual SZ.
So do you mean the ideal training area for player levels??
Yea.
But an actual formula to player levels has not been specified yet, leaving gaping holes in mi suggestion.