Pokemon Universe MMORPG
Pokémon Universe => Ideas & Suggestions => Topic started by: Television17 on August 15, 2011, 01:17:24 PM
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So, I had a little think (and a quick search in case someone had posted this before (I couldn't see anything)), and I thought, 'Maybe tournament winners in-game can make their own items'?
People who win higher ranked tournaments (I'll assume for the purposes of my idea that there will be a ranking system of sorts so players who're relatively new to the game don't come up against experts) and have a knowledge of competitive battling are the kinds of trainers who know what kinds of items need to be added to the game.
As an example, in Gen V, the Eviolite was introduced. This was my absolute favourite item in the whole generation, as it introduced an amazing way of making previously unusable pokémon usable in competitive play. I had a Dusknoir for a while (I didn't really like him), but when I heard about Eviolite, I immediately bred up a Dusclops with Will-o-Wisp, Pain Split, Curse and Substitute, and I love him to pieces! He's amazing in NFE, takes hits like a tank and deals damage like a boss!
Eviolite is the sort of item I'd like to see more of, the kind of item that makes you go, 'This can work if I do x, y and z to pokémon w, with v ability...' That kind of thing, in my opinion, would be the kind of item that not only has people blindly spamming buttons and grinding, but also thinking about their game and how they can improve, and thinking of new strategies that make interesting pokemon (perhaps like Dunsparce) worth playing.
Now, granted I did note that you guys were 'balancing' the stats so we can use lesser used pokémon, but I think an innovative item creation system (obviously for the people who know what they're doing and not the kinds of people who go 'Hold item deals 9999999999999 damage to my opponent when they attack me') would keep the game interesting and keep old players on their toes as to what they might face, as well as introduce new players with interesting and more bizarre items than they're used to.
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I don't think many new items would be needed (the pokémon are now being balanced so they can all have their own niche/strength in-game). There are also alot of items already implented in the game. I wouldn't see another reason to make even more items.
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People could say that they have good intentions and won't abuse something like that, but really, they will. Plus, thats new coding that the programmers have to do for every tournament that is played.
Something like that is too easily overpowered, as well as ruins the entire point of what the balance team is trying to do.
We can't work around an item that doesn't exist, especially one that doesn't have any set description.
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It is also to note that the Eviolite is already causing some issues with the balancing of some pokemon :P
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Actually, I quite like the idea, to stop items becoming OP, a slider system could be introduced. The only issue is, would only the creator be allowed to use this item? If not, how would it be spread out to the rest of the players?
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I personally am against it for reasons Silver and Jerry already mentioned. The slider system wouldn't really work. My reasoning? Take a newly created Damaging Item.
Name = Rod of Blood
Damages (here comes the slider part): -1/6+ of Opponent's HP. Now going below 1/6 is not really worth it, going above 1/6 becomes too OP.
What we could do is to add restrictions like: Continuous effects cannot go above 1/6 of a Pokémon's HP. The only differenece would be that he can split it into Heals 1/12 HP of the user, and damages 1/12 hp of the enemy. So it wouldn't be going over the 1/6 but would be more useful in a way.
If you don't like the 1/6 restriction, how bout this: Heals user for 2/6 HP but things like Burn/Poison etc would have also doubled in power.
Like I already said, I don't like this idea, just giving some thoughts that 'might' make it work. That's a HUGE 'might' though.
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I'm not really a big fan of created items. The winner could abuse it way to easily, do you want someone running around with some uber item that has little to no drawbacks? Ex: Status Orb- Pokemon can only be knocked out my a status effect(burn, etc..), but status effects do double damage. If your pokemon gets paralyzed it's unstoppable pretty much.
I just don't see the point of user created items.
If anything the winner should be able to choose a non-legendary pokemon and get it. They could pick the nature and ability. That would be cool.
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I'm not really a big fan of created items. The winner could abuse it way to easily, do you want someone running around with some uber item that has little to no drawbacks? Ex: Status Orb- Pokemon can only be knocked out my a status effect(burn, etc..), but status effects do double damage. If your pokemon gets paralyzed it's unstoppable pretty much.
I just don't see the point of user created items.
If anything the winner should be able to choose a non-legendary pokemon and get it. They could pick the nature and ability. That would be cool.
choose a non-legend yes. Pick ability and nature, no. That would ruin the balance in my mind, anyone with the mind could take a sableye, make it jolly, and give it wonder guard ability, and a lum berry to cure status effects. It would be unstoppable.
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The pokemon would actually have to be able to use the ability. You can't give a pokemon an ability they just don' already have.
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Abilities are usually restricted to 3, with some (like Shedinja with only Wonder Guard) and the natures can be selected, using an everstone on the female pokemon that you left at the in-game breeder (giving you 50% chance of having the nature passed down)
So this is already there :)
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The pokemon would actually have to be able to use the ability. You can't give a pokemon an ability they just don' already have.
You needed to clarify that.
Abilities are usually restricted to 3, with some (like Shedinja with only Wonder Guard) and the natures can be selected, using an everstone on the female pokemon that you left at the in-game breeder (giving you 50% chance of having the nature passed down)
So this is already there :)
And this is true as well.
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The pokemon would actually have to be able to use the ability. You can't give a pokemon an ability they just don' already have.
You needed to clarify that.
You shouldn't have to clarify something that is redundant.
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The pokemon would actually have to be able to use the ability. You can't give a pokemon an ability they just don' already have.
You needed to clarify that.
You shouldn't have to clarify something that is redundant.
others can take it a whole different way.
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I don't really see how it can be understood any other way :/
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I don't really see how it can be understood any other way :/
You would be surprised.
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Crafting items seems like a weird idea. Very difficult to balance too...
Putting it in the hands of people who have already proven to be better than a lot of others?
Kinda makes the rich richer, doesn't it?
Tournments might have pokemon (shinies even :O) , items and money as the rewards.
One idea I thought of was free move tutor tokens.
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I understand that it would be difficult to balance, and that's why you would only let the top-level of players do it. They'd know what the game needs (and I guess the devs would too, but the players might think of something the devs didn't), and they wouldn't abuse the right. And even if they did, the devs have every right to say 'no' and give them money or a shiny or something instead.
Also, it wouldn't be exclusive to that player. It might be a quest reward or something similar, or a prize in future tournaments if it was really good (although I doubt that sort of item would be approved in the first place).
Anyway, it was just a suggestion I thought of that might make things more interesting.
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If it was to be tested, it would be tested by the developers, and then likely by a select few beta testers. We wouldn't test it by releasing it straight into the game to players we don't know :)
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Yeah, well obviously throwing unregulated items into the game for anyone to take has drastic consequences (It's happened quite a few times in MTG), and so they would be tested, but still, I think it could be a valid idea to consider. :)