Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: wiggums on March 23, 2010, 10:24:55 PM

Title: Basic Item variations
Post by: wiggums on March 23, 2010, 10:24:55 PM
I'd suggest you guys put more variations of items then the GB games had. For instance, the new type of pokeballs in the latest games are a good start.

I thought of a new type of repel called the "Smart Repel" that you could use. Basically, it'd be a normal repel, except a little more costly, that only repels pokemon when you are in an area where pokemon can attack you.

For instance, if a normal repel lasts 50 steps, and you take 10 steps outside of a cave or grass, then you just wasted 10 steps that you could be "attack free." The Smart Repel wouldn't be in effect until you stepped inside one of those areas. Then you could use half of one, go heal your pokemon, and then come back without wasting so many steps.

Little variations like these would help make the game more interesting and allow for a larger item list.
Title: Re: Basic Item variations
Post by: darion101 on March 23, 2010, 10:53:15 PM
I don't think there could be too many variations to be made, but the smart repel is an awesome idea in my mind. What I am getting from you is it only uses 1 step of the Repel when you step in the grass/wild pokemon area. I believe this would be a good addition, although it should expire if you log out with it still active.
Title: Re: Basic Item variations
Post by: wiggums on March 23, 2010, 10:56:37 PM
I don't think there could be too many variations to be made, but the smart repel is an awesome idea in my mind. What I am getting from you is it only uses 1 step of the Repel when you step in the grass/wild pokemon area. I believe this would be a good addition, although it should expire if you log out with it still active.
I think you understand it... It would only count steps in the grass or in caves but while on normal ground where you are safe, the repel wouldn't be in effect.
Title: Re: Basic Item variations
Post by: Sch3rox on March 23, 2010, 11:17:50 PM
there are a lot of ideas posted but the pu team cant implement everything and i think your idea is useless.
Title: Re: Basic Item variations
Post by: wiggums on March 23, 2010, 11:19:11 PM
Useless? Alright then.

How?

I was only trying to suggest they add more items, while also suggesting one of my own, I was simply handing out an idea, as is this forum's purpose.
Title: Re: Basic Item variations
Post by: Sch3rox on March 23, 2010, 11:22:36 PM
i mean its okay to post ideas and i  understand your idea but if there are repel in the game you can buy it and use it thats it!!! there are a lot of other things to do for pu team..
Title: Re: Basic Item variations
Post by: baralai15 on March 23, 2010, 11:26:52 PM
there are a lot of ideas posted but the pu team cant implement everything and i think your idea is useless.

useless? I dont think its useless at all, why do you think its useless? Suggestions is here for peoples ideas so PU team can implement them and i do think the Smart Repel is a very great idea. That would only be my opinion though.
Title: Re: Basic Item variations
Post by: wiggums on March 23, 2010, 11:29:00 PM
i mean its okay to post ideas and i  understand your idea but if there are repel in the game you can buy it and use it thats it!!! there are a lot of other things to do for pu team..
I understand that, but with higher level repels that last a thousand steps or something, if you decide to stop by a city and look around, you are wasting quite a few steps. If someone was worried about that, they could spend some extra money and not have to worry about it anymore. I'd just like to see some more then the regular items.

The reason I thought of this was because of the new "Nest balls" or "Heal balls" that have unique properties to be used by different players. Additional features such as these would make the game much more enjoyable.

I understand the PU team has quite a huge amount of work to do, but they still have the players in mind.
Title: Re: Basic Item variations
Post by: rarrl on March 23, 2010, 11:30:12 PM
I think it's a good idea. No need for me to waste steps with a normal repel. Especially when there are tough level Pokemon around you, and your Pokemon are already really weak. What if you need to escape?
Title: Re: Basic Item variations
Post by: baralai15 on March 23, 2010, 11:36:58 PM
Well possibly in that case there will be an escape button implemented so you could escape but i do know what your talking about. or if you simply get annoyed by fighting a weedle every other step you take lol
Title: Re: Basic Item variations
Post by: rarrl on March 23, 2010, 11:39:34 PM
Oh plus, sometimes the flee button doesn't work. (My experience from Leaf Green)
Title: Re: Basic Item variations
Post by: Sch3rox on March 23, 2010, 11:46:07 PM
guys pls dont read the last 2 or 3 posts if you want to know what about we´re talking here read the 1st post. we are not talking about the flee button..
Title: Re: Basic Item variations
Post by: Kuhns on March 23, 2010, 11:47:15 PM
A creative idea, however....

Quote
I understand that, but with higher level repels that last a thousand steps or something, if you decide to stop by a city and look around, you are wasting quite a few steps. If someone was worried about that, they could spend some extra money and not have to worry about it anymore. I'd just like to see some more then the regular items.

Why would someone use a repel and then walk into a city/other-non-Pokemon-infested-place? That is like using some mosquito repellent and then staying inside the whole evening/night. Does the mosquito repellent stop working as you stay inside and turn on when you step outside for a moment? Of course not. It wears off in a couple hours regardless of where you are.

On-and-Off repel is just another way from players to be lazy IMO. The players buy repels and they use them, regardless of where they are. The repel's activity should not change because the player doesn't want to 'waste it' by going into a city. If they want more repel, they need to buy more, or simply ask themselves: "Do I really need to use this now?"

Quote
Oh plus, sometimes the flee button doesn't work. (My experience from Leaf Green

Stay out of the grass then. ;) Or bring some potions and repels.



Title: Re: Basic Item variations
Post by: baralai15 on March 24, 2010, 12:00:18 AM
guys pls dont read the last 2 or 3 posts if you want to know what about we´re talking here read the 1st post. we are not talking about the flee button..

Yea but we are, we didnt bother you, now dont bother us. Beginning to think someone is thinking they run the forums?
Title: Re: Basic Item variations
Post by: wiggums on March 24, 2010, 12:05:20 AM
Ok ok, all of this "No smart repel" thing is great,

but we are forgetting the true meaning of this thread.

More Items!
Title: Re: Basic Item variations
Post by: Sch3rox on March 24, 2010, 12:12:33 AM
no one bothered you guys
If you would like to talk to is not a problem, you are cordially invited
only you should know what we are talking about.
so I said, read everything before you answer
that's all.
Title: Re: Basic Item variations
Post by: rarrl on March 24, 2010, 12:16:27 AM
This is leading to a flame war. Stop now please, before this gets out of hand.



Quote
Oh plus, sometimes the flee button doesn't work. (My experience from Leaf Green
Quote
Stay out of the grass then. ;) Or bring some potions and repels.
Through most areas you have to go through grass to get somewhere. Example would be the first part, where you have to go through all that grass to deliver a package.
Title: Re: Basic Item variations
Post by: josh_squash0 on March 24, 2010, 12:24:31 AM
Ok ok, all of this "No smart repel" thing is great,

but we are forgetting the true meaning of this thread.

More Items!

The only positive i can see from more item variations, is a more stable economy.  the unaltered, "normal", items wont see much inflation as all of the lazy players will indulge in the variable items, somewhat saving the game from being run by the predominant rich.

I like the idea of altering a few items, for the economy's sake, but if the PU team doesnt acknowledge that they are willing to accept item-changing ideas; why bother?
Title: Re: Basic Item variations
Post by: Kuhns on March 24, 2010, 12:53:07 AM
guys pls dont read the last 2 or 3 posts if you want to know what about we´re talking here read the 1st post. we are not talking about the flee button..

Yea but we are, we didnt bother you, now dont bother us. Beginning to think someone is thinking they run the forums?

Actually, he has a point. This topic is about items/the 'Smart Repel' in general. Talking about the 'Flee' button is actually very much off topic. Make another thread if you want to discuss it further.

Quote
Through most areas you have to go through grass to get somewhere. Example would be the first part, where you have to go through all that grass to deliver a package.

Lol, and? At the first part, AKA the beginning of the game, you have a level five Pokemon with you. You need to go through the grass to train, catch other Pokemon, and have your journey hindered by lots of useless Pokemon. ;D

Quote
I like the idea of altering a few items, for the economy's sake, but if the PU team doesnt acknowledge that they are willing to accept item-changing ideas; why bother?

We listen to many of the things the members say, and given a good enough argument, might actually embrace some of the changes the members like. Simply saying "I give up because the PU Team doesn't comment on it" doesn't change anything however.

Title: Re: Basic Item variations
Post by: baralai15 on March 24, 2010, 01:42:02 AM
Alright never mind, my bad sorry Sch3rox  ;)
Title: Re: Basic Item variations
Post by: rarrl on March 24, 2010, 02:16:02 AM
Quote
guys pls dont read the last 2 or 3 posts if you want to know what about we´re talking here read the 1st post. we are not talking about the flee button..
Quote
Yea but we are, we didnt bother you, now dont bother us. Beginning to think someone is thinking they run the forums?

Actually, he has a point. This topic is about items/the 'Smart Repel' in general. Talking about the 'Flee' button is actually very much off topic. Make another thread if you want to discuss it further.
Yea, but your not getting the main point. I brought up the flee subject so it could support my original opinion, that if your repel ran out because you wasted it,you had no items, your Pokemon were really weak, and you had to fight a tough pocket monster. Most likely you would try to flee, but what if that failed? You would lose and then have to go back to a Poke center.
Title: Re: Basic Item variations
Post by: Kuhns on March 24, 2010, 02:29:38 AM
Quote
guys pls dont read the last 2 or 3 posts if you want to know what about we´re talking here read the 1st post. we are not talking about the flee button..
Quote
Yea but we are, we didnt bother you, now dont bother us. Beginning to think someone is thinking they run the forums?

Actually, he has a point. This topic is about items/the 'Smart Repel' in general. Talking about the 'Flee' button is actually very much off topic. Make another thread if you want to discuss it further.
Yea, but your not getting the main point. I brought up the flee subject so it could support my original opinion, that if your repel ran out because you wasted it,you had no items, your Pokemon were really weak, and you had to fight a tough pocket monster. Most likely you would try to flee, but what if that failed? You would lose and then have to go back to a Poke center.

I got your 'main point.' I also got the point that this topic is about items and not the Flee button, as in: don't make a lot of posts about the Flee button in a topic for items and other things. Mentioning it for your 'point' is fine. Besides if you got that far, you deserve to lose and return to a Pokemon center. Flee will sometimes fail, it is part of the game.
Title: Re: Basic Item variations
Post by: rarrl on March 24, 2010, 02:32:41 AM


I got your 'main point.' I also got the point that this topic is about items and not the Flee button, as in: don't make a lot of posts about the Flee button in a topic for items and other things. Mentioning it for your 'point' is fine. Besides if you got that far, you deserve to lose and return to a Pokemon center. Flee will sometimes fail, it is part of the game.
I only mentioned flee once.
Title: Re: Basic Item variations
Post by: Kuhns on March 24, 2010, 02:37:05 AM


I got your 'main point.' I also got the point that this topic is about items and not the Flee button, as in: don't make a lot of posts about the Flee button in a topic for items and other things. Mentioning it for your 'point' is fine. Besides if you got that far, you deserve to lose and return to a Pokemon center. Flee will sometimes fail, it is part of the game.
I only mentioned flee once.

Yes, I never said you didn't. I was simply ending a beginning argument, and reminding people to stay on topic.
Title: Re: Basic Item variations
Post by: rarrl on March 24, 2010, 02:45:05 AM
Truce?
Title: Re: Basic Item variations
Post by: darion101 on March 24, 2010, 03:07:06 AM
once again going back to the original post, I believe this is a good idea to consider. not only to stabilize the economy as josh squash put it, but it could also bring in a feeling of the game really being different from other pokemon online games. Not saying that it isn't already the way it is, but I personally would enjoy it and I believe others may as well.
Title: Re: Basic Item variations
Post by: boyben10 on March 24, 2010, 03:34:26 AM
Don't forget, you can create items to be unique, that feature will be available in the game.
Title: Re: Basic Item variations
Post by: kiel223 on March 24, 2010, 08:39:38 AM
I think the Smart Repel would be a handy item. It would obviously be more expensive than its regular counterpart, but I think I would definitely pay extra to grab some Smart Repels instead of some normal Repels.

boyben10, how will players be able to create unique items in the game? :)
Title: Re: Basic Item variations
Post by: Level5Pidgey on March 24, 2010, 09:44:13 AM
I reckon type-specific Pokemon attractors would be nice, and handy.
They don't make it so you only find Pokemon of that type, but just increase the chance a bit.