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Messages - Roloc

Pages: 1 ... 78 79 [80] 81 82 ... 85
1186
General Chat / Re: 17 trainers
« on: October 27, 2010, 08:50:35 PM »
seriously tho whats a team without a starter? how can u make an electric team and plan to stop earthquake? i just don't think its fair to ppl who use certain types.
Magnet rise is one of many simple ways for electric teams to counter ground. I have a bug team but i make sure to be prepared to fight rock and fire teams. rock attacks for fire and fighting for rock. just know your weakness of your team and do your best to compensate it.
then when you win...its just like Jerry said.
For them, it's a challenge and when they manage to win, they feel that they won much more than just a simple match.

1187
General Chat / Re: 17 trainers
« on: October 27, 2010, 06:25:04 AM »
ninjask will definitely be my lead. shuckle was just the one i typed first. :)
I forgot acupressure messing up gyro ball.
so..

Shuckle:       Leftovers       Sturdy
Toxic
Acupressure
Rest
rock slide                     248 HP / 252 Def

1188
General Chat / Re: 17 trainers
« on: October 27, 2010, 04:22:04 AM »
Thanks

  And yeah i know a lot of choice items are bad but i switch out a lot to get the move i need that one of my other Pokemon may have. This build here has won me multiple turnys on smogon shoddy battle.

I'll probably just switch out forretress. Only had it mainly for rapid spin cause stealth rock eats my team for breakfast...since we cant use it i guess ill go with another. perhaps a shuckle wall with Acupressure. Only got that combo to work like two times but it was so fun to see little shuckle become a god.

Edit: How about this:

Shuckle:       Leftovers       Sturdy
Toxic
Encore / Acupressure
Rest
Protect / Gyro Ball                      248 HP / 252 Def

Yanmega:   Choice Specs    Tinted Lens
Bug Buzz
Air Slash
Hidden Power Ground
U-turn                            252 SpA / 252 Spe

Heracross:  Flame Orb   Guts
Swords Dance
Close Combat
Megahorn
Stone Edge                       252 Atk / 252 Spe

Pinsir:   Life Orb   Mold Breaker    
Swords Dance
X-Scissor
Earthquake
Stone Edge        252 Atk / 252 Spe

Ninjask:         focus sash      speed boost       
Swords Dance
Baton Pass
Substitute
Aerial Ace    176 HP / 252 Atk / 80 Spe

Scizor:     Choice Band    Technician
U-turn
Bullet Punch
Superpower
Pursuit                        248 HP / 252 Atk

1189
General Chat / Re: 17 trainers
« on: October 27, 2010, 01:06:46 AM »
I was hoping you'd come back, Roloc. :)

Thanks! Glad to be back. Been tinkering with my team, what do you all think?

Ninjask: speed boost - leftovers
Baton pass
Substitute
roost
swords dance

Scizor: technician - choice band(atk)
Bullet punch
pursuit
superpower
u-turn

heracross: guts - choice scarf(spd)
close combat
megahorn
stone edge
toxic

yanmega: tinted lens - choice specs(s atk)
bug buzz
giga drain
u-turn
hidden power - water

Forretress: sturdy - Leftovers
toxic
stealth rock
protect
rapid spin

Pinsir: mold breaker - choice band(atk)
close combat
earthquake
stone edge
x-scissor

1190
General Chat / Re: 17 trainers
« on: October 26, 2010, 11:44:53 PM »
This says it all.

Gotta go all out here otherwise your just gonna be of the rest

I liked the 17 trainers idea because of the one type teams, even if they all share a weakness its a good idea and a challenge. But making an exception for even one pokemon kills the entire idea.

Agreed.

 I would like to be a part of the challenge if its going to be enforced like Chad says it will. Only reason i left is cause it was turning into something besides single type team trainers.

@Chad. I would like to re-apply for the Bug position if you don't mind.

1191
General Chat / Re: 17 trainers
« on: October 25, 2010, 07:06:21 PM »
No, it's more like the majority of our pokemon will be of one type, but we are allowed a few exceptions if that pokemon works well with that team. Like a Toxicroak in a water based team due to its ability. Charizard does look like a dragon and learns dragon attacks, so it's fine.
I originally joined under the assumption this guild would be one type teams only. Seeing as it is now not, I resign my position as bug trainer. Good luck and have fun everyone. :)

1192
General Chat / Re: 17 trainers
« on: October 25, 2010, 06:52:57 PM »
I would of thought, being that you wanted a giuld that had trainers specialized in a certian type, you would of put a restriction on the teams to being purely one type teams. If those restrictions aren't there, then you may as well be killing the idea behind the 17 trainers.
I Agree.
I vote we enforce the restriction of having one type teams.

1193
General Chat / Re: Hmmm...A Pokemon Guild, Huh?
« on: October 22, 2010, 02:16:19 AM »
I'm hoping Chad's guild gets going in-game, if not i guess I'll have to make my own guild of one type wonders. Single type teams give me more of a challenge, and I'm a man who loves his challenges.

1194
General Chat / Re: 17 trainers
« on: October 20, 2010, 12:20:57 AM »
I never use any weather moves but i have a friend who is a big fan of sandstorm teams.

1195
General Chat / Re: 17 trainers
« on: October 19, 2010, 06:46:54 PM »
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.
thunder
PP      10 (max. 16)
Power     120
Accuracy     70%

With Rain Dance it has a 100% accuracy. :P

1196
General Chat / Re: 17 trainers
« on: October 19, 2010, 06:31:47 PM »
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.

1197
General Chat / Re: 17 trainers
« on: October 19, 2010, 05:48:27 PM »
yeah but not all weather teams consist of one type.  I have a sandstorm team with ground rock and steel.

don't forget the abilities:
Chlorophyll
Dry skin
swift swim

A Dry skin Pokemon can be put in with a water team and benefit from rain dance.

1198
Ideas & Suggestions / Re: Cheats and stuff
« on: October 19, 2010, 03:29:10 AM »
I wont be using any of the starters once i get 1 or 2 of the Pokemon i want. just don't like any of them that much.

1199
Ideas & Suggestions / Re: Cheats and stuff
« on: October 19, 2010, 02:29:45 AM »
Yupp, as darkie explained, starter pokemon will be bound to the player, hence you cannot trade them.

So those of us that don't like the starters cant trade them for something we do like? or at least let the 2nd and 3rd evo be tradeable.

1200
General Chat / Re: 17 trainers
« on: October 18, 2010, 10:28:25 PM »
How about we also have Weather teams:
Sandstorm
Rain
Sunny day
Hail

What do you all think?

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