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Messages - Raikt

Pages: 1 ... 12 13 [14] 15 16 ... 45
196
In-Forum Games / Re: [Game] Rate That Avi! (Avatar)
« on: September 12, 2010, 05:21:27 PM »
It's... sparkly. I will give you that. And Shix is a pretty cool 'poke. Props for an eeveelution.

I give it a 6/10.

197
Jobs / Re: How to Apply for a Balance Position.
« on: September 11, 2010, 03:35:02 PM »
I thoroughly approve of this.

/thumbs up

198
Trainers Lounge / Re: What Are Your Goals On Pokemon Universe?
« on: September 08, 2010, 10:35:04 AM »
GO OUTSIDE.

GOOD NEWS EVERYONE: I have invented a device that lets you play Pokemon outside.

I wonder if anyone out there uses the math for determining the IVs of a pokemon. i saw it somewhere. The hatched pokeon needs to be brought up to level 10 (via rare candy is recommended), then you have this equation for telling if their IVs really are better than the other pokemon of the same type you hatched.


Any breeder worth his lick of salt (What does that even mean? It's like... a double meaning. Might even be triple.) uses IV calculators, or the formula if the internet is not handy, to determine a Pokemon's IVs. It's how you produce breeding chains to get Pokemon with near flawless IV's or the specific ones you want.

199
Development / Re: Get the know the team: Mr_Dark (God edition)
« on: September 08, 2010, 10:26:56 AM »

200
New Trainers / Welcome / Re: -waves-
« on: September 08, 2010, 10:21:32 AM »
Hello Paka, and welcome to PU.

201
New Trainers / Welcome / Re: Hello everyone.
« on: September 07, 2010, 01:34:58 PM »
Welcome to Frenchfry Universe. We have cookies and punch, minus the punch.
Enjoy yourself, but just remember, If you cross me, I'll kill you.

I brought plenty of punch.

202
General Chat / Re: Your Elite 4 Teams
« on: September 07, 2010, 01:31:56 PM »
RBY - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.
GSC - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.
RSE - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.
LG&FR - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.
DPPt - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.
HG&SS - Zubat, Zubat, Zubat, Zubat, Zubat, Zubat.

And no, I'm not kidding.

203
Trainers Lounge / Re: What Are Your Goals On Pokemon Universe?
« on: September 07, 2010, 01:25:54 PM »

204
Jobs / Re: Banette-balance
« on: September 07, 2010, 12:32:19 PM »
Ok everyone I am going to ask a fair amount of questions. If you are able to answer some or all of them it would be very appreciated.

-How much of an increase can be given to a Pokemon?

It depends entirely on the Pokemon. If I had to give a general guideline, "OU should become weaker OU, UU should aim to become OU, and NU, plus the rest, should aim to be their own tier." This way we would effectively cut it down to "Most Pokemon go here" and "There are going to be some decent or average ones in the bunch".

Quote
-What would be considered making the Pokemon TOO powerful?

If every person is carrying that specific Pokemon on their team, or every single team has a counter for that Pokemon, then a Pokemon is too powerful. Similarly, you can look at why Garchomp and Salamence were moved to Ubers and this would be a prime example of it.

Quote
-When giving Pokemon moves to assist it, what should be allowed or not aloud?(I have been adding moves other Pokemon of the same type have, that fit the Pokemon.)

The first thing you should look at is if a Pokemon actually needs the move. Practicality can be put on the back seat if a Pokemon can hugely benefit from a move that doesn't necessarily fit. (Giving Blastoise Reflect.) Then, you can add moves based off of practicality. Such as giving the elemental punches to a Pokemon with fists that doesn't naturally learn them.

Quote
-What archetype of pokemon should I test against: sweepers, walls, tanks...etc?

Whatever stops the Pokemon. Whether it be a sweeper, a tank, a wall, or just a Pokemon that was in the right place at the right time. (Joke.) But, the top three damage calculations I should see are: The number one "counter". Something that hard counters it nearly every time. Next is the "soft counter". A 'mon that can't counter it all the time, but can if the conditions are right. The third should be for a Pokemon that uses a set specifically to stop the opponents Pokemon. (Cloyster's Anti-Garchomp set back in the day.)

Quote
-When testing against the selected tester pokemon what sets (Evs and natures) should I test against?

Always test Max/Max. If you are testing a damaging move against a wall, then you should be using the Pokemon's absolute max attacking score against the foe's absolute max defensive score. However, it should be noted that sometimes this is not always the case. (Specially Defensive Skarmory.) So, it would be acceptable, and desired, if you did a second calculation against, say, 252 HP / 0 DEF EV's. Does that make sense?

Quote
-Should I test using moves that the pokemon learns already or if I have given it moves that would be helpful against the test pokemon should I use those moves?

You only need to test for a move you have given it if you have a good reason to give it that move. Giving it the elemental punches out of "flavor", since it has 'hands' so to speak, isn't necessary. They won't overpower it or break it. However, if you gave it, say, Shadow Punch, I would expect you to run calculations to prove that it will either help / not break the Pokemon in question.

205
General Chat / Re: Pokemon you HATE.
« on: September 05, 2010, 04:05:37 PM »
What part of Salamence is ugly? At all? I can kind of understand Magmortar, though I don't think he's that bad, but Salamence? In what way?

I can give you numerous reasons from an artistic standpoint, spriting standpoint, or just design standpoint.

1. It is horribly blocky compared to most other sprites. Its shape is very reminiscent of the old RBY and GSC sprites (RE: Tyranitar) even though they tried to streamline it.
2. Keeping a Pokemon that was meant to be agile that big and bulky leads to awkward shapes.
3. Its colors are a bad clash by design alone. (Even though they aren't as bad as some others.)
4. Its wings look like they were cut from a plastic sheet and then glued onto its back.
5. Its body is far too disproportionate for its size, stats, and relative bulk.

The only dragons I'm truly fond of are Dragonite and Flygon.

206
Game Features / Re: Another version of trainer growth...
« on: September 05, 2010, 03:45:24 PM »
The only reason you will never see me agreeing with this is because it makes my life a living hell in the Balance department.

Think for a second about what you are proposing; going off the the 500+ Pokemon that we will now have. How many combinations will there be? How many differing skill sets, layouts, point distributions? Realistically, it would be nearly unfathomable. Then, I have to come in and think about every one of these scenarios, spreads, etc. and try to keep the balance between all of them.

Don't knock me; I'm not saying it's a bad idea. I'm just saying, from my point of view, I would fight against this being implemented.

207
Jobs / Re: Banette-balance
« on: September 05, 2010, 03:08:30 PM »
By Damage Calculations, just to clear the issue up, I meant this:

Quote
[]...here are some calculations against many defensive Pokémon Pokemon after a single Swords Dance. These calculations assume an Adamant nature.

Close Combat vs. 252/252+ Skarmory 84.4% - 99.7%
Close Combat vs. 252/0+ Skarmory 101.5% - 119.5%
Close Combat vs. 252/252+ Bronzong: 95.2% - 100%
Close Combat vs. 252/176+ Hippowdon: 80.7% - 95%
Crunch vs. 252/220+ Celebi: 81.2% - 95.5%
Crunch vs. 252/252+ Rotom-A: 100% - 117.8%
ExtremeSpeed vs. 0/0 Starmie: 97.3% - 114.6%
ExtremeSpeed vs 0/0 Zapdos: 79.1% - 93.1%
Bullet Punch vs. 0/0 Gengar: 95.8% - 113%
Bullet Punch vs. 0/0 Tyranitar: 89.7% - 105.6%
Stone Edge (+1) vs. 156/96 Gyarados: 121.6% - 143.2%
Stone Edge vs. 248/228+ Zapdos: 118% - 138.9%


These are taken straight from the Lucario Analysis page. They demostrate the effectiveness of Swords Dance (Adamant [That's the most damage you are going to get, so it assumes max for best results.]) Lucario against some of the most common 'pokes in the OU metagame.

Since Banette is NU, you could show some damage calculations against the most common threats of NU. (Though, the tier is somewhat underplayed) or even against some UU and OU threats to lend some weight to your decisions. And, while I do agree that Banette should learn the Elemental Punches, based off of the fact that it has hands alone, you need to put some thought into the moves you give it. Personally, I'm absolutely against removing moves for any reason. However, adding is acceptable but needs to be planned out. Much like the move tutors in the game, or via some other aspect I've yet to go into, we can't just give these moves without thinking about their implementation and cause to other areas.

208
In-Forum Games / Re: Lyrics Check
« on: September 05, 2010, 03:01:00 PM »
You're pulling out the big guns, eh?

Hadouken - Mic Check
I haven't heard that song in a long time. Had to hit up my iTunes it sounded so familiar.

"Itsu kara darou konna ni hitomi ga shinda no wa"

209
General Chat / Re: Pokemon you HATE.
« on: September 05, 2010, 02:38:51 PM »
Raaaaaagggggeeeeeeee.

Really, I don't hate any Pokemon. But, if I had to pick one to be the most annoying, that title would fall unto Salamence. From start to finish, it is a horrendously ugly Pokemon. I haven't seen sin that hideous since I first saw the previews to Magmortar. (More like Fagmortar. [He's actually a pretty chill dude. We hang.])

210
Sure. If you, or anyone else for that matter, wants a battle, just hit me up on IRC when I'm on. I usually have some free time.

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