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Ideas & Suggestions / Job System
« on: September 01, 2012, 10:47:35 PM »
Well, as the title say it a job system... like in FF or any RPGs -_-". But the unique thing about this is it Pokemon Trainer's job. First I'll tell you a little about the jobs-
1st Challenger- Increases pokemons chances to reduce 'weakness' damage, something neglect defeat/faint/death. Percentage base.
Challengers are hardcore pokemon trainer, their main is to train their pokemon with respect & friendship.
2nd Ranger- Decreases or sometime neglect pokemons chances to be debluff(i.e Hypnosis; Poison etc). Increases the effectiveness of debluffing enemy pokemons and bluffing own pokemons. Percentage Base.
Rangers create unique items for natural resources to help pokemons and others.
3rd Nurse- Any items used by nurse will have extra percentage effect and can last longer turns.
Nurses' radiant aura helps pokemons to feel comfortable in any situation.
Now you ask- "Why would people want to have this class in a party?"
Answer: Of-course any of this classes in your party will give you special privileges.
Special privileges and others info about each class for those who are interested:
Challenger: Whenever you are in a Team Battle, Challenger's pokemon will take more damage reducing other party's/s' damages. In simple a meat-tank like in MMORPGS. And for a certain percentage the 'weakness' damages on the party's/s' to be reduce(but! any of this effects can't be used by another Challenger in the same party).
Ranger: Whenever you're in a TB, all party's/s' pokemons will for a certain percentage reduce effect of debluff, in rare cases neglect. Any turn base attack(i.e Solar Beam etc) will have in super-rare cases 1hit-OK(Percentage of Occurrence 0.005%)(but! any of this effects can't be used by another Ranger in the same party).
Nurse: Whenever in a TB, any items used will have extra percentage effect(i.e if the nurse can have 5% extra percentage effect any other classes will have 2.5% EPE. Any bluff or debluff used, may last a few turn longer(but! any of this effects can't be used by another Nurse in the same party).
Each classes will have unique quests and...(to tired to think right now... -_-')
How the class will level and Rank-up in classes:
Each of the following will award your class 1 lvl-up
1st GYM Badge and 1 pokemons lvl 13
20 NPC defeated
30 different kinds of pokemons captured
4 GYM and 3 pokemons lvl 30
100000$ in pocket
99 pokeballs
40 trainer-v-trainer battle won(pvp + npc)
...(to tired to think right now... -_-')
and so-on till lvl 99.
Leveling-up will increase the percentage of success of the classes unique trails/effects. But the percentage will/should always be low.
Well, I have a tons more useless ideas... But those are for another time.
If any question arise... well, I will sometimes check-up here... -_-"
1st Challenger- Increases pokemons chances to reduce 'weakness' damage, something neglect defeat/faint/death. Percentage base.
Challengers are hardcore pokemon trainer, their main is to train their pokemon with respect & friendship.
2nd Ranger- Decreases or sometime neglect pokemons chances to be debluff(i.e Hypnosis; Poison etc). Increases the effectiveness of debluffing enemy pokemons and bluffing own pokemons. Percentage Base.
Rangers create unique items for natural resources to help pokemons and others.
3rd Nurse- Any items used by nurse will have extra percentage effect and can last longer turns.
Nurses' radiant aura helps pokemons to feel comfortable in any situation.
Now you ask- "Why would people want to have this class in a party?"
Answer: Of-course any of this classes in your party will give you special privileges.
Special privileges and others info about each class for those who are interested:
Challenger: Whenever you are in a Team Battle, Challenger's pokemon will take more damage reducing other party's/s' damages. In simple a meat-tank like in MMORPGS. And for a certain percentage the 'weakness' damages on the party's/s' to be reduce(but! any of this effects can't be used by another Challenger in the same party).
Ranger: Whenever you're in a TB, all party's/s' pokemons will for a certain percentage reduce effect of debluff, in rare cases neglect. Any turn base attack(i.e Solar Beam etc) will have in super-rare cases 1hit-OK(Percentage of Occurrence 0.005%)(but! any of this effects can't be used by another Ranger in the same party).
Nurse: Whenever in a TB, any items used will have extra percentage effect(i.e if the nurse can have 5% extra percentage effect any other classes will have 2.5% EPE. Any bluff or debluff used, may last a few turn longer(but! any of this effects can't be used by another Nurse in the same party).
Each classes will have unique quests and...(to tired to think right now... -_-')
How the class will level and Rank-up in classes:
Each of the following will award your class 1 lvl-up
1st GYM Badge and 1 pokemons lvl 13
20 NPC defeated
30 different kinds of pokemons captured
4 GYM and 3 pokemons lvl 30
100000$ in pocket
99 pokeballs
40 trainer-v-trainer battle won(pvp + npc)
...(to tired to think right now... -_-')
and so-on till lvl 99.
Leveling-up will increase the percentage of success of the classes unique trails/effects. But the percentage will/should always be low.
Well, I have a tons more useless ideas... But those are for another time.
If any question arise... well, I will sometimes check-up here... -_-"