* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zyrow

Pages: [1]
1
Ideas & Suggestions / Re: Advanced Battle Options
« on: August 17, 2010, 05:11:46 AM »
This looks interesting. What's the difference between counterattacking and dodging+attacking? Also, I think waiting should decrease its evasiveness and increase the attacker's critical hit ratio.

2
Game Features / Re: gym battles
« on: August 09, 2010, 05:18:57 AM »
Love the idea of having a "Bank" of potential pokemon for the gym leaders. That way, every player wont have to settle for the same strategy in beating the same 6 pokemon everyone else has already beaten. I do think that there should be a small chance of a surprise abberation every now and then.
 
Ex. Water gym leader has a small chance, every other battle, in calling out a pokemon with fire moves (since water's apparent weaknesses are psychic & and grass).

Doing something like this would rid of players single-mindedly entering a gym with stacked single attribute teams and advocate a little creativity when entering a gym.

Or they could have a Sharpedo against all of the psychic pokemon, a Whiscash against all the electric type pokemon and a Ludicolo against grass.

This would keep the water gym true to its name and give them neutral resistance against all its major weaknesses.

3
Ideas & Suggestions / Re: Hidden Power
« on: August 07, 2010, 06:06:12 AM »
Maybe we could use these talent trees to control hidden power.
If not, I'm not sure how else it would be possible to make hidden power easier to manipulate.

4
Ideas & Suggestions / Re: Hidden Power
« on: August 06, 2010, 11:09:48 AM »
Is there something to replace them?
If there isn't, people might as well leave a pokemon in the daycare center and ride a bike for hours. Assuming there is a daycare center and a bike.

5
Ideas & Suggestions / Re: Hidden Power
« on: August 06, 2010, 05:53:01 AM »
Would you rather have EVs decide the type and power. At least then you could control what it would be.

6
Ideas & Suggestions / Re: Battle scarred pokemon and fusion attacks
« on: August 06, 2010, 05:44:29 AM »
How would you go about battle scarring a ghost pokemon like haunter?

7
Ideas & Suggestions / Re: Pokemon Breeding.
« on: August 06, 2010, 05:21:47 AM »
All pokemon have IVs. Some pokemon have better IVs than others though.

8
Ideas & Suggestions / Re: Pokemon Breeding.
« on: August 06, 2010, 03:55:14 AM »
They also affect the type and base power of a that pokemon's hidden power move.

9
Ideas & Suggestions / Re: Hidden Power
« on: August 05, 2010, 08:31:37 AM »
I believe the base power of the hidden power depends on the IVs too. So, Its not always 70.

What would you suggest for determining the type?

10
I believe the first move tutor ever was in Silver and Gold when there was this guy who taught headbutt to pokemon.

The old silver and gold of course.

11
Ideas & Suggestions / Re: Pokemon Storage System (pss)t!
« on: August 05, 2010, 07:48:33 AM »
I remember that I always had two or three boxes in each game devoted to all the pokemon I battle other players with. I would really enjoy being able to organize my pokemon into teams and simply switch teams out as I please without needing to put the whole other team back into the box one-by-one.

12
Ideas & Suggestions / Re: Pokemon Contests
« on: August 05, 2010, 07:39:58 AM »
Well, I think the main reason the contests in the games aren't like the ones in the anime is that, from a programmer's perspective, the creators of the game must predict every single combination of moves that a player would ever use. After inputting every single combination of moves, they would also need to prepare animations for them all. And I think we all agree that it wouldn't be any fun if we couldn't see what we just achieved.

13
Ideas & Suggestions / Re: 3vs3..?
« on: August 05, 2010, 07:12:19 AM »
I believe Pokemon generation five has 3v3 battles. Not sure if this helps tough since It hasn't come out yet.

14
I agree except with a different pokemon. In pokemon crystal version, Furret's pokedex entry says that it burrows underground to make nests, and there is also an episode where a furret uses dig. Yet, furret never learns dig in it's natural move pool.

How can it make burrows if it doesn't learn dig naturally?

15
Ideas & Suggestions / Re: Battle scarred pokemon and fusion attacks
« on: August 05, 2010, 07:00:45 AM »
I think the follow-up moves could work like this:

Infernape use flame wheel on Onix.
Onix flinches (or something like that because flame wheel doesn't flinch pokemon)
Infernape follows up with a fire punch that does more damage because it followed a flame wheel.

As far as the battle scars go, I don't think that would work considering that only certain pokemon would look cooler with them, and everybody probably has their own opinions as to which ones.

Pages: [1]