1
Development / Re: Technologies used to create the game...
« on: October 06, 2010, 07:01:46 AM »
I take that as a no?
User InfoRecent Posts
Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM] 2023 Check in by Gawerty [March 28, 2023, 12:41:12 AM] Holy crap my login worked. by Ez [December 03, 2020, 08:56:26 AM] Been a while. by Bing [July 13, 2019, 04:47:06 AM] Was Feeling Nostalgic (Pokemon Knights) by Monzta [October 24, 2018, 07:37:00 AM] Old Habits Die Hard by Miss Wednesday [January 23, 2018, 12:35:35 AM] WHY IS EVERYONE MISSING by Tickles [September 16, 2017, 08:20:25 PM] Been a long time. by Monzta [August 27, 2017, 03:18:58 PM] |
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
Development / Re: Technologies used to create the game...« on: October 06, 2010, 07:01:46 AM »
I take that as a no?
2
Development / Re: Technologies used to create the game...« on: October 01, 2010, 05:49:12 PM »
I don't have a ton of C# exp, but I do know it. My language vocabulary consists of, Java, C/C++, RealBasic, Obj-C, SQLite/MySQL and a little C#. Mostly have done a few tech demos for work presentations. But I would be than happy to help out. Actually tools are right up my alley! Just let me know ^.^
3
Development / Technologies used to create the game...« on: October 01, 2010, 03:17:39 AM »
Hola Gentlemen! I just have a few questions about the development technologies used to create the game...
What are you writing the server in? What are you writing the client in? I am interested for a few reasons, one being that I dug around and found the source for PokeNet (The one that big N handed the CND to). Two, I am a professional programmer(meaning I program to eat ^.^ ) and I wanted to know if there was anything I could bring to the table to help out. After a little hacking and database wizardry, I managed to get a Pokenet server up and running on my mac, I then ran the client on my mac and a client on my Windows 7 Box. Had a few hickups on the Windows side but nothing a little google foo and magic can't fix lol. Their server runs... well, a little choppy. It dumps data in chunks and it's not smooth. I am guessing that it wasn't optimized and have only looked over the code to fix a few NOEs I found laying around and to add a little robustness in ^.^ Anyway it looks like it takes in data every few seconds and people sorta move in bursts. Are you planning on have support closer to real time? I suppose that is enough for now, I'll wait for your response before I try and poke any more. Oh an BTW, I sent out a PM/Email to the founders and didn't get a response, but no worries I know how it goes, my boss has over 1000 unread emails sitting in his box Any how thanks a lot for the effort being poured into this creation, and can't wait to see it in action!!! 4
New Trainers / Welcome / Re: New trainer hangout« on: September 29, 2010, 11:48:28 PM »
Hello guys! I am 23 and live in the US. Been playing pokemon for as long as some of you have been alive Anyhow I am sure I'll be chatting with you all soon enough. Looking forward to hanging out on the interwebs!
Pages: [1]
|