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Development / Re: [DEV] Server development
« on: November 27, 2010, 05:54:40 PM »
If your creating the "player object", but never deleting it wouldn't this cause huge strain on a server having all these instances of "player object" never deleted? When developing my servers i've always been a create and delete on demand kind of guy to be sure to free up memory for others, so the server would never overload the cpu with "memory leaks".....just my 2 cents....