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Messages - Dellancher

Pages: [1] 2 3
1
Ideas & Suggestions / Re: Wild Pkmn
« on: February 05, 2010, 11:03:36 PM »
To many sprites for this idea.  Just imagine the lag!

2
Ideas & Suggestions / Re: HM Slot
« on: February 05, 2010, 03:45:28 AM »
i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.

A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them).  Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].

For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.

Natural Moves:                   
Level -- - Tackle                   PR 2                 
Level 04 - Growl                   PR 2 
Level 07 - Leech Seed           PR 5
Level 10 - Vine Whip             PR 4     
Level 15 - Poisonpowder        PR 6 
Level 15 - Sleep Powder        PR 6
Level 20 - Razor Leaf            PR 8

This is a well thought out idea and I like it.  The only problem I'm seeing is what happens when the PR is 0? Would the pokemon be unusable? Maybe have some attacks at 0.  It would make the game more strategic since you would not be able to use powerhouse attacks over and over again. 

Maybe instead of having to go to the Pokemon center for a refill, it just refills after every battle?

3
Ideas & Suggestions / Re: PvP battles, please make them fun....
« on: February 05, 2010, 03:35:57 AM »
Quote

If something limiting items is implemented in PvP battles (any battle in fact), it should be based on level and not on number of items used. An 'item' stat for the player, giving a skill number to item uses, which gives the chance that the item used will fail.

So if a level 13 (something low) player uses a Full Restore (instead of something for lower leveled players like...a Potion) there's a--high--chance that it'll fail. Or, despite the fact that the player is a high level with a good item stat, the more times the item(s) are used, the higher the chance for the item to fail rises.

I like this.  It is a great compromise and a little different and creative than just limiting the amount used.  Good idea!  ;D

4
Ideas & Suggestions / Re: PvP battles, please make them fun....
« on: February 05, 2010, 02:54:32 AM »
An other option is to allow to use the same number of items as you have Pokémon in your party.

Say you have 3 Pokémon in your party, then you can use 3 items in battle.

Or maybe it should be the other way around - 1 pokemon = 6 items; 2 pokemons = 5 items... etc.

This would make casual battles more fair since different players may have less then 6 Pokemon in their party during more early parts in the game.... in a nutshell, it would be like a handicap in golf.

5
Ideas & Suggestions / Re: PvP battles, please make them fun....
« on: February 05, 2010, 01:08:25 AM »
Oh wow i agree with you totally then they should be 100% disallowed.  The richer player will always win...

6
Ideas & Suggestions / Re: PvP battles, please make them fun....
« on: February 05, 2010, 01:02:27 AM »
I'm sure they're already planning on doing this since that's the way it is in DPP competitive play.


7
General Chat / Re: [Merged] Your Favorite Pokémon!
« on: February 05, 2010, 12:51:21 AM »
Alakazam-Because T U S P [] [] N Z was on my RBY team and it couldn't be stopped, Right Dellancher?

If only Steve's (Jolteon) Pin Missile would have reached expectations...

8
General Chat / Re: [Merged] Your Favorite Pokémon!
« on: February 05, 2010, 12:43:48 AM »
Scyther

Awesome scythes, awesome cry, awesome pokemon

Tracey's Scyther inspired me to be what I am today ;)

9
General Chat / Re: What's your favorite type of pokémon?
« on: February 05, 2010, 12:36:53 AM »
Fire or bug. 

Fire because it's fast and furious.

Bug because so many awesome Pokemon are bugs, straight up and they can be pretty powerful if they have a wide variety of attacks... Scyther, Heracross, Pinsir, Yanmega...

10
General Chat / Re: Pokemon you HATE.
« on: February 05, 2010, 12:33:32 AM »
Rhyperior- Just looks awkward and disproportional.  It just kills such an awesome, basic looking Pokemon, Rhydon

Scizor- Deadly scythes turn into crab claws? Lame.

Zubat- Please leave me alone, I'm just trying to get to Cerulean.

Tentacool- The Zubat of the sea...

Plusle/Minun/Pachirisu- I'm sure Pikachu's just as pissed about these guys.




11
Ideas & Suggestions / Re: HM Slot
« on: February 04, 2010, 12:15:07 AM »
Geez how many HM's are you planning on diming out to each pokemon?

12
Ideas & Suggestions / Re: HM Slot
« on: February 03, 2010, 11:50:32 PM »
It should be two and it should be replaceable I mean my flygon had fly and cut so just one wouldn't cut it (pun intended)

This kind of defeats the purpose of HM's though... they should be somewhat demanding with the one slot being just enough to cut the cost a little bit

And I like the pun ;)

13
Ideas & Suggestions / Re: Light side ,and Dark side of pokemon
« on: February 03, 2010, 11:34:18 PM »
Wow I thought this was actually pretty interesting.  I like like idea of changing your side - makes it more like an authentic RPG - but pretty much as everyone else said, the whole stealing idea only sounds like a gateway to corruption and who wants that in a mmo?  It would be cool though to see different sides though, maybe not just dark and good though.  Maybe some in between? 


14
Ideas & Suggestions / HM Slot
« on: February 03, 2010, 11:18:35 PM »
I think it would be pretty cool if each pokemon could have one HM spot.  What I mean is aside from the four moves it may learn, it should have one slot only for HM's.  The HM could not be removed or changed once placed in there and could only be used outside of battle.  If you want to give a pokemon two HM's then you would have to sacrifice one of regular four move slots for the seond HM and this one could be used in battle. 

I'm sure pesky HM's have ruined some great storyline teams and when you're toward the end of the storyline, an HM slave sacrifices a slot for powerful team of six.

Just a suggestion...

15
General Chat / Re: Maybe for some cash...
« on: February 03, 2010, 07:03:53 AM »
I'm sorry but i put this in the wrong spot... i forced myself to change the topic so the one you just answered is now in the General Chat

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