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Messages - ghandor

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1
Ideas & Suggestions / Re: Mule characters (2nd chars)
« on: February 22, 2010, 07:01:02 PM »
my wife and i often both try games together and have no interactions between our accounts even so far as not buying each others wares on a general in game marketplace.

So, wouldn't the simplest solution to be to put a block on interactions between characters off the same ip, but allow multiple accounts to access from the same ip at the same time? 
 
this would

A) allow family members playing on the same ip at the same time and students at the same school (with the same ip) to be playing at the same time etc

B) prevent abuse by allowing ppl that have the capability playing 2 characters from 2 computers on the same ip from trading/battling to gain cheap xp~lvls etc between the two (or more) accounts.

*** (for us personnally having only 1 computer connected to the web only one of us would be connected at any one time, so it doesn't matter to us what direction regarding this is taken, but it might matter to those covered in my point A)

2
Game Features / Re: Tournaments
« on: February 14, 2010, 01:29:02 AM »
not offended and did use the search bar :) i may just need to expand search parameters next time...will have another search, but this seemed the most appropriate of those i read through.

3
Ideas & Suggestions / Re: HM Slot
« on: February 10, 2010, 05:39:32 PM »
I like the pr system the best but what if your pokemon is like level 100 and has a lot f pr well how would you find an attack

i guess u would just have a longer list of moves on the battle selection, its up to you how you manage your moves. as your poke levels it gains more pr and learns new moves.

basically, in the end you can do like a few high powered moves, or many low powered moves. PR can be listed on your pokes stats eg hp 60/120, PR 50/130 and an experience bar :)
... if hyper-mega-supa attack has pr of 25 then you can use it twice more, or you could use a move a pr move of 8 six more times or a pr move of 4 twelve times. or you could use 1xpr25, 2xpr4, 1xpr8, 2xpr4 and have 1 pr left.

if you haven't enough pr to do a move i guess u could have (a) have a move like struggle that burns hp instead, (b) have the option to use any known move but the poke faints after the move, or (c) just a msg '#name# is too exhausted to attack anymore'.

4
Game Features / Re: Tournaments
« on: February 10, 2010, 05:13:53 PM »
but both those servers will be not normal time for ppl who play from the other side of the world, such as australia :) so timing tournaments at different times might still be something to consider.

also i think tournaments should be totally item free. between tournament rounds you can heal your pokes or swap out some of your pokes.  but during battles its just how you use your pokes, otherwise it can be the person with the most potions etc that wins rather than the better team. maybe a program can be developed that blocks item use.

it might also be good to have type tournaments too, such as bug type tourneys, water tourneys, flying tourneys etc. again a program could be developed that checks validity of team.

5
Game Features / Re: Starter Pokemon
« on: February 04, 2010, 05:09:21 AM »
mmm, but i find it odd that the starters are so easy to find that they give them away to new trainers but they are soooo rare that they can be found nowhere else in pokeland. its one thing >>>CENSORED OPINION ON ORIGINAL GAMES<<< but they should still be catchable somewhere (just lower chance of encounter to reflect so many are given away ... ie starters have common status but are extremely rare to find because they are used as starters).  yes trading is an option but the pokemon phrase "gotta catch 'em all" should mean it is remotely possible to catch them all.

6
Ideas & Suggestions / Re: HM Slot
« on: February 04, 2010, 04:50:13 AM »
i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.

A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them).  Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].

For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.

Natural Moves:                   
Level -- - Tackle                   PR 2                 
Level 04 - Growl                   PR 2 
Level 07 - Leech Seed           PR 5
Level 10 - Vine Whip             PR 4     
Level 15 - Poisonpowder        PR 6 
Level 15 - Sleep Powder        PR 6
Level 20 - Razor Leaf            PR 8   

7
Ideas & Suggestions / Re: Daycare/Breeding
« on: February 03, 2010, 10:15:56 AM »
there could be a limit on the number of times a pokemon can breed ~ akin to child-bearing age. one the limit is reached you have to catch another pokemon of the type you wish to breed (or raise the egg to the minimum breeding lvl).

8
Game Features / Re: Starter Pokemon
« on: February 03, 2010, 09:48:18 AM »
it would also be cool if you could catch the pokemon that you don't choose as your starter.

9
Ideas & Suggestions / Re: PvP and PvE areas
« on: February 03, 2010, 08:02:59 AM »
if you use a level system for trainers (experience/badges/reputation/or whatever) can you not make it that you can only challenge players of equal or greater experience.

this would enable lower experienced players the option of challenging more experienced players if they want to.
this would prevent high level players targeting weaker ones.
this would enable the option of making these challenges result in compulsory battles in certain areas (eg non town). (maybe to prevent players lurking on the outskirts of a town/pokecentre to ambush returning trainers in need of healing an option in player options could be set to healing mode if your pokes are all damaged - which enables a decline option when challenged).

look fwd to seeing this platform in action regardless.

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