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Messages - Skilganon

Pages: [1] 2
1
Other Games / Re: Yugioh???
« on: February 25, 2010, 10:21:30 PM »
I never really played the yugioh card game, but i ruled at the polemon one, we used to play it all the time in school, me and some other guy (cant remember his name XD) wer the best players in the school (we had the best cards in other words XD) jus got lucky packs i guess =p

2
Other Games / Re: StarCraft 2 [Beta]
« on: February 25, 2010, 10:01:41 PM »
Yea im in the starcraft 2 Beta, its well fun, im brutal at it  but its still fun XD

3
Other Games / Re: Empire of Arkantos
« on: February 25, 2010, 09:56:51 PM »
that game looks wierd but funny as hell, might be worth a look into to pass some time, thanks for the link =p

4
News & Announcements / Re: [NEWS] Private Pre-Beta 2.0
« on: February 22, 2010, 06:26:23 PM »
Sweet, even more reason to be anticipated about its release =p

5
Yea something like that, where your restricted to a small amount of places it can take you (emergancy reasons) and with a cooldown so that people arent flying all over the place all the time. No cross island travel and only allowed to go to the "main city" for the island your on, or only the latest pokecenter you have visited, its a handy feature for the sake of emergancies but the CD would make it so you cant do it constanly, or even have the cd so that it can be used once per game day, i read somewhere that the days in game will be 4 game days to 1 real day.

6
Ideas & Suggestions / Re: Classic characters!!
« on: February 22, 2010, 06:17:49 PM »
Aye that, would be nice to see them in random places battling, exploring and so on :) maybe see ash and gary on a route somewhere and gary is winding ash up as usual, could even make some of the funny :) anyway, im sure yous can sort it out, thanks for the reply :)

7
Ideas & Suggestions / Re: Light side ,and Dark side of pokemon
« on: February 22, 2010, 06:12:37 PM »
Thats cool, was jus suggestion, i guess everyone jus has their own personal preferance ya know.

8
Archived / Re: Unique Sprites
« on: February 22, 2010, 03:02:47 AM »
As far as i know rexon there is going to be a large selection of mix and match designs and styles for your in-game avatar, so chances are everyone will be fairly unique anyway :)

9
Ideas & Suggestions / Classic characters!!
« on: February 22, 2010, 02:58:17 AM »
Rite so here is my idea (if yous havent already done it) maybe throughout the game there should be interactions, sightings and even quests recieved from some of the characters from the classic pokemon series (and even some newer ones), for example this new region yous are developing is still mostly unexplored and has many hidden secrets, what if maybe you interact with prof.Oak as he studies this new place, maybe get a quest or 2 from him, Brock could have set up a breeding center and misty could be seen giving tips on water type pokemon, and so on.

I think implementing these characters for however small a part could make it fun and mildly familiar but not so much so as to kill the uniqueness of it, you know, what do yous think?

10
New Trainers / Welcome / Re: New meat for your forums ;P
« on: February 22, 2010, 02:19:36 AM »
Woo lovin it, lookin foward to seein ya in game dude :) best of luck ob gettin intot he CIA dude, wud be handy knowin someone in it, lol :)

11
Archived / Re: Day/Night Evolutions and Time Zones
« on: February 22, 2010, 02:02:31 AM »
No idea if this has been dealt with yet, but in my opinion the game should have an in-game time that will be the same for all clients granted someone in a large time gap would have to go online at like an extremely odd time to get specific pokemon, but sure if you really want it its worth it =p

12
Archived / Re: Styles of 'battling'
« on: February 22, 2010, 01:57:59 AM »
personally i think the battle should be kept basically the exact same, there is the debate that it makes it too easy but seriously a good player will make the right choices and better choices and i can see battles being alot more intense than is expected.

IU like the idea of keeping handheld items, like berries it did give a nice twist to the games and kept it interesting.

Im kinda 50/50 on the training of abilities, seems like alot of hastle for something that wont really effect the gameplay much at all, cause if its possible then wont every trainer be doing it and all you'll have is the same situation as without it but everyone will jus have stronger moves, so chances are the result will be the same. But in saying that if it was implemented in a way that the increase was only slight but gettin to do it was very tough and took alot of time, also with a limit not too high, meaning not alot would have it, it only gives a slight advantage but it still keeps everyone on their toes and not all will have it, but it wont make a specific few too OP if ya get my meaning.

13
Archived / Re: name
« on: February 22, 2010, 01:44:20 AM »
While on the name topic i actualy got a quiry, will there be restrictions to names such as no icons (#,&,%,$,@) and so on, also numerical keys (1,2,3,4,5) and so on also the likes of repetitive lettering like "skiiiilgaaaannnnon" if that makes sense :)

14
Ideas & Suggestions / Re: Hmm.. perhaps randomized spawn points.
« on: February 22, 2010, 01:41:39 AM »
I think i get where your comin from, and i agree, seeing as all pokemon from all series are going to be implemented maybe this has been looked at and will be done more indepth than the previous games like your saying, well hopefully =p but yea, it makes sense :)

15
Ideas & Suggestions / Re: Mule characters (2nd chars)
« on: February 22, 2010, 01:37:58 AM »
Honestly as far as i've seen i dont really see a huge benefit from making a mule char, maybe should make it possible to not cross trade from one of your chars to another, but even if that was possible it surely cant be as productive as just traing/skilling/leveling a single character can it??

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