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Ideas & Suggestions / Re: Professions
« on: June 05, 2011, 07:28:04 PM »
kinda digging this oldy back up (again) to add to the idea of a crafting type of system.
*pokeballs from apricots of course and mayb even upgrading pokeballs by combining? like 3 blue apricots and 2 ultraball to make a ultra lure ball for a better chance to catch water pokemon compared to the regular lure ball or something like that.
*crafting clothes for further customization.
*crafting pokemon held items (leftovers, leek, magnet, etc.)
*bag crafting for added inventory slots
*furniture crafting for housing decorations
*base or housing in caves, trees, etc.
*all of these in turn may cause a need for a farming system (akin to the caves that were in diamon/pearl i think) or mayb a job system where u go to various npc's around the world and they tell u to defeat x amount of pokemon and they give u the crafting supplies and a bit of extra cash
*also with all of this being suggested, mayb even an auction house type of function to make trading crafted goods easier and to cut down congestion in various chats
sorry if im mentioning things that r already in planning or addressed in the website. just a few ideas that i thought would add to the game beyond just catching, training, and battling. adding these might go as far as setting this game apart from other attempted mmorpg pokemon games
*pokeballs from apricots of course and mayb even upgrading pokeballs by combining? like 3 blue apricots and 2 ultraball to make a ultra lure ball for a better chance to catch water pokemon compared to the regular lure ball or something like that.
*crafting clothes for further customization.
*crafting pokemon held items (leftovers, leek, magnet, etc.)
*bag crafting for added inventory slots
*furniture crafting for housing decorations
*base or housing in caves, trees, etc.
*all of these in turn may cause a need for a farming system (akin to the caves that were in diamon/pearl i think) or mayb a job system where u go to various npc's around the world and they tell u to defeat x amount of pokemon and they give u the crafting supplies and a bit of extra cash
*also with all of this being suggested, mayb even an auction house type of function to make trading crafted goods easier and to cut down congestion in various chats
sorry if im mentioning things that r already in planning or addressed in the website. just a few ideas that i thought would add to the game beyond just catching, training, and battling. adding these might go as far as setting this game apart from other attempted mmorpg pokemon games