Before we get carry further away. I would like to point out that. The Title was just something I throw out after Mr_Dark said the achievement only viewable on the website. None of the PU member have any response about this yet, thus I haven't give any more input into this post. However it turn out there are quite a number of player who would like to have such a system in the game the PU team might seriously reconsider this topic.
When giving title. we are not bound to only one title per category. We could have multiple tiers and the higher the rank the more bonus one would get.
Caught 20 Grass Pokemon - Gardener - More chance to catch a grass type, 5% of Grass bonus
Caught 40 Grass Pokemon - Harvester - Same as above - 10 % of Grass Bonus
Caught 60 Grass Pokemon - Agriculturalist - Same as above - 15 % of Grass Bonus
ETC ...
Now the Type bonus could be different so that it will give player more variety to choose and to make their team stronger.
Grass = Increase exp rate (growing)
Fire = Increase attack (damage)
Water = Bonus HP from potion and berries (healing)
Rock/Ground = Increase defense (fortified)
Steel = increase special defense
Ghost = increase special attack
Electric = Increase change of paralyzed from any given attack (this would uber-kill everything else I just love Electric type. sorry I m very Bias lol. )
Flying = increase speed
Normal = increase in game movement speed ( idk what to give normal but able to walk faster always nice)
Poison = increase change and duration of effects i.e. poison, sleep, confused, paralyzed, etc. on Pokemon
Bug =
?
Dark = increase money from NPC (selling and defeating trainer)
Ice =
??
Dragon =
?
Fighting =
?
the
? is something that i could not come up with in the time i write this post. maybe other could fill them in. Also if i left anything out please and please feel free to put them in.