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Messages - Zocan

Pages: [1] 2 3 4
1
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 08:34:14 AM »
why does the bridge go into the gym and out into the market. Do you ahve to beat the gym first before you go to the market?

Did you draw the map out or just crop out pieces from actual pokemon maps and redesign them



Also, Humen, the bridge goes from the roof of the gym, you don't have to beat the gym first. You'll just be walking on the roof of that gym.

And i'm using tile sets That i find laying around and mostly mapping tools to make them.
But if you wanna know which program i used For Saphir Mountain, the program name is POL Map editor

2
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 08:11:50 AM »
Thanks jerry, So how's everything been going around here? anything major new things?



Humen,  Saphir mountain is the map i posted in the first post, view original image and zoom onto it to see it better.

3
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 08:05:05 AM »
I'm not here to become a mapper again, I'm just here to see how the game progresses, because i can't wait to play :)

4
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 07:53:43 AM »
Anything could be a good reward to a good group.
I mean imagine the Saphir mountain being a huge group puzzle, and the end of the huge underground puzzle maze would be a room with a rare chance to find a good pokemon.

5
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 07:36:27 AM »
To really make these puzzle fun, they should require /party to group up with people. have puzzle acording to group size.

For example:
you need a group of 5 to Reach Starreach cave'd depths.

this way in game (clan) or group of some kind can reach hidden territories Hidden deep, Hiding the rare Natural Habitats of Metagros

6
Art Work / Re: Winter Island Updated
« on: December 03, 2013, 07:08:09 AM »
I like to Explore and i know lots of you do too. so when i map i Love to place hidden things everywhere. Explore caves, go through the rivers, follow the trail, and i could also plan for Flyers to satisfy their curiosity.

BTW these maps are unused, i'm making them using POL.

But i downloaded Tiled today and I made a small 2 player required Puzzle.
https://jyrmuq.dm2302.livefilestore.com/y2puk04ysMXzByK5k-dq-y74p4-neFwnJ0VDMntAVl11kjQsT4eHhy1FQrlqeQUMZ26y7AGW__31P1HYnO2OLGDlOmHJnU5zVuYaeQJblvmJDM/Puzzle2p.png?psid=1

^The 3 rooms on the left are the ones you enter, the maps on the right are When the switch(computer) are activated.
bottom room is just a random hall. not allot of efforts but still fun to do.

8
New Trainers / Welcome / Re: I am Zocan!
« on: November 29, 2011, 05:27:28 PM »
Sorry for Dubble post here, but i have to tell you all, its been a very short time but i wil be leaving to Victoria Bc This Sunday so i might not be arround...

i dunno if i'll find internet too...

So with that... see ya all some other month xD

9
New Trainers / Welcome / Re: I am Zocan!
« on: November 28, 2011, 08:04:37 PM »
thank you, and i tried rizon, and it worked perfectly :P

10
New Trainers / Welcome / I am Zocan!
« on: November 28, 2011, 07:33:07 PM »
Hello everyone, been a wile since i came to this site, so i tough i may as well write a new Trainer Tread.

I've read some of the development and the new things since last i check, seems like this game is progressing smoothly, i love it, and can't wait to try it.

A little about me...
I'm a mysterious person who never tell its real identity online, i like to find people's facebook pics to use as my own, and i can stick to the same personality i created for a long amount of time.

I'm a mapper, a game maker type, love to be creative and get people lost in mind games.
I'm very creative when it comes to puzzles and mazes, because i like to think.

I tried going on the chat, but it doesn't work for me, its not letting me get on, just saying.

I'm fun to chat with, i role play allot, especially in games.

Pleasure meeting all of you guys and hopefully i'll have fun with all of you guys =D

11
In-Forum Games / Re: [GAME] Count to 500.
« on: May 08, 2010, 01:54:06 PM »
#424 Ambipom

12
In-Forum Games / Re: [Real Game] Pokemon Revolution
« on: May 08, 2010, 01:51:45 PM »
Pikachu
Level: 1

Att:1
Deff:0
Sp.Att:2
Sp.Def:0
Speed:2
Domage:2
healt: 3

Gold: 6
exp : 3 / 10

Post Ending By 0
I Gain 2 Gold and i'm Still at B21

Pikachu
Level: 1

Att:1
Deff:0
Sp.Att:2
Sp.Def:0
Speed:2
Domage:2
healt: 3

Gold: 8
exp : 3 / 10

13
Trainers Lounge / Re: Lets Compose a Song!
« on: May 03, 2010, 05:35:27 PM »
nice one XD and great link

14
Ideas & Suggestions / Re: Advanced Battle Options
« on: April 12, 2010, 05:09:49 AM »
    REMARKABLE!





looks nice clean and simple.
I love how this fighting style would make more sense.
But still the beat thing would be an action based battle (in my opinion)
you know, moving around to dodge and attacking at the same time to counter.
and this way teamwork could be great.

but back to topic, i love the wait / counter ideal ^.^

15
Quests & Plots / Re: A Bug infestation!
« on: April 01, 2010, 06:44:14 PM »
well since its  a quest, the ones you putted the honey, its instant!

step one find tree
step 2 poor honey on the tree
step 3  Fight the mini somewhat boss

and then after if you buy honey, i have no ideal what the game as in store for that xD

but in my quest ideal, you get the battle as soon as you poor honey :P

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