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Messages - wiggums

Pages: [1]
1
Game Features / Community Contests/Lotteries
« on: March 26, 2010, 12:58:43 AM »
I was thinking about some of the small luck based things in pokemon, such as that lady that draws random numbers and if one matches your pokemon's ID you get a master ball...

Anyway I thought there could be a monthly/weekly lottery of some kind that people could participate in to get a chance to win a prize, such as a rare pokemon, or maybe an item.

They could also be leaderboard based contests. Whoever caught the most pokemon in a certain amount of time, or whoever completed some kind of mini-game fast enough...

Then whenever an event ends, there will be a notification that says who won and what they got. that would also be an opportunity to encourage others to participate in the next one.

2
Ideas & Suggestions / Re: When pokemon faint..?
« on: March 24, 2010, 10:12:40 PM »
I think this is much more realistic and much more logical.
Your basing your whole changing of the battle system because of that????

Halo, Mario, Hell even pokemon are VERY unrealistic, and even illogical at some points, but that doesn't matter! It's the enjoyability of the game that matters.

3
Ideas & Suggestions / Re: Basic Item variations
« on: March 24, 2010, 12:05:20 AM »
Ok ok, all of this "No smart repel" thing is great,

but we are forgetting the true meaning of this thread.

More Items!

4
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 23, 2010, 11:52:28 PM »
Then what would be gained from defeating Gyms? Would they no longer have any value? Before, gyms would allow you to access more areas.

There is a thread in the forums some where that asks each player what their goals are in the game. Look through it and you wont see many that has a goal of getting all of the badges, unlocking areas, etc.

Some may want to enter contests. Some may want to catch specific types (i.e. steel, dragon, ghost) of pokemon, that can only be found in the "potentially locked areas", or be an extreme fisherman. limiting too too much (especially in an MMO) doesnt sound like a good idea.


Of course, there should be limits to open worldness but because its an MMO, the basic push box/ flip switch quests and beat gym leader to unlock area doesnt sound like too much fun.

Everyone has goals in Pokemon Universe and limiting everyone to the same restrictions as the handheld would be, like I said before, defeating the purpose.


Dont get me wrong. I would like to see limitations to open worldness but it would be up to the PU team to be creative in making sure the game isnt too linear.

Alright you win, but I have one more point.

I'm pretty sure everyone has beaten all the gyms before they started collecting pokemon or growing berries.

Just saying.

5
Ideas & Suggestions / Re: Basic Item variations
« on: March 23, 2010, 11:29:00 PM »
i mean its okay to post ideas and i  understand your idea but if there are repel in the game you can buy it and use it thats it!!! there are a lot of other things to do for pu team..
I understand that, but with higher level repels that last a thousand steps or something, if you decide to stop by a city and look around, you are wasting quite a few steps. If someone was worried about that, they could spend some extra money and not have to worry about it anymore. I'd just like to see some more then the regular items.

The reason I thought of this was because of the new "Nest balls" or "Heal balls" that have unique properties to be used by different players. Additional features such as these would make the game much more enjoyable.

I understand the PU team has quite a huge amount of work to do, but they still have the players in mind.

6
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 23, 2010, 11:21:18 PM »
Then what would be gained from defeating Gyms? Would they no longer have any value? Before, gyms would allow you to access more areas. I think it'd be a good idea, as one would advance in the game and slowly be exposed to more and more of the world, until when they complete the "Main Questline" they now have the whole world that they are familiar with to do what they please.

7
Ideas & Suggestions / Re: Basic Item variations
« on: March 23, 2010, 11:19:11 PM »
Useless? Alright then.

How?

I was only trying to suggest they add more items, while also suggesting one of my own, I was simply handing out an idea, as is this forum's purpose.

8
Ideas & Suggestions / Re: Basic Item variations
« on: March 23, 2010, 10:56:37 PM »
I don't think there could be too many variations to be made, but the smart repel is an awesome idea in my mind. What I am getting from you is it only uses 1 step of the Repel when you step in the grass/wild pokemon area. I believe this would be a good addition, although it should expire if you log out with it still active.
I think you understand it... It would only count steps in the grass or in caves but while on normal ground where you are safe, the repel wouldn't be in effect.

9
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 23, 2010, 10:52:59 PM »
I think more difficult areas should be unlocked after you beat the gym. For instance, you are in a city area that you can only escape by using the ability you unlock when you beat the gym. Your only exit could be a small tree, and the gym leader in your town would leave you the ability to use cut. This would assure that the player has beaten the gym and is ready for the next highest difficulty.

10
Ideas & Suggestions / Re: Berries
« on: March 23, 2010, 10:45:58 PM »
How about you can plant berries in the wild and they are up for grabs by anyone, and you can plant them in your house and they can only be picked by you.

11
Ideas & Suggestions / Basic Item variations
« on: March 23, 2010, 10:24:55 PM »
I'd suggest you guys put more variations of items then the GB games had. For instance, the new type of pokeballs in the latest games are a good start.

I thought of a new type of repel called the "Smart Repel" that you could use. Basically, it'd be a normal repel, except a little more costly, that only repels pokemon when you are in an area where pokemon can attack you.

For instance, if a normal repel lasts 50 steps, and you take 10 steps outside of a cave or grass, then you just wasted 10 steps that you could be "attack free." The Smart Repel wouldn't be in effect until you stepped inside one of those areas. Then you could use half of one, go heal your pokemon, and then come back without wasting so many steps.

Little variations like these would help make the game more interesting and allow for a larger item list.

12
New Trainers / Welcome / It's wiggums!
« on: March 23, 2010, 09:59:34 PM »
Hey guys, I'm a casual pokemon player who also sees the potential of a pokemon mmo. I've actually attempted twice to start up one, with both failing due to lack of helpers. Anyway, I am really excited that you guys are doing so great in something I've always dreamed of.

I am 16 years old, I live in the cowboy state of Montana, USA, and my favorite pokemon is either Gengar or Crobat!

;D see ya around.

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