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Messages - MrMuffin

Pages: [1] 2 3
1
Game Features / Re: Jobs System
« on: January 16, 2012, 07:07:50 PM »
Well... there are already 'jobs' or 'skills' for a trainer. Just like player levels, each field of skills will have to be trained.

In this topic, I was just seeing how far could the discussion go. But as far as the original idea is concerned, there won't be anything as restrictive as this. One could probably be all and/or nothing, depending on the way one will train one's skills.
you mean like if someone trains certian skills for example fishing, swing and whatever-else he could be defined as a fisherman?

2
Development / Re: PU Wiki/Info site
« on: January 08, 2012, 07:25:33 PM »
The solx, mind if I help a bit? I could write the pages for every ghost type(or atleast most) an atleast try to help with anything else.
It'll be great!
Just make sure they are in the game too and you're writing right stuff :)

3
Development / Re: PU Wiki/Info site
« on: January 07, 2012, 05:17:31 PM »
Ok, how about every one will have his/her category?
or at least let's have a group so we can sync with each other so no misunderstanding will happen :)

Plus writing the "wikia team" so there won't just "Admin Slox", everyone that want to write there and is registered to wikia will write his name there

You don't seem to know what the categories are. They are like groups that place the pages with the same categories onto one page. This way, it will be easier to browse the wikia by clicking the categories.
And as I said, I will try adding user groups so that only those who are registered and approved can edit pages. That will decrease the amount of spam in the future, at least.
Development Feed




And about the Wiki Team page, I've edited "Wikia Team" to "Contributors", as those who write aren't actually part of any "team" yet
yet,
I've added Montly updates from December 2011 (Development Feed)

4
Development / Re: PU Wiki/Info site
« on: January 07, 2012, 04:49:24 PM »
Ok, how about every one will have his/her category?
or at least let's have a group so we can sync with each other so no misunderstanding will happen :)

Plus writing the "wikia team" so there won't just "Admin Slox", everyone that want to write there and is registered to wikia will write his name there

5
Development / Re: PU Wiki/Info site
« on: January 05, 2012, 09:41:39 PM »
Well, I'll definitely look into putting some kind of pokedex in there.

My thought for making this at all, was to give some info of the different aspects of each species, so yeah, much like a Pokedex...
Someone also edited the "To do" list, I noticed... I'm guessing Shadowfred :3

achu....
It was me to add the Progress list, About and storyline

6
Game Features / Re: Jobs System
« on: January 05, 2012, 08:15:28 PM »
Yes, but what is 50 and what is 20?
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

Then I still don't see why you used 50 and 20 here. ::)

example my mate, example

7
Game Features / Re: Jobs System
« on: January 05, 2012, 08:13:16 PM »

Shouldn't it be:

(62*(62-42))/42=29

yes,
But why adding "(62-42)" when you already stated that it is LD and LD is level difference?
lets K.I.S.S:
(Player's level  *  Level difference) /   Pokemon's level  =  Catch rate bonus
                                       (PL*LD)/WPL=CB


8
Game Features / Re: Training area
« on: January 05, 2012, 07:56:55 PM »
You can do training matches.

but I really doubt that such areas (if we do areas for this) will be in EVERY town.
Maybe he meant like a stadium, if he meant for EVERY town than that can be like basketball field

9
Game Features / Re: Jobs System
« on: January 05, 2012, 07:50:28 PM »
Yes, but what is 50 and what is 20?
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

10
Game Features / Re: Jobs System
« on: January 05, 2012, 06:09:48 PM »
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.

IP addresses are easy to scramble and change when wanted...especially if you want a faster connection.

Also, just like in any RPG, everyone selects their "class" in the beginning with a job class being available which is a separate quest just like they chose that particular class from the get go, so the idea of everyone starting out as a farmer then once they reach lvl 10 or so being able to choose their specific class fits. Keep in mind though that when you switch jobs that you have to start from the base of that particular field.

Dude, this is not maplestory, the point of a job is a feature not something that will be so dominant in the game.

Jerry-
Level difference is that: 50-20= 30 -> 30 is the difference.
If a Ranger level 62 will try to catch a pokemon level 42 it'll look like that:
(62*20)/42=29.5 catch bouns

11
Game Features / Re: Jobs System
« on: January 05, 2012, 04:09:14 PM »
hmm you just posted a new job: Pokemon Seller

God please no!!! D:

Hehe, indeed.
I'd like other PU team opinions too, although Jerry's post made a great progress to the idea :)

12
Development / Re: PU Wiki/Info site
« on: January 05, 2012, 02:50:54 PM »
I didn't fell to pom trick cuz i kn ow it but there are tons of rules,
back to the subject: i'll help you out if you want but how will we get the source?

13
Game Features / Re: Jobs System
« on: January 05, 2012, 02:47:35 PM »
ive got an idea! what about if someone gets to choose a job that all start at a level lets say 10 then it has a whole tree on promotions so you could choose your line of work like a salesman would turn to merchant at level 20 then to business man at level 40 to CEO at level 60 or something and a farmer would turn to a producer then to a landlord this is just a guess hope this helps:)

I think it's not a good idea, if in the middle of a job you decide you want to be a ranger? and it sounds too much like MS or EL (MMORPG games)

THAT actually sounds like Mystery Dungeon... Would be cool to do it that way, though maybe not, since you can get a job that doesn't make sense for you at all...

I know I will be going around catching Pokemon a lot! I'll probably aim for a full Pokedex, or at least to the point where no more Pokemon are obtainable, and probably make trades or give away Pokemon to other trainers.
If I choose Ranger, it would make kinda sense, as they get more XP/Money/whatever as they catch Pokemon, unlike farmers, who will be getting rewards from gathering Berries... I think most people will choose something they can earn good rewards from and maybe get money (?) from, based on their own play-style.
I guess Farmers will be able to sell berries they don't need, right? Same with the other jobs... Rangers won't probably be able to get as much money, as selling Pokemon just isn't right... Ask Team Rocket. They tried.

Actually, this post makes no sense... just skip it

hmm you just posted a new job: Pokemon Seller and ~Some villain team name~ teammate
and about rangers- they don't sale the pokemons as much as I know, Rangers have the advantage of higher Pokemon catching rate than normal players.

This is how to calculate it:
(Player's level*LD)/Pokemon's level= Catch bonus
LD- Level Difference

While the Minimum bonus is 5%

Btw I think it's time that Pikatchu will try to catch rocket team and sell them!

14
Development / Re: PU Wiki/Info site
« on: January 05, 2012, 02:24:47 PM »
Internet rule 666- If it exist there's a wiki for it, go for it TheSolx! :)
But wait till the game is up running

15
Ideas & Suggestions / Re: Getting all starters cheat
« on: January 04, 2012, 05:54:49 PM »
If someone will open two accs they will get (at least one of the accounts) banned. in my opinion

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