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Author Topic: Advanced Battle Options  (Read 18248 times)

Offline Sora

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Re: Advanced Battle Options
« Reply #15 on: August 13, 2010, 07:03:59 PM »
This would expand the battles to the whole new level!
I love it! Hopefully we'll see it in games
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Offline Zyrow

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Re: Advanced Battle Options
« Reply #16 on: August 17, 2010, 05:11:46 AM »
This looks interesting. What's the difference between counterattacking and dodging+attacking? Also, I think waiting should decrease its evasiveness and increase the attacker's critical hit ratio.
Rock, Paper, Scizor is a  broken game. Bullet Punch is super effective against rock and paper.

Offline Viper

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Re: Advanced Battle Options
« Reply #17 on: September 27, 2010, 11:27:21 PM »
Bak up for best idea ive seen on this forum yet

Offline LeoReborn

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Re: Advanced Battle Options
« Reply #18 on: September 27, 2010, 11:31:28 PM »
This looks interesting. What's the difference between counterattacking and dodging+attacking? Also, I think waiting should decrease its evasiveness and increase the attacker's critical hit ratio.

Dodge/Attacking avoids the blow entirely, While Counterattacking turns the blow against the opponent.
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Re: Advanced Battle Options
« Reply #19 on: October 07, 2010, 01:46:04 PM »
great idea, and combined it with silver's idea (the quote beneath) you have it even more balanced. :D


True, I was thinking about that while I was reading it, "Why shouldn't I just wait all the time?" The increased priority moves help, and I like Your idea of not being able to wait twice in a row, but maybe if you hit a waiting pokemon, you have increased accuracy and damage? I mean, if the opponents pokemon is just standing there, my pokemon could probably aim fissure pretty accurately, or If i peg you square in the face with a bullet punch because you didn't even try to dodge it, shouldn't it hurt a little more?

Anyways, this looks like a good idea, I don't know if it would actually turn out well though. It'll take some getting used to to say the least.

Offline Frenchfry

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Re: Advanced Battle Options
« Reply #20 on: October 07, 2010, 10:46:01 PM »
>.>
l.l
<.<

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Offline DarK_SouL

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Re: Advanced Battle Options
« Reply #21 on: October 08, 2010, 12:17:56 AM »
i liek this idea. Remind me of the B/W's new attack system, for some reason.
Either way, I'd like to hear some more ideas, keep posting.
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Offline Monzta

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Re: Advanced Battle Options
« Reply #22 on: October 09, 2010, 01:22:26 PM »
Awesome idea, but then again, we need more pixel artissstss :@

Offline Level5Pidgey

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Re: Advanced Battle Options
« Reply #23 on: October 15, 2010, 11:07:20 AM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.
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Offline stephenkill2

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Re: Advanced Battle Options
« Reply #24 on: October 15, 2010, 12:53:34 PM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.

Pidgey, this post is from April lol   ::)

Offline Viper

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Re: Advanced Battle Options
« Reply #25 on: October 15, 2010, 10:10:18 PM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.

Pidgey, this post is from April lol   ::)

But its still awesome. I desire it

Offline DrPinkies

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Re: Advanced Battle Options
« Reply #26 on: October 18, 2010, 12:53:33 AM »
I loe the idea of more strategy in battles, but perhaps yu could have battle type in different servers?  (I.E. You could name them then in parenthesis put battle type)

Ex.-
Server 1 (Classic)
Server 2 (Mod.)
Server 3 (No Swap) ...etc