* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: Entry Hazards, no more?  (Read 22757 times)

Offline Bing

  • Good Trainer
  • ***
  • Posts: 713
  • Karma: 0
  • If music be the food of love, play on.
    • View Profile
Re: Entry Hazards, no more?
« Reply #45 on: March 30, 2011, 03:01:18 AM »
I just played 10 matches in PO and everyone either had a combo of, stealth rock + spikes or stealth rock + toxic spikes.

Offline Noah_Road

  • Normal Trainer
  • **
  • Posts: 316
  • Karma: 0
  • I can imagine 6 impossible things before breakfast
    • View Profile
Re: Entry Hazards, no more?
« Reply #46 on: March 30, 2011, 04:28:15 AM »
I personally think that SR should not be taken out. Yes, SR targets certain pokemon and makes them useless (Cahrizard) but its also strategy that many competative players like to use. Game Freak saw that SR really screws with alot of people so they effectively cut the usage of it. They cut SR from the TM list and made it to where gen 4 pokemon with they move can't be as useful in gen 5. This has actually cut down the useage of Stealth Rocks by at least 34% since B/W came out in Japan.

I think that SR should not be a TM but only available to those that can learn it by lv up in gen 5. If it was a TM, maybe it would be one of those TMs that you could only get by winning an event. This would make sure that the move isn't used as much in PU's PvP and ensure that certain flying/bug/fire/ice types can be used in the metagame.
                                            
Psychic Power=Imagination+Dreams

Offline Bing

  • Good Trainer
  • ***
  • Posts: 713
  • Karma: 0
  • If music be the food of love, play on.
    • View Profile
Re: Entry Hazards, no more?
« Reply #47 on: March 30, 2011, 04:37:00 AM »
I personally think that SR should not be taken out. Yes, SR targets certain pokemon and makes them useless (Cahrizard) but its also strategy that many competative players like to use. Game Freak saw that SR really screws with alot of people so they effectively cut the usage of it. They cut SR from the TM list and made it to where gen 4 pokemon with they move can't be as useful in gen 5. This has actually cut down the useage of Stealth Rocks by at least 34% since B/W came out in Japan.

I think that SR should not be a TM but only available to those that can learn it by lv up in gen 5. If it was a TM, maybe it would be one of those TMs that you could only get by winning an event. This would make sure that the move isn't used as much in PU's PvP and ensure that certain flying/bug/fire/ice types can be used in the metagame.

This says one thing.  That gamefreak understands the mistake they made with SR.  But, they can't remove it because of it's popularity.  So they just limited it.  Really SR not being PU is better and there are other entry hazards you can use.

Offline Level5Pidgey

  • Contributor
  • Good Trainer
  • ***
  • Posts: 1.184
  • Karma: 0
  • Use Gust!
    • View Profile
    • Pidgey's Philosophical Game Design
Re: Entry Hazards, no more?
« Reply #48 on: March 30, 2011, 07:51:24 AM »
I personally think that SR should not be taken out. Yes, SR targets certain pokemon and makes them useless (Cahrizard) but its also strategy that many competative players like to use. Game Freak saw that SR really screws with alot of people so they effectively cut the usage of it. They cut SR from the TM list and made it to where gen 4 pokemon with they move can't be as useful in gen 5. This has actually cut down the useage of Stealth Rocks by at least 34% since B/W came out in Japan.

I think that SR should not be a TM but only available to those that can learn it by lv up in gen 5. If it was a TM, maybe it would be one of those TMs that you could only get by winning an event. This would make sure that the move isn't used as much in PU's PvP and ensure that certain flying/bug/fire/ice types can be used in the metagame.

So, instead of fixing an obvious balance issue - we should try to sweep it under the rug and fragment movepools as much as possible so it's hard to use?

Just because a small number of people swear by it, while a lot of people in the community think it's over-centralising?

I dunno, I personally think that it's better to just remove it in this case.

Only a few people will be annoyed, a lot will be relieved, and it won't lead to annoying fragmentation of moves.
Read my Game Design Blog!

And that one, lone, distressed flying Krabby went on to become the most powerful being in the Universe.

Offline cocopuff641

  • Beginning Trainer
  • *
  • Posts: 6
  • Karma: 0
  • Ohhh Yeahhh
    • View Profile
Re: Entry Hazards, no more?
« Reply #49 on: March 30, 2011, 08:36:51 AM »
krabby + Guillotine = Win If Your a Lower Lvl =/
I intend to live forever. So far, so good.

Offline Noah_Road

  • Normal Trainer
  • **
  • Posts: 316
  • Karma: 0
  • I can imagine 6 impossible things before breakfast
    • View Profile
Re: Entry Hazards, no more?
« Reply #50 on: March 30, 2011, 09:21:45 AM »
I personally think that SR should not be taken out. Yes, SR targets certain pokemon and makes them useless (Cahrizard) but its also strategy that many competative players like to use. Game Freak saw that SR really screws with alot of people so they effectively cut the usage of it. They cut SR from the TM list and made it to where gen 4 pokemon with they move can't be as useful in gen 5. This has actually cut down the useage of Stealth Rocks by at least 34% since B/W came out in Japan.

I think that SR should not be a TM but only available to those that can learn it by lv up in gen 5. If it was a TM, maybe it would be one of those TMs that you could only get by winning an event. This would make sure that the move isn't used as much in PU's PvP and ensure that certain flying/bug/fire/ice types can be used in the metagame.

So, instead of fixing an obvious balance issue - we should try to sweep it under the rug and fragment movepools as much as possible so it's hard to use?

Just because a small number of people swear by it, while a lot of people in the community think it's over-centralising?

I dunno, I personally think that it's better to just remove it in this case.

Only a few people will be annoyed, a lot will be relieved, and it won't lead to annoying fragmentation of moves.

Honestly, there is no winning argument for Stealth Rocks. When Game Freak admits that maybe the move is a problem, then there is deffinetly a problem. I just think that getting rid of the problem at hand ruins the chance for us to come up with new ways of countering the problem. Maybe PU can add an effect for certain attacks that rid the battlefield of SR. All I am saying is getting rid of SR is a--for a lack of a better word--borring aproach to the problem even if it is the best and easiest option.
                                            
Psychic Power=Imagination+Dreams

Offline Frenchfry

  • Good Trainer
  • ***
  • Posts: 1.146
  • Karma: 0
  • I woke up with a clown's hand in my pants.
    • View Profile
Re: Entry Hazards, no more?
« Reply #51 on: March 30, 2011, 11:05:37 AM »
it is the best and easiest option.
The end.

Offline Level5Pidgey

  • Contributor
  • Good Trainer
  • ***
  • Posts: 1.184
  • Karma: 0
  • Use Gust!
    • View Profile
    • Pidgey's Philosophical Game Design
Re: Entry Hazards, no more?
« Reply #52 on: March 30, 2011, 11:52:31 AM »
Honestly, there is no winning argument for Stealth Rocks. When Game Freak admits that maybe the move is a problem, then there is deffinetly a problem. I just think that getting rid of the problem at hand ruins the chance for us to come up with new ways of countering the problem. Maybe PU can add an effect for certain attacks that rid the battlefield of SR. All I am saying is getting rid of SR is a--for a lack of a better word--borring aproach to the problem even if it is the best and easiest option.

I can't really speak for how Game Freak views balance in Pokemon. Sometimes I see something they do, and I believe that they understand a balance concern and have done their best to rectify it (Ditto), but other times, I see something they have done that says otherwise (Flareon, other mediocre Pokemon that never get *that one thing* they need).

But, that doesn't matter, Game Freak is not an important variable in my balance decisions, because I feel like I know the game and metagame well enough to make my own judgements.
I see Stealth Rock as bad for reasons I've stated, and I feel inclined to say that you agree.

Where we disagree is where I think that the best way to solve a balance issue is probably the simplest (Occam's Razor), where as you think that a balance issue should be made rare, and should be kept in the game for players to play around to make it more exciting.

I'm hoping that the game will be interesting enough without needing to force people to play against imbalanced scenarios XP
Read my Game Design Blog!

And that one, lone, distressed flying Krabby went on to become the most powerful being in the Universe.

Offline Bing

  • Good Trainer
  • ***
  • Posts: 713
  • Karma: 0
  • If music be the food of love, play on.
    • View Profile
Re: Entry Hazards, no more?
« Reply #53 on: March 30, 2011, 10:11:30 PM »
Pidegey, has a major point.  PU is not Gamefreak, and if PU's balance team feels it is best to remove stealth rock then thats that.  I personally agree wholeheartedly with the the decision to remove SR.  I would love to put Charizard on my PO team, but I can't because of the amount of people that spam SR.

Offline Kamaran

  • Lead Mapper
  • PU Team
  • Good Trainer
  • *******
  • Posts: 965
  • Karma: 21
    • View Profile
Re: Entry Hazards, no more?
« Reply #54 on: March 30, 2011, 11:27:24 PM »
seems like this is end of the discussion.

/locked

If you want it reopened, please contact me on the chat.
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"