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Author Topic: #232 - Donphan  (Read 3541 times)

zylonnick

  • Guest
#232 - Donphan
« on: November 03, 2011, 10:41:14 PM »
Name: Donphan
Number: 232
Type: Ground

Abilities:
Sturdy, Sand Veil

Base Stats:
90 / 120 / 120 / 60 / 60 / 50

Level Up Move Edits:
None

Move Tutor Move/TM Edits:
None

Egg Move Edits:
None

Example Set
Offensive Rapid Spin @ Leftovers
252 HP / 252 Atk / 4 Def
Sturdy, Adamant Nature
- Rapid Spin
- Earthquake
- Stone Edge/Head Smash/Fire Fang
- Ice Shard

Explanation of Set

As always, Earthquake is a staple for putting a dent in anything that doesn't resist it. Even Jellicent, one of Donphan's initial counters, is 2HKOed with prior damage. Besides Earthquake and Rapid Spin, Donphan has room for more coverage or support options in the last slots. Stone Edge, paired with Earthquake, provides near-perfect coverage, the two being resisted by only a few choice threats such as Bronzong. A more powerful, yet recoil-inducing alternative is Head Smash, which allows Donphan to check and KO threats it couldn't with Stone Edge, such as Gengar and Bulky DD Dragonite. Fire Fang is an acceptable replacement, even if just for threatening certain Steel-types, particularly Scizor and Ferrothorn. The aforementioned two, both of which are popular threats in OU, are enough of a reason to utilize Fire Fang, especially Ferrothorn, which can threaten Donphan with Power Whip. In the last slot, Ice Shard should be used to revenge kill weakened threats and targets with weaknesses to Ice-type attacks, especially Dragonite and Haxorus.