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Author Topic: My PU Psychic team  (Read 10945 times)

Offline Noah_Road

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Re: My PU Psychic team
« Reply #15 on: March 10, 2011, 04:26:33 AM »
What? No stealth rock? Darn that sucks lol. Well putting Mime does 2 negative things to this team:
1-It adds another dark/bug/ghost-weak pokemon to my team which can be deadly.
2-Mr.Mime is predictable. There are only so many sets he can pull of while supporting the team at the same time.

I plan on owning a Mime (I refuse to add the "Mr." part to it because it's not a male only species) because I am striving to be a psychic type expert but will not plan on using it on my team. Metagorss' steel typing gets rid of it's dark/bug/ghost weakness which is something every monoteam needs; the ability to cover it's typing. If anything I can switch to an agility lead or an iron trick lead.

Curious though, why won't stealth rock be in the game?
                                            
Psychic Power=Imagination+Dreams

Offline Mr. Fox

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Re: My PU Psychic team
« Reply #16 on: March 10, 2011, 04:29:55 AM »
Their won't be any entry hazard of any kind. That really screwed my original team. I could set up stealth rocks, toxic spikes and spikes. When a pokemon switched in it would lose at least half of its health...

Offline Noah_Road

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Re: My PU Psychic team
« Reply #17 on: March 10, 2011, 04:38:52 AM »
Hmm. Well wouldn't using a rapid spinner solve the problem? Really hope that this isn't a final decision. Oh well haha.
                                            
Psychic Power=Imagination+Dreams

Offline Mr. Fox

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Re: My PU Psychic team
« Reply #18 on: March 10, 2011, 04:42:10 AM »
That is where Spiritomb comes in.

Offline Viper

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Re: My PU Psychic team
« Reply #19 on: March 10, 2011, 05:38:56 AM »
Their won't be any entry hazard of any kind. That really screwed my original team. I could set up stealth rocks, toxic spikes and spikes. When a pokemon switched in it would lose at least half of its health...

Actually you are mistaken. The team confirmed for me that stealth rock ONLY will not be in the game. Toxic spikes and spikes will be in the game.

Still, not having stealth rocks screws over a bit of my team too.

Offline Mr. Fox

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Re: My PU Psychic team
« Reply #20 on: March 10, 2011, 05:44:11 AM »
Yeah against ugramoth it can only switch in once.

zylonnick

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Re: My PU Psychic team
« Reply #21 on: March 10, 2011, 10:06:13 AM »
why do you give espeon calm mind, its defences are frail to say the least. Maybe shadowball is an option.

Offline Noah_Road

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Re: My PU Psychic team
« Reply #22 on: March 10, 2011, 10:47:08 PM »
I opted to give Espeon calm mind instead of shadow ball (as was my original plan) to break the special walls such a Chansey who would otherwise shrug off Psycho Shocks and hurt me with Sciesmic Toss. Also, without a Sp.Atk boost, HP fire does not OHKO Ferrothron, Mamoswine, Steelix, and Regice, all of whom I would really need to KO before they can retaliate.

Plus, with the extra Sp.Def boost, Espeon can survive a shadow ball from most ghost types which helps cover my type weakness for the team. Shadow Ball would only be usefull for hitting other psychic types to which I have other members on my team for.
                                            
Psychic Power=Imagination+Dreams