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Author Topic: The Team Rating Thread  (Read 120724 times)

Offline TrainerX

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Re: The Team Rating Thread
« Reply #15 on: March 17, 2011, 11:22:08 PM »
 It's a good team. Either that or I suck at competitive battling.

Offline Roloc

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Re: The Team Rating Thread
« Reply #16 on: March 17, 2011, 11:23:10 PM »
Binding Band:
Increases the end of turn damage of partially trapping moves from 1/16 to 1/8 of the target's maximum HP.
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"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Mr. Fox

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Re: The Team Rating Thread
« Reply #17 on: March 17, 2011, 11:30:18 PM »
It's a good team. Either that or I suck at competitive battling.
Nah, i have just spent a lot of time using these pokemon. i know what sets work best.

Offline boyben10

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Re: The Team Rating Thread
« Reply #18 on: March 18, 2011, 12:14:24 AM »
Made this team for the Pokemon online battle simulator, for dream world teir

Miltank
Max hp, Most of rest in Def, Rest in SpDef
Holds Leftovers
Ability: Scrappy
-Stealth Rock
-Thunder Wave
-Return
-Milk Drink

Excadrill
Max Atk and Spd, rest in HP
Holds Life Orb
Ability: Mold Breaker
-Earthquake
-Rapid Spin
-Rock Slide
-Swords Dance

Cloyser
Max Atk and Spd, rest in HP
Holds Life Orb
Ability: Skill Link
-Icicle Spear
-Rock Blast
-Rapid Spin
-Shell Smash

Chansey
Max Hp and Def, Rest in SpDef
Holds Eviolite
Ability: Natural Cure
-Seismic toss
-Thunder Wave
-Toxic
-Softboiled

Shedinja
Max Atk and Spd, Rest of EVs Don't matter.
Holds Choice Scarf
Ability: Wonder Guard
-Aerial Ace
-X-Scissor
-Shadow Claw
-Night Slash

Slowking
Max Hp, Rest Split between Def and SpDef
Holds Leftovers
Ability: Regenerator
-Surf
-Dragon Tail
-Snore
-Slack Off
« Last Edit: March 18, 2011, 02:39:54 AM by boyben10 »
I like slowpoke.

Offline Roloc

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Re: The Team Rating Thread
« Reply #19 on: March 18, 2011, 12:25:48 AM »
Shedinja has 1 hp no matter how many evs you put in hp.
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"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Noah_Road

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Re: The Team Rating Thread
« Reply #20 on: March 18, 2011, 12:54:44 AM »
Reposting my Psychic team.

Metagross-Lead

Clear Body
Adamant Nature@Occa Berry
252 Atk/ 252 Def/ 4 Sp.Def
~Stealth Rock
~Meteor Mash
~Earthquake
~Thunder Punch

My lead and one of my favorite pokes. Meta helps set up stealth rocks which supports my offensivenly minded psychic team late game. Meteor Mash is his main STAB and can OHKO many non-fire/steel type pokes before the attack boost and many fire/steel types afterwards. Earthquake is for those fire/steel types who resist its main STAB. Thunder Punch is so pokemon like Jellicent and other bulky water/flying pokemon don't wall me. Thanks to Occa Berry, Meta can withstand most incomming unboosted fire attacks and hit back with EQ. The only fire attack he can't survive from at full HP is V-create (V-generate) from Victini and the occasional critical hits.



Espeon-Calm Mind Bouncer

Magic Bounce
Modest Nature@Leftovers
252 Sp.Atk/ 252 Speed/ 4 Sp.Def
~Calm Mind
~Psycho Shock
~Yawn
~Hidden Power Fire

Espeon is my secondary sweeper. It outspeeds many threats and can take care of the special walls with Psycho Shock, which uses the defence stat when dealing damage. Hidden Power Fire is for the steel types that think they can wall my team and also hits bug and grass teams hard. Yawn is for forcing switches or putting pokes to sleep so it can set up or switch to a better counter. Espeon's main weapon is its ability, Magic Bounce. Magic Bouce works like a permanent Magic Coat as it bounces back all status moves, entry hazards, stat lowering moves, and other moves like tuant and torment back at the user. If Meta is against a faster lead that I predict will use Stealth Rock/ Spikes/ Toxic Spikes, I switch to Espeon to have the Stealth Rock/ Spikes/ Toxic Spikes sent right back at em. This is very useful for the likes of Breloom who will try to use spore then set up, only to have it bounce back and fall asleep itself.



Starmie-Rapid Spinner

Natural Cure
Timid Nature@Leftovers
252 Sp.Atk/ 252 Speed/ 4 HP
~Surf
~ThunderBolt
~Ice Beam
~Rapid Spin

Starmie is mainly used to get rid of entry hazards, counter flying/ground teams, and absorb status moves. It gets near-perfect coverage with T-bolt and Ice beam and helps take out many fire teams single-handedly. I may or may not swich this with a choice scarf/trick set.


Sigilyph-The Super Tank

Magic Guard
Bold Nature@Flame Orb
252 Def/ 252 Sp.Def/ 4 Sp.Atk
~Cosmic Power
~Stored Power
~Psycho Shift
~Roost

At first glance, you would think that this pokemon wouldn't be too great but this pokemon can be the best physical and special tank in the whole entire game. The idea is to switch out after a pokemon is KO'd or when you can switch in safely for flame orb to activate. Because of Magic Gurad, which prevents indirrect damage including damage from status problems, Sigilyph is effectively safe from the damage of burn and immune to other status moves that would hurt it such as sleep or freeze. Cosmic Power raises both deffensive stats and which Sigilyph's bulk, it often finds no problem finding time to use it 6 times and raise its deffensive to max (over 960 for deffence and over 1200 for Sp.Def). After this it can proceed to use Stored Power. Stored Power's base damage is based on how much it's stats are raised. After 6 Stored Powers, the base power for Stored Power is 260! This is enough to OHKO almost everything in the game. So Sigilyph can sweep an entire team without getting barely a scratch on it. Roost is used for recovering any damge its done and Psycho Shift is for burning to rack up more damage and cirppling physical attackers.



Gallade-Physical Sweeper

Justified
Jolly Nature@Life Orb
252 Atk/ 252 Speed/ 4 HP
~Swords Dance
~Psycho Cut
~Close Combat
~Shadow Sneek

Gallade is to hurt the special walls, Blissey, normal types, Chansey, ghost types who threaten my team, Blissey, priority users who aren't steel types, Blissey, oh and Blissey.

After a Swords Dance, anything slower than Gallade will most likely be OHKO with Close Combat. Psycho Cut is the main STAB as I prefer not to lower my deffensive stats when I don't need to. Shadow Sneek is for the ghost types who would otherwise plow though my team, especially Chandelure. I chose a Jolly nature soley for the purpose of outspeeding other Gallades using Shadow Sneek. Justified is an ability which raises its attack when hit by a dark-type move. This is also my main counter to dark teams and dark-type pokemon. I can often use Gallade in conjuncture with Metagross to break many physical walls down.


Alakazam-Main Special Sweeper

Magic Guard
Modest Nature@Focus Sash
252 Sp.Atk/ 252 Speed/ 4 HP
~Psychic
~Shadow Ball
~Focus Blast
~Hidden Power Fire

My main pokemon and main sweeper. Alakazam outspeeds many threats and 1-2HKO's most of them with Psychic. Shadow Ball is for ghost types and opposing psychic types. Focus Blast if for dark types and the occasional normal type that Gallade can't handle. Hidden Power Fire is for the steel types and is more reliable than Focus Blast because of the higher accuracy. Magic Gurad prevents indirect damage so Alakazam can use its Focus Sash without having to worry about it breaking from entry hazards.


                                            
Psychic Power=Imagination+Dreams

Offline Bing

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Re: The Team Rating Thread
« Reply #21 on: March 18, 2011, 01:17:38 AM »
Well, I've never been a fan of mono teams but this one is pretty good.

The only thing I don't like is stealth rock.(I'm just not a fan of entry traps, Personally I feel they kinda ruin the game so i'll never use any of them.)

Offline PkMn Trainer Black

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Re: The Team Rating Thread
« Reply #22 on: March 18, 2011, 01:30:09 AM »
One of my teams( not goiin into details )

Loppunny
Sky Uppercut, Bounce, Dizzy Punch, Foresight

Lucario
Aura Sphere, Psychic, Blaze Kick, Me First

Ninjask
X-Scissor, Dig, Double team, Baton Pass

Crobat
Cross Poision, Bite, Aerial Ace, Fly

Weavile
Shadow Ball, Ice Shard, Aerial Ace, Night Slash

Starmie
Blizzard, Cosmic Power/Thunder, Surf, Psychic
Even if one person steales waht you deserve, your reward will be even better than the last if you head down the right path.




Showdown Username: Shining Darkness

Offline Roloc

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Re: The Team Rating Thread
« Reply #23 on: March 18, 2011, 01:35:47 AM »
The only thing I don't like is stealth rock.(I'm just not a fan of entry traps, Personally I feel they kinda ruin the game so i'll never use any of them.)
I feel the same way.
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"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Noah_Road

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Re: The Team Rating Thread
« Reply #24 on: March 18, 2011, 01:45:51 AM »
I can see why Roloc would hate stealth rocks lol. Good thing we have Excadrill and Forretress to get rid of them :P
                                            
Psychic Power=Imagination+Dreams

Offline Roloc

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Re: The Team Rating Thread
« Reply #25 on: March 18, 2011, 01:59:23 AM »
Haha yeah. Stealth rocks alone pretty much beats me. I have me a Forretress made just for those rocks XD.
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"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Mr Pokemon

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Re: The Team Rating Thread
« Reply #26 on: March 18, 2011, 02:05:43 AM »
I will post my UU team here shortly. I don't have the time now.
Also, you probably already know, but stealth rock won't be in PU. So Roloc at least should be happy.

Offline Roloc

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Re: The Team Rating Thread
« Reply #27 on: March 18, 2011, 02:18:24 AM »
Yeah when i first saw that a while back i did a lil dance. :D
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"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Noah_Road

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Re: The Team Rating Thread
« Reply #28 on: March 18, 2011, 02:21:42 AM »
When I first heard that stealth rock wasn't in PU I was a little sad but I can work around it haha. Really it only affects me becasue it means I have to change Metagross's moveset just a little bit around. I'll post my OU team here eventually but I don't feel like doing it now (LAZY!).
                                            
Psychic Power=Imagination+Dreams

Offline Mr Pokemon

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Re: The Team Rating Thread
« Reply #29 on: March 18, 2011, 11:24:06 AM »
My UU Team.

Mr Mime (Jester) @ Choice scarf
-Trick
-Psychic
-Teeter dance
-Thunder wave

Timid nature
EVs:252Spd/252SpA

Jolteon @ Choice scarf
-HP Ice
-Thunderbolt
-Shadow ball
-Signal beam
Timid nature
EVs:252Spd/252Atk

Absol @ Life orb
-Psycho cut
-Sucker punch
-Swords dance
-X-scissor
Adamant Nature
EVs:252Atk/252Spd

Crobat @ Choice band
-Brave bird
-Cross Poison
-Payback
-U-turn
Jolly Nature
EVs:252Spd/252Atk

Blastoise @ Leftovers
-Toxic
-Rapid Spin
-Surf
-Protect
Bold nature
EVs:252HP/128Def/128SpD

Vespiquen @ Leftovers
-Attack Order
-Defend Order
-Roost
-Toxic
Impish nature
EVs:252HP/128Def/128SpD
« Last Edit: March 18, 2011, 07:53:03 PM by Mr Pokemon »