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Author Topic: Wild Pkmn  (Read 7183 times)

Offline Socrates

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Wild Pkmn
« on: January 28, 2010, 02:50:56 AM »
I think that in the game the pokemon to be caught are actually up for grabs and wild. As in by walking you actually see the pokemon you wish to catch. Comment and reflect on my suggestion!!
Thanks
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Offline Salviking

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Re: Wild Pkmn
« Reply #1 on: January 28, 2010, 03:04:46 AM »
hmm idk because when u see a rare pokemon everytones gonna have it so its kinda better to have it random

Offline NaviGator

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Re: Wild Pkmn
« Reply #2 on: January 28, 2010, 03:09:29 AM »
That isn't a terrible idea BUT it wouldn't work for this game. Check out screenshots for the game then replay the idea. It would be more for if someone developed a game similar to everquest or wow
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Offline Gingimon

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Re: Wild Pkmn
« Reply #3 on: January 28, 2010, 03:10:48 AM »
i think that there should be new cries for wild pokemon, its lame how a pikachu sounds like a random noise, they should sound more like the anime
and maybe make a faint noise when u beat them
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Offline spirit

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Re: Wild Pkmn
« Reply #4 on: January 28, 2010, 11:35:11 AM »
I think that in the game the pokemon to be caught are actually up for grabs and wild. As in by walking you actually see the pokemon you wish to catch. Comment and reflect on my suggestion!!
Thanks

as far as i am concerned, this should only be the case if it is relevant to a quest or something.... you know how in some of the games people have their pokemon out of its pokeball and you can go up to it.... yeah, like that..... not every pokemon should be visible, the game will just get too cluttered, and might even start to *gasp* lag


i think that there should be new cries for wild pokemon, its lame how a pikachu sounds like a random noise, they should sound more like the anime
and maybe make a faint noise when u beat them

i disagree, keep to the source... besides, pokemon in the games actually DO say their names, really! its true! if you don't believe me, go into ANY of your pokemon games (i don't know about mystery dungeon or anything like that), select just about ANY pokemon in your pokedex, and listen to its cry.... with the exception of a very minor few (mostly legendaries), all the pokemon say their name in a digital tone kind of way... try listening to it, and saying their name at the same time.... believe me it works....oh why wont you believe me.... im not making this up!! i've never made anything up in my entire life! i don't know how to make poop up!!!!

Offline roarseru

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Re: Wild Pkmn
« Reply #5 on: January 28, 2010, 01:08:34 PM »
but, but spirit! you're a story writer, it's your job to make stuff up xD haha peace ;D

as for socrates' idea, i like the that pokemon walking thing. pokemon seldom appearing then disappearing. but only as an npc or display and not for catching =x

Offline Mr_Dark

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Re: Wild Pkmn
« Reply #6 on: January 28, 2010, 01:14:34 PM »
I have thought about this idea couple of months ago, but we've come to the conclusion it's better to keep it the old way by just randomly getting attacked by a wild Pokémon.
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Offline chaosdestroyer

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Re: Wild Pkmn
« Reply #7 on: February 05, 2010, 10:59:37 PM »
cool but not for this maybe for one like emerald one thats noy local so your the only one after it
people who live in the past never see whats right in front of them

Offline Dellancher

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Re: Wild Pkmn
« Reply #8 on: February 05, 2010, 11:03:36 PM »
To many sprites for this idea.  Just imagine the lag!
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Offline Mr_Dark

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Re: Wild Pkmn
« Reply #9 on: February 06, 2010, 12:30:53 PM »
To many sprites for this idea.  Just imagine the lag!

Nah if programmed right you'll get no lag. Just check out Tibia, they spawn all their monsters into the world but no lag.
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That settles it. I'm starting a new religion. It's called "Misterdarkism".