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Author Topic: [GUILD] Pokemon Knights  (Read 2583812 times)

Offline CraigGameFan

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Re: [GUILD] Pokemon Knights
« Reply #2085 on: January 02, 2012, 04:00:57 AM »
quick question guys - EVs are not in this game are they? I did read this but i would like to reconfirm it.

Offline Mercula

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Re: [GUILD] Pokemon Knights
« Reply #2086 on: January 02, 2012, 04:07:57 AM »
Welcome to the guild and from what I've read Ev's are no going to be implemented.  :(

Offline CraigGameFan

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Re: [GUILD] Pokemon Knights
« Reply #2087 on: January 02, 2012, 04:10:49 AM »
Welcome to the guild and from what I've read Ev's are no going to be implemented.  :(

To be honest im happy about that. EVs are more annoying than fun. It does mean you can have more individual pokemon but the work you have to put into it is so boring.

Offline Mercula

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Re: [GUILD] Pokemon Knights
« Reply #2088 on: January 02, 2012, 04:12:19 AM »
To be honest im happy about that. EVs are more annoying than fun. It does mean you can have more individual pokemon but the work you have to put into it is so boring.
[/quote]
You've got a good point there

Offline Desbear

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Re: [GUILD] Pokemon Knights
« Reply #2089 on: January 02, 2012, 04:13:50 AM »
Sorry to interject, but EVs WILL be in the game, just implemented differently.
TRANSMISSION_END

Offline CraigGameFan

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Re: [GUILD] Pokemon Knights
« Reply #2090 on: January 02, 2012, 04:19:31 AM »
Sorry to interject, but EVs WILL be in the game, just implemented differently.

Ah right. wil they be annoying please? :)

Offline KaminaEXE

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Re: [GUILD] Pokemon Knights
« Reply #2091 on: January 02, 2012, 06:27:37 AM »
How exactly will ev's be introduced they could make it a pretty legit system if they did it right.
Who the hell do you think i am!!!

Offline John Flame

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Re: [GUILD] Pokemon Knights
« Reply #2092 on: January 02, 2012, 09:29:04 AM »
Noone knows,everyone cares.

It's a dark secret inside the PU Team...their sitting right now,discussing.How to implement the Ev's.....

No really,they say that they have a very good idea to implement them.We will see if t works.

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #2093 on: January 02, 2012, 09:02:19 PM »
Welcome craiggamefan, and the EV system will simpler to use as L5P told us in a post a long time ago. I can't explain it well, but if L5P or Shadowfred sees this post, they might give us a summary. But L5P is busy at the moment with work, so Shadowfred might be the best bet.
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Offline Zekiram

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Re: [GUILD] Pokemon Knights
« Reply #2094 on: January 03, 2012, 04:55:54 AM »
I'm missed like three pages haha happy late news years  8)


We've all been there.

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #2095 on: January 03, 2012, 10:26:00 PM »
Happy late new years to you too. Again, nothing to update, except I failed at the 24 hour RE challenge. The only game I coyuldn't complete was RE:0, I had no time for it. If you guys want to know what I'm talking about, just ask.
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zylonnick

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Re: [GUILD] Pokemon Knights
« Reply #2096 on: January 03, 2012, 10:46:00 PM »
Welcome craiggamefan, and the EV system will simpler to use as L5P told us in a post a long time ago. I can't explain it well, but if L5P or Shadowfred sees this post, they might give us a summary. But L5P is busy at the moment with work, so Shadowfred might be the best bet.

Well actually, the EV-system will be pretty sweet. I'm not allowed to say anything about it though since L5P said this:

Oh, by the way, probably keep the ideas in this topic under lock and key. We don't know what details we wanna release, and people are already going nuts with training schedules.

So, don't say a word to any non-staff.

I'll give you a litte hint in what direction the system may go, but no details. The EV-system will be made accesable to every player and it will emphasize more (than in the current games) on team play, rather than leveling just one pokémon.

That's all I can say, so I hope you like it. 

Now then, discuss!!! ;)

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #2097 on: January 03, 2012, 10:48:05 PM »
Thanks ponge, that makes things simpler. But I don't think anyone will discuss it here. Someone prove me wrong please. :D
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Offline CraigGameFan

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Re: [GUILD] Pokemon Knights
« Reply #2098 on: January 03, 2012, 11:05:54 PM »
Thanks ponge, that makes things simpler. But I don't think anyone will discuss it here. Someone prove me wrong please. :D

it sounds good but im still inclined to hate evs haha

Offline Arctus

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Re: [GUILD] Pokemon Knights
« Reply #2099 on: January 03, 2012, 11:07:25 PM »
Thanks for the info ponge I just hope it helps others more than it helps me. I've never really focused that much on EV and IV training.