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Author Topic: Leveling  (Read 11789 times)

Offline Fantom

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Re: Leveling
« Reply #15 on: May 14, 2011, 04:04:42 AM »
I'm kinda confuse @@ can someone explain me what is EV and IV lol

Offline PkMn Trainer Black

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Re: Leveling
« Reply #16 on: May 14, 2011, 04:15:20 AM »
EV are points you gain from battling pokemon. Certian pokemon gives a specific stat category points. when 4 points are collected in one attribute, you gain 1 xtra point in that stat. a total of 510 Evs can be collected but it is split into 255 for two stats at max to prevent OP.

Iv are invisible numbers that are automatically inflicted on a pokemon that has been caught, recieved in an event, or hatched. these determine what the stat will be on their own,without EVs, which ranges from 0(worst) to 31(perfect).

that's the basics.
Even if one person steales waht you deserve, your reward will be even better than the last if you head down the right path.




Showdown Username: Shining Darkness

Offline Fantom

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Re: Leveling
« Reply #17 on: May 14, 2011, 04:17:04 AM »
Haha so i guess i got IV and EV backward.....

Offline LeoReborn

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Re: Leveling
« Reply #18 on: May 14, 2011, 04:37:35 AM »
An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

Back on topic, with this quote...
By loving so many, I have touched their lives and helped them rebirth as well. To be strong is to instill strength in another.

Offline PkMn Trainer Black

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Re: Leveling
« Reply #19 on: May 14, 2011, 05:15:25 AM »
I'm waiting on my question to be answered.
Even if one person steales waht you deserve, your reward will be even better than the last if you head down the right path.




Showdown Username: Shining Darkness

Offline ghostman50

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Re: Leveling
« Reply #20 on: May 14, 2011, 06:40:33 AM »
An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.
Am I a ghost or a man? Or a man-ghost offspring that come from mi father's inexplicable penetration of mi mother's ghostly woman parts? Or am I a child imitating a man's ability to change into a ghostly form in order to preserve mi appellation?

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Offline LeoReborn

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Re: Leveling
« Reply #21 on: May 14, 2011, 05:17:29 PM »
An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.

From Level 1-100, The Exp needed is ALWAYS 1000, and the gain is usually like that.
By loving so many, I have touched their lives and helped them rebirth as well. To be strong is to instill strength in another.

Offline Declan_23

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Re: Leveling
« Reply #22 on: May 14, 2011, 05:19:10 PM »
An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.

From Level 1-100, The Exp needed is ALWAYS 1000, and the gain is usually like that.
That's not true. And also, we'd rather not release the exact details of experience mechanics.

Offline Roloc

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Re: Leveling
« Reply #23 on: May 14, 2011, 06:05:17 PM »
An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

Back on topic, with this quote...
FF8 worked like that. Till you get to the island closest to heaven and hell then you get like 800 exp per fight and lvl up stupidly fast.
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