This is the discussion section for the
RP. All details for the RP will be posted here.
Profiles are
hereCharactersIn this RP, you play two characters, your human player, and your astral being. Your human player does not transform into the being in their world. They project their mind and take control of their being in one of many worlds throughout the universe.
Battle zonesCharacters in this universe use objects called seals to transport their minds to other worlds. These seals transform into floating orbs that stay stationary in front of the fighters. These indicate that a battle is going on. Anyone an make their own zone, but the tournament has five approved zones. They are:
Mist Valley: A wasteland shrouded in a thick fog. Long range fighters have great difficulty here as visibility is at a minimum.
The Lava Pits: An area littered with lava pools. The intense heat and random spouts of fire can get overwhelming. Falling in any of the pools results in an automatic loss.
Low-Grav Zone: A crater with floating islets where gravity is altered, allowing any competitor to leap to great heights. Flight abilities are suppressed in this zone, and you can only jump in one direction. Ranged fighters love this zone as it allows them to remain far from opponents, while close combat fighters enjoy the mid-air clashes.
Flat field: A large square field that floats in an abyss. This zone is great for determining who has greater skill, as there is no cover, and no wall. Just like the low-grav zone, flight abilities are suppressed. Falling off the edge results in an automatic loss.
Tilted treetops: A vast forest with one twist, all the trees grow out of a wall of dirt, resulting in sturdy platforms that require great care to get around. Many fighters enjoy the zone for the great amount of cover, and the need to stay on their toes.
Created zonesBionis' Leg: A medium sized plain arena. It is flat with not many places to seek cover. Well suited to all forms of combat; providing a perfect arena to test a fighter's true ability. The arena is similar to flat field in the manner that it has a drop off that instantly desyncs a fighter, but it has near normal gravity, allowing aerial Astral Beings to thrive in the open skies. Gravity get's stronger the closer to the edge you get, at the very edge of the arena you will literately be sucked into the void, only the strongest Astral Beings can survive here.
Submitted by FoxGrand Labyrinth: A stone field that constantly transforms like a puzzle, with the floor and the walls moving in different directions, like building blocks, and each block has an arrow, hinting the direction it will move. Flyers have an advantage since the roof doesn't move, and, if skilled enough, astral's can take great advantage of the field.
Submitted by NexalasNote: If two people are fighting, you can spectate. However, spectating means you will not be able to interfere with the match. For the sake of the RP, fighters can't see the spectators, and spectators are unable to attack.
The CityThis is the fighting capitol of the world. There are multiple ares in the city you can explore.
The Arena: The tournament grounds. It is also the cities main attraction. There are training and holding rooms available to all the contestants, and the main stage is reserved for the official matches.
The park: A good place to take a stroll, or to meet some new rivals.
Downtown area: The center of business. Fighting is frowned upon in this area as it can disrupt the working people. There are some areas where fighting is allowed, if the walk to the arena or park seems too much. This is also where the shopping areas are located.
Fighter's academy: A school for young fighters who are learning how to synch properly, and hopefully join the tournament when they get of age. Head to here if you want to see the fresh talent, or get a refresher course in battle techniques.
Note: I am not great at drawing maps, so if anyone would like to make one, go ahead.
Seal DisksFor simplicity reasons, all arenas are now summoned through Seal Disks. Each disk can hold one arena, and only one disk is needed to battle.
Blank disks are used to copy an arena that you have created. Simply summon an orb form your astral mark, then face the disk towards the orb to absorb it permanently.
*Note: These actions must be performed by the character. All created battle zones must be approved by the GM.
*More details will be added later, but here are the basics for now.