All out of character discussion will take place here. Please refrain from talking about topics not relating to the RP.
GM: FenrorSub-GM: The-Blades-SlaveProfiles can be found here:
http://www.pokemon-universe.com/index.php/topic,4677.0.htmlWORLDS-Twilight Town: Heartless found here include Soldiers and Rabid Dogs.
http://kingdomhearts.wikia.com/wiki/Twilight_Town-Beauty's Castle: This world was formerly know as Beast's Castle (
http://kingdomhearts.wikia.com/wiki/Beast%27s_Castle). The spell on this world was lifted once Xehanort was defeated, turning it into the magnificent and wonderous castle that it once had been. The spell was also lifted from its residents not long before Xehanort's defeat, but it is unknown as to whether or not the events are related. This world currently serves as on of the Cavalry's main headquarters.
-The World That Never Was: This world seems to commonly host those who embrace the darkness, as it is the main HQ for the Nocturnes.
http://kingdomhearts.wikia.com/wiki/The_World_That_Never_Was-Agrabah: A world once controlled by the Nocturnes, it has over time become a weapon of the Cavalry. Nocturne forces attempted to make a comeback, even summoning Jafar, but their plan backfired and they were driven out. New Cavalry soldiers have been sent in to repair the damage done by the evil genie, rid the world of heartless, and most imporatantly, locate the missing Commander Aladdin. Heartless found here include Soldiers, Red Nocturnes, Bouncywilds, Bandits, and Fat Bandits.
http://kingdomhearts.wikia.com/wiki/Agrabah-Port Royal- A world once dictated by pirates, it was recently a major warfront between the Cavalry and Nocturnes. The Nocturnes stripped the world from the Cavalry, right before it was taken from their hands and swallowed by darkness.
http://kingdomhearts.wikia.com/wiki/Port_Royal-Olympus Coliseum- A world that shuttered itself from the rest of the worlds after Xehanort's defeat. The Underworld was closed off from the rest of the world, banishing Hades and his minions from Mount Olympus. Types of heartless found here are currently unknown, as no one has been granted access to Olympus for years.
http://kingdomhearts.wikia.com/wiki/Olympus_ColiseumUPGRADING SPELLS AND ABILITIESScrolls, which contain the data for new spells, can be bought from shops. They can be bought at any level, as a spell may not be available after the shop restocks. The scroll can brought to a Magic Tutor, who, if you meet the specified level of the spell, will help you learn the new spell. This same process goes for upgrading spells, although you
CANNOT purchase a level 2 or 3 spell unless you have learned the previous level. As keybladers level up, they will be able to learn new keyblading abilities, basically meaning that the keyblade gets stronger as you level up. The chart for abilities is below, and more will be added over time.
SPELLSLevel 1:
-Fire: Shoots a sizzling ball of fire at the opponent.
-Blizzard: Shoots a freezing ball of ice at opponent.
-Thunder: Shoots a bolt of lightning.
-Earth: Requires great physical strength. User slams weapon into the ground, dealing damage to enemies and riddling the ground with small cracks and craters that enemies may trip or get stuck on. For keyblade wielders only.
-Aero: 2 different uses. 1. Shoots a sharp blast of air at foe. 2. Provides cushion of air to weaken damage dealt to user.
-Water: 2 different functions depending on user. For keyblade wielders, summons a long water whip that is made from moisture in the environment. If it is raining, or in a wet environment, the whip sustains itself and grows slightly in power. If it is raining heavily or if in an extremely wet environment, it can be summoned with a much smaller amount of MP than normal, but it does take slightly longer to appear. If not in a wet environment, the whip slowly drains moisture from the user's body, and after a while may dehydrate the user. For mages, this spell send a powerful jet of water at enemies, dealing damage and soaking enemies, making it harder for them to move.
Level 2 Spells:
-Fira: Can be used in two different ways. Can shoot two fireballs, which spin around each other at enemies, or can summon a wave of fire around the user for a couple seconds, dealing damage to all in close proximity to user.
-Blizzara: Shoots a ball of ice, which is larger than that of its level 1 counterpart, and also has a slight chance of freezing opponent.
-Thundara: Shoots several bolts of lightning.
-Aerora: Stronger form of Aero that can have the power to push enemies back.
-Eartha: Summons forth a group of earthen pillars from the ground, dealing damage to those nearby and launching those it hits into the air. Riddles the ground around the group of pillars with large cracks that enemies may get stuck in.
Created Spells:
If you want to submit a spell, send one to me in a PM.
-Amiplify: Redirects all the strength from you upper body to your legs. Can only be used by Tylan Hakima. Submitted by The-Blades-Slave.
-Crystal: The user can summon a simple weapon made of crystal at the cost of half his/her mana. (EX: Sword, Staff, Club, etc.) The weapons are sturdy initially, but if the users mana is low then the weapon will shatter easily. Weapons get stronger/sturdier with each level. Usable by only mages. Submitted by 9Nexalas6
KEYBLADE ABILITIESLevel 2: Block Upgrade- Allows the wielder to block level one spells with the keyblade. It will sometimes fail, and cannot be used to block more than 3 spells in quick succession.
Level 4: Aerial and Agility Upgrade: Allows the user to jump a little higher and use a couple of basic attacks or level 1 spells in midair. Also makes climbing and dodging slightly easier.
SPECIAL SPELLS AND ABILITIESThese spells and keyblade skills can only be unlocked through special means, and is generally given as some sort of reward by the GM or special NPC characters. The special spells are not leveled spells, and so do not have upgradable forms.
Special Spells:
Holy: A beam of white light bursts from the ground, causing damage to everything in range. Completely drains all MP. The more MP available, the wider the beam and its radius.
Meteor: Call blazing meteors from the sky to deal massive damage to everything it hits. Completely drains all MP, and if MP is not full, it slightly drains some HP. The amount of meteors that fall are equivalent to half of the user's level, rounded up to the nearest whole number.
Evolve: Greatly heightens all of the five senses: sight, sound, touch, smell, and taste. The it is active, the more MP it drains. If MP is completely drained, it deactivates, leaving the user stunned (in a state of being unaware of your surroundings) for five seconds. If manually deactivated before losing all MP, the stunning effect will not take place.
Special Abilities:
Strike Raid: Throw your keyblade at enemies and have it return to you. After learning this skill, it can be infused with magic at any time by re-learning a spell (with the use of a scroll) that you already know. You can relearn as many spells as you want in this manner and can fuse the skill with any spells that you have relearned, but can only infuse it with one spell at a time.
Sacrifice: Expend HP to perform a single, powerful attack with the keyblade.
SHOPSShops are run by Moogles and are open during all RP times except during the night. Once the time changes back to day, the shops restock with new items.