Well, i know there's already a lot of suggestion about trainers that levels up and become pokeraisers, etc...
But i was thinking about a simpler thing.
Every level the trainer reaches, he will be awarded points where he/she can invest into either of the three stats:
Offense
Defense
Technique
Offense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
ATTACK
SP. ATTACK
SPEED
Defense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
DEFENSE
SP. DEFENSE
HP (either the same, or 1 point per investment)
Technique:
A little bit trickier. Each invested trainer points gives:
.1% increase evasion
.2% increase accuracy (for less accurate attacks)
.1% increase critical rate
etc. (can't think of anything else that could be included)
Also, at level 100 or so, there will be a total of ____ points. (undecided)
And you will receive a title on which stat you gave majority of your points to.
The titles will also add a bonus.
Example: 150 points.
Majority- "Title" - bonus
76 points to Offense- "Reckless" :
15% increase damage to all attack, and a % of the attack will heal your pokemon. etc.
76 points to Defense- "Shield-Meister" :
15% reduced damage to all attacks, and a % of the attack will be returned to the opponents pokemon(% is based on the original, and not the reduced damage)
76 points to Technique- "Artisan" :
10% increase in Accuracy and Evasion. 7% increase critical. and an increase equivalent to 2 pp up to all attacks.
There is also a combo if you invested into 2 stats more than the other:
51 points to Offense and Defense- "Gladiator" :
7% increase damage, and reduced damage.
% of the attack is converted to health, % of the damage is returned.
(% is lower than the one stat majority)
51 points to Offense and Technique- "Sniper" :
7% increased damage, % of the damage converted to health.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.
51 points to Defense and Technique- "Strategist" :
7% reduced damage, and % return damage.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.
And lastly, if you invested equally on all three:
50 points in Offense, Defense and Technique- "Ace" :
5% increase damage, reduced damage, evasion and accuracy.
% of the damage inflicted is converted to health, % of the damage is returned
3% increased critical.
All the numbers can be changed so it can be balanced. But the general idea is there.
So, what do you guys think?
I'll take any criticism, bad and good.